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2110 lines
54 KiB
2110 lines
54 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "server_pch.h" |
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#include "tier0/valve_minmax_off.h" |
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#include <algorithm> |
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#include "tier0/valve_minmax_on.h" |
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#include "vengineserver_impl.h" |
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#include "vox.h" |
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#include "sound.h" |
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#include "gl_model_private.h" |
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#include "host_saverestore.h" |
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#include "world.h" |
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#include "l_studio.h" |
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#include "decal.h" |
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#include "sys_dll.h" |
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#include "sv_log.h" |
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#include "sv_main.h" |
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#include "tier1/strtools.h" |
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#include "collisionutils.h" |
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#include "staticpropmgr.h" |
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#include "string_t.h" |
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#include "vstdlib/random.h" |
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#include "EngineSoundInternal.h" |
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#include "dt_send_eng.h" |
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#include "PlayerState.h" |
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#include "irecipientfilter.h" |
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#include "sv_user.h" |
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#include "server_class.h" |
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#include "cdll_engine_int.h" |
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#include "enginesingleuserfilter.h" |
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#include "ispatialpartitioninternal.h" |
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#include "con_nprint.h" |
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#include "tmessage.h" |
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#include "iscratchpad3d.h" |
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#include "pr_edict.h" |
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#include "networkstringtableserver.h" |
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#include "networkstringtable.h" |
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#include "LocalNetworkBackdoor.h" |
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#include "host_phonehome.h" |
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#include "matchmaking.h" |
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#include "sv_plugin.h" |
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#include "sv_steamauth.h" |
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#include "replay_internal.h" |
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#include "replayserver.h" |
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#include "replay/iserverengine.h" |
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#include "vcrmode.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define MAX_MESSAGE_SIZE 2500 |
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#define MAX_TOTAL_ENT_LEAFS 128 |
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void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ); |
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int MapList_ListMaps( const char *pszSubString, bool listobsolete, bool verbose, int maxcount, int maxitemlength, char maplist[][ 64 ] ); |
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extern CNetworkStringTableContainer *networkStringTableContainerServer; |
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CSharedEdictChangeInfo g_SharedEdictChangeInfo; |
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CSharedEdictChangeInfo *g_pSharedChangeInfo = &g_SharedEdictChangeInfo; |
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IAchievementMgr *g_pAchievementMgr = NULL; |
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CGamestatsData *g_pGamestatsData = NULL; |
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void InvalidateSharedEdictChangeInfos() |
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{ |
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if ( g_SharedEdictChangeInfo.m_iSerialNumber == 0xFFFF ) |
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{ |
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// Reset all edicts to 0. |
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g_SharedEdictChangeInfo.m_iSerialNumber = 1; |
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for ( int i=0; i < sv.num_edicts; i++ ) |
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sv.edicts[i].SetChangeInfoSerialNumber( 0 ); |
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} |
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else |
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{ |
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g_SharedEdictChangeInfo.m_iSerialNumber++; |
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} |
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g_SharedEdictChangeInfo.m_nChangeInfos = 0; |
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} |
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// ---------------------------------------------------------------------- // |
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// Globals. |
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// ---------------------------------------------------------------------- // |
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struct MsgData |
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{ |
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MsgData() |
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{ |
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Reset(); |
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// link buffers to messages |
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entityMsg.m_DataOut.StartWriting( entitydata, sizeof(entitydata) ); |
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entityMsg.m_DataOut.SetDebugName( "s_MsgData.entityMsg.m_DataOut" ); |
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userMsg.m_DataOut.StartWriting( userdata, sizeof(userdata) ); |
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userMsg.m_DataOut.SetDebugName( "s_MsgData.userMsg.m_DataOut" ); |
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} |
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void Reset() |
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{ |
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filter = NULL; |
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reliable = false; |
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subtype = 0; |
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started = false; |
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usermessagesize = -1; |
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usermessagename = NULL; |
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currentMsg = NULL; |
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} |
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byte userdata[ PAD_NUMBER( MAX_USER_MSG_DATA, 4 ) ]; // buffer for outgoing user messages |
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byte entitydata[ PAD_NUMBER( MAX_ENTITY_MSG_DATA, 4 ) ]; // buffer for outgoing entity messages |
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IRecipientFilter *filter; // clients who get this message |
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bool reliable; |
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INetMessage *currentMsg; // pointer to entityMsg or userMessage |
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int subtype; // usermessage index |
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bool started; // IS THERE A MESSAGE IN THE PROCESS OF BEING SENT? |
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int usermessagesize; |
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char const *usermessagename; |
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SVC_EntityMessage entityMsg; |
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SVC_UserMessage userMsg; |
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}; |
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static MsgData s_MsgData; |
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void SeedRandomNumberGenerator( bool random_invariant ) |
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{ |
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if (!random_invariant) |
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{ |
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long iSeed; |
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g_pVCR->Hook_Time( &iSeed ); |
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float flAppTime = Plat_FloatTime(); |
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ThreadId_t threadId = ThreadGetCurrentId(); |
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iSeed ^= (*((int *)&flAppTime)); |
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iSeed ^= threadId; |
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RandomSeed( iSeed ); |
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} |
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else |
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{ |
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// Make those random numbers the same every time! |
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RandomSeed( 0 ); |
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} |
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} |
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// ---------------------------------------------------------------------- // |
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// Static helpers. |
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// ---------------------------------------------------------------------- // |
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static void PR_CheckEmptyString (const char *s) |
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{ |
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if (s[0] <= ' ') |
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Host_Error ("Bad string: %s", s); |
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} |
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// Average a list a vertices to find an approximate "center" |
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static void CenterVerts( Vector verts[], int vertCount, Vector& center ) |
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{ |
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int i; |
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float scale; |
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if ( vertCount ) |
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{ |
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Vector edge0, edge1, normal; |
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VectorCopy( vec3_origin, center ); |
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// sum up verts |
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for ( i = 0; i < vertCount; i++ ) |
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{ |
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VectorAdd( center, verts[i], center ); |
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} |
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scale = 1.0f / (float)vertCount; |
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VectorScale( center, scale, center ); // divide by vertCount |
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// Compute 2 poly edges |
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VectorSubtract( verts[1], verts[0], edge0 ); |
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VectorSubtract( verts[vertCount-1], verts[0], edge1 ); |
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// cross for normal |
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CrossProduct( edge0, edge1, normal ); |
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// Find the component of center that is outside of the plane |
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scale = DotProduct( center, normal ) - DotProduct( verts[0], normal ); |
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// subtract it off |
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VectorMA( center, scale, normal, center ); |
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// center is in the plane now |
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} |
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} |
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// Copy the list of verts from an msurface_t int a linear array |
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static void SurfaceToVerts( model_t *model, SurfaceHandle_t surfID, Vector verts[], int *vertCount ) |
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{ |
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if ( *vertCount > MSurf_VertCount( surfID ) ) |
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*vertCount = MSurf_VertCount( surfID ); |
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// Build the list of verts from 0 to n |
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for ( int i = 0; i < *vertCount; i++ ) |
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{ |
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int vertIndex = model->brush.pShared->vertindices[ MSurf_FirstVertIndex( surfID ) + i ]; |
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Vector& vert = model->brush.pShared->vertexes[ vertIndex ].position; |
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VectorCopy( vert, verts[i] ); |
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} |
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// vert[0] is the first and last vert, there is no copy |
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} |
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// Calculate the surface area of an arbitrary msurface_t polygon (convex with collinear verts) |
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static float SurfaceArea( model_t *model, SurfaceHandle_t surfID ) |
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{ |
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Vector center, verts[32]; |
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int vertCount = 32; |
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float area; |
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int i; |
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// Compute a "center" point and fan |
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SurfaceToVerts( model, surfID, verts, &vertCount ); |
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CenterVerts( verts, vertCount, center ); |
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area = 0; |
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// For a triangle of the center and each edge |
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for ( i = 0; i < vertCount; i++ ) |
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{ |
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Vector edge0, edge1, out; |
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int next; |
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next = (i+1)%vertCount; |
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VectorSubtract( verts[i], center, edge0 ); // 0.5 * edge cross edge (0.5 is done once at the end) |
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VectorSubtract( verts[next], center, edge1 ); |
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CrossProduct( edge0, edge1, out ); |
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area += VectorLength( out ); |
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} |
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return area * 0.5; // 0.5 here |
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} |
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// Average the list of vertices to find an approximate "center" |
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static void SurfaceCenter( model_t *model, SurfaceHandle_t surfID, Vector& center ) |
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{ |
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Vector verts[32]; // We limit faces to 32 verts elsewhere in the engine |
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int vertCount = 32; |
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SurfaceToVerts( model, surfID, verts, &vertCount ); |
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CenterVerts( verts, vertCount, center ); |
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} |
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static bool ValidCmd( const char *pCmd ) |
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{ |
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int len; |
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len = strlen(pCmd); |
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// Valid commands all have a ';' or newline '\n' as their last character |
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if ( len && (pCmd[len-1] == '\n' || pCmd[len-1] == ';') ) |
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return true; |
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return false; |
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} |
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// ---------------------------------------------------------------------- // |
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// CVEngineServer |
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// ---------------------------------------------------------------------- // |
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class CVEngineServer : public IVEngineServer |
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{ |
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public: |
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virtual void ChangeLevel( const char* s1, const char* s2) |
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{ |
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if ( !s1 ) |
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{ |
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Sys_Error( "CVEngineServer::Changelevel with NULL s1\n" ); |
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} |
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char cmd[ 256 ]; |
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char s1Escaped[ sizeof( cmd ) ]; |
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char s2Escaped[ sizeof( cmd ) ]; |
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if ( !Cbuf_EscapeCommandArg( s1, s1Escaped, sizeof( s1Escaped ) ) || |
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( s2 && !Cbuf_EscapeCommandArg( s2, s2Escaped, sizeof( s2Escaped ) ))) |
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{ |
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Warning( "Illegal map name in ChangeLevel\n" ); |
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return; |
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} |
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int cmdLen = 0; |
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if ( !s2 ) // no indication of where they are coming from; so just do a standard old changelevel |
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{ |
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cmdLen = Q_snprintf( cmd, sizeof( cmd ), "changelevel %s\n", s1Escaped ); |
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} |
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else |
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{ |
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cmdLen = Q_snprintf( cmd, sizeof( cmd ), "changelevel2 %s %s\n", s1Escaped, s2Escaped ); |
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} |
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if ( !cmdLen || cmdLen >= sizeof( cmd ) ) |
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{ |
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Warning( "Paramter overflow in ChangeLevel\n" ); |
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return; |
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} |
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Cbuf_AddText( cmd ); |
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} |
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virtual int IsMapValid( const char *filename ) |
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{ |
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return modelloader->Map_IsValid( filename ); |
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} |
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virtual bool IsDedicatedServer( void ) |
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{ |
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return sv.IsDedicated(); |
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} |
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virtual int IsInEditMode( void ) |
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{ |
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#ifdef SWDS |
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return false; |
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#else |
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return g_bInEditMode; |
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#endif |
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} |
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virtual int IsInCommentaryMode( void ) |
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{ |
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#ifdef SWDS |
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return false; |
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#else |
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return g_bInCommentaryMode; |
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#endif |
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} |
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virtual void NotifyEdictFlagsChange( int iEdict ) |
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{ |
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if ( g_pLocalNetworkBackdoor ) |
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g_pLocalNetworkBackdoor->NotifyEdictFlagsChange( iEdict ); |
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} |
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virtual const CCheckTransmitInfo* GetPrevCheckTransmitInfo( edict_t *pPlayerEdict ) |
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{ |
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int entnum = NUM_FOR_EDICT( pPlayerEdict ); |
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if ( entnum < 1 || entnum > sv.GetClientCount() ) |
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{ |
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Error( "Invalid client specified in GetPrevCheckTransmitInfo\n" ); |
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return NULL; |
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} |
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CGameClient *client = sv.Client( entnum-1 ); |
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return client->GetPrevPackInfo(); |
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} |
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virtual int PrecacheDecal( const char *name, bool preload /*=false*/ ) |
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{ |
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PR_CheckEmptyString( name ); |
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int i = SV_FindOrAddDecal( name, preload ); |
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if ( i >= 0 ) |
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{ |
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return i; |
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} |
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Host_Error( "CVEngineServer::PrecacheDecal: '%s' overflow, too many decals", name ); |
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return 0; |
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} |
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virtual int PrecacheModel( const char *s, bool preload /*= false*/ ) |
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{ |
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PR_CheckEmptyString (s); |
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int i = SV_FindOrAddModel( s, preload ); |
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if ( i >= 0 ) |
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{ |
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return i; |
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} |
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Host_Error( "CVEngineServer::PrecacheModel: '%s' overflow, too many models", s ); |
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return 0; |
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} |
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virtual int PrecacheGeneric(const char *s, bool preload /*= false*/ ) |
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{ |
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int i; |
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PR_CheckEmptyString (s); |
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i = SV_FindOrAddGeneric( s, preload ); |
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if (i >= 0) |
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{ |
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return i; |
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} |
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Host_Error ("CVEngineServer::PrecacheGeneric: '%s' overflow", s); |
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return 0; |
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} |
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virtual bool IsModelPrecached( char const *s ) const |
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{ |
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int idx = SV_ModelIndex( s ); |
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return idx != -1 ? true : false; |
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} |
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virtual bool IsDecalPrecached( char const *s ) const |
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{ |
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int idx = SV_DecalIndex( s ); |
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return idx != -1 ? true : false; |
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} |
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virtual bool IsGenericPrecached( char const *s ) const |
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{ |
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int idx = SV_GenericIndex( s ); |
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return idx != -1 ? true : false; |
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} |
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virtual void ForceExactFile( const char *s ) |
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{ |
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Warning( "ForceExactFile no longer supported. Use sv_pure instead. (%s)\n", s ); |
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} |
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virtual void ForceModelBounds( const char *s, const Vector &mins, const Vector &maxs ) |
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{ |
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PR_CheckEmptyString( s ); |
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SV_ForceModelBounds( s, mins, maxs ); |
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} |
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virtual void ForceSimpleMaterial( const char *s ) |
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{ |
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PR_CheckEmptyString( s ); |
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SV_ForceSimpleMaterial( s ); |
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} |
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virtual bool IsInternalBuild( void ) |
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{ |
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return !phonehome->IsExternalBuild(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Precache a sentence file (parse on server, send to client) |
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// Input : *s - file name |
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//----------------------------------------------------------------------------- |
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virtual int PrecacheSentenceFile( const char *s, bool preload /*= false*/ ) |
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{ |
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// UNDONE: Set up preload flag |
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// UNDONE: Send this data to the client to support multiple sentence files |
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VOX_ReadSentenceFile( s ); |
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return 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Retrieves the pvs for an origin into the specified array |
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// Input : *org - origin |
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// outputpvslength - size of outputpvs array in bytes |
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// *outputpvs - If null, then return value is the needed length |
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// Output : int - length of pvs array used ( in bytes ) |
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//----------------------------------------------------------------------------- |
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virtual int GetClusterForOrigin( const Vector& org ) |
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{ |
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return CM_LeafCluster( CM_PointLeafnum( org ) ); |
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} |
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virtual int GetPVSForCluster( int clusterIndex, int outputpvslength, unsigned char *outputpvs ) |
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{ |
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int length = (CM_NumClusters()+7)>>3; |
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if ( outputpvs ) |
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{ |
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if ( outputpvslength < length ) |
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{ |
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Sys_Error( "GetPVSForOrigin called with inusfficient sized pvs array, need %i bytes!", length ); |
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return length; |
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} |
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CM_Vis( outputpvs, outputpvslength, clusterIndex, DVIS_PVS ); |
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} |
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return length; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Test origin against pvs array retreived from GetPVSForOrigin |
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// Input : *org - origin to chec |
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// checkpvslength - length of pvs array |
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// *checkpvs - |
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// Output : bool - true if entity is visible |
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//----------------------------------------------------------------------------- |
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virtual bool CheckOriginInPVS( const Vector& org, const unsigned char *checkpvs, int checkpvssize ) |
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{ |
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int clusterIndex = CM_LeafCluster( CM_PointLeafnum( org ) ); |
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if ( clusterIndex < 0 ) |
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return false; |
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int offset = clusterIndex>>3; |
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if ( offset > checkpvssize ) |
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{ |
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Sys_Error( "CheckOriginInPVS: cluster would read past end of pvs data (%i:%i)\n", |
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offset, checkpvssize ); |
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return false; |
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} |
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if ( !(checkpvs[offset] & (1<<(clusterIndex&7)) ) ) |
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{ |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Test origin against pvs array retreived from GetPVSForOrigin |
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// Input : *org - origin to chec |
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// checkpvslength - length of pvs array |
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// *checkpvs - |
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// Output : bool - true if entity is visible |
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//----------------------------------------------------------------------------- |
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virtual bool CheckBoxInPVS( const Vector& mins, const Vector& maxs, const unsigned char *checkpvs, int checkpvssize ) |
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{ |
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if ( !CM_BoxVisible( mins, maxs, checkpvs, checkpvssize ) ) |
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{ |
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return false; |
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} |
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return true; |
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} |
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virtual int GetPlayerUserId( const edict_t *e ) |
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{ |
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if ( !sv.IsActive() || !e) |
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return -1; |
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for ( int i = 0; i < sv.GetClientCount(); i++ ) |
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{ |
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CGameClient *pClient = sv.Client(i); |
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if ( pClient->edict == e ) |
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{ |
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return pClient->m_UserID; |
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} |
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} |
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// Couldn't find it |
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return -1; |
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} |
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virtual const char *GetPlayerNetworkIDString( const edict_t *e ) |
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{ |
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if ( !sv.IsActive() || !e) |
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return NULL; |
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for ( int i = 0; i < sv.GetClientCount(); i++ ) |
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{ |
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CGameClient *pGameClient = sv.Client(i); |
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if ( pGameClient->edict == e ) |
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{ |
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return pGameClient->GetNetworkIDString(); |
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} |
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} |
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// Couldn't find it |
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return NULL; |
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} |
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virtual bool IsPlayerNameLocked( const edict_t *pEdict ) |
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{ |
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if ( !sv.IsActive() || !pEdict ) |
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return false; |
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for ( int i = 0; i < sv.GetClientCount(); i++ ) |
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{ |
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CGameClient *pClient = sv.Client( i ); |
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if ( pClient->edict == pEdict ) |
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{ |
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return pClient->IsPlayerNameLocked(); |
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} |
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} |
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return false; |
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} |
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virtual bool CanPlayerChangeName( const edict_t *pEdict ) |
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{ |
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if ( !sv.IsActive() || !pEdict ) |
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return false; |
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for ( int i = 0; i < sv.GetClientCount(); i++ ) |
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{ |
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CGameClient *pClient = sv.Client( i ); |
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if ( pClient->edict == pEdict ) |
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{ |
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return ( !pClient->IsPlayerNameLocked() && !pClient->IsNameChangeOnCooldown() ); |
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} |
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} |
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return false; |
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} |
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// See header comment. This is the canonical map lookup spot, and a superset of the server gameDLL's |
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// CanProvideLevel/PrepareLevelResources |
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virtual eFindMapResult FindMap( /* in/out */ char *pMapName, int nMapNameMax ) |
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{ |
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char szOriginalName[256] = { 0 }; |
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V_strncpy( szOriginalName, pMapName, sizeof( szOriginalName ) ); |
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IServerGameDLL::eCanProvideLevelResult eCanGameDLLProvide = IServerGameDLL::eCanProvideLevel_CannotProvide; |
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if ( g_iServerGameDLLVersion >= 10 ) |
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{ |
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eCanGameDLLProvide = serverGameDLL->CanProvideLevel( pMapName, nMapNameMax ); |
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} |
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if ( eCanGameDLLProvide == IServerGameDLL::eCanProvideLevel_Possibly ) |
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{ |
|
return eFindMap_PossiblyAvailable; |
|
} |
|
else if ( eCanGameDLLProvide == IServerGameDLL::eCanProvideLevel_CanProvide ) |
|
{ |
|
// See if the game dll fixed up the map name |
|
return ( V_strcmp( szOriginalName, pMapName ) == 0 ) ? eFindMap_Found : eFindMap_NonCanonical; |
|
} |
|
|
|
AssertMsg( eCanGameDLLProvide == IServerGameDLL::eCanProvideLevel_CannotProvide, |
|
"Unhandled enum member" ); |
|
|
|
char szDiskName[MAX_PATH] = { 0 }; |
|
// Check if we can directly use this as a map |
|
Host_DefaultMapFileName( pMapName, szDiskName, sizeof( szDiskName ) ); |
|
if ( *szDiskName && modelloader->Map_IsValid( szDiskName, true ) ) |
|
{ |
|
return eFindMap_Found; |
|
} |
|
|
|
// Fuzzy match in map list and check file |
|
char match[1][64] = { {0} }; |
|
if ( MapList_ListMaps( pMapName, false, false, 1, sizeof( match[0] ), match ) && *(match[0]) ) |
|
{ |
|
Host_DefaultMapFileName( match[0], szDiskName, sizeof( szDiskName ) ); |
|
if ( modelloader->Map_IsValid( szDiskName, true ) ) |
|
{ |
|
V_strncpy( pMapName, match[0], nMapNameMax ); |
|
return eFindMap_FuzzyMatch; |
|
} |
|
} |
|
|
|
return eFindMap_NotFound; |
|
} |
|
|
|
virtual int IndexOfEdict(const edict_t *pEdict) |
|
{ |
|
if ( !pEdict ) |
|
{ |
|
return 0; |
|
} |
|
|
|
int index = (int) ( pEdict - sv.edicts ); |
|
if ( index < 0 || index > sv.max_edicts ) |
|
{ |
|
Sys_Error( "Bad entity in IndexOfEdict() index %i pEdict %p sv.edicts %p\n", |
|
index, pEdict, sv.edicts ); |
|
} |
|
|
|
return index; |
|
} |
|
|
|
|
|
// Returns a pointer to an entity from an index, but only if the entity |
|
// is a valid DLL entity (ie. has an attached class) |
|
virtual edict_t* PEntityOfEntIndex(int iEntIndex) |
|
{ |
|
if ( iEntIndex >= 0 && iEntIndex < sv.max_edicts ) |
|
{ |
|
edict_t *pEdict = EDICT_NUM( iEntIndex ); |
|
if ( !pEdict->IsFree() ) |
|
{ |
|
return pEdict; |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
virtual int GetEntityCount( void ) |
|
{ |
|
return sv.num_edicts - sv.free_edicts; |
|
} |
|
|
|
|
|
|
|
virtual INetChannelInfo* GetPlayerNetInfo( int playerIndex ) |
|
{ |
|
if ( playerIndex < 1 || playerIndex > sv.GetClientCount() ) |
|
return NULL; |
|
|
|
CGameClient *client = sv.Client( playerIndex - 1 ); |
|
|
|
return client->m_NetChannel; |
|
} |
|
|
|
virtual edict_t* CreateEdict( int iForceEdictIndex ) |
|
{ |
|
edict_t *pedict = ED_Alloc( iForceEdictIndex ); |
|
if ( g_pServerPluginHandler ) |
|
{ |
|
g_pServerPluginHandler->OnEdictAllocated( pedict ); |
|
} |
|
return pedict; |
|
} |
|
|
|
|
|
virtual void RemoveEdict(edict_t* ed) |
|
{ |
|
if ( g_pServerPluginHandler ) |
|
{ |
|
g_pServerPluginHandler->OnEdictFreed( ed ); |
|
} |
|
ED_Free(ed); |
|
} |
|
|
|
// |
|
// Request engine to allocate "cb" bytes on the entity's private data pointer. |
|
// |
|
virtual void *PvAllocEntPrivateData( long cb ) |
|
{ |
|
return calloc( 1, cb ); |
|
} |
|
|
|
|
|
// |
|
// Release the private data memory, if any. |
|
// |
|
virtual void FreeEntPrivateData( void *pEntity ) |
|
{ |
|
#if defined( _DEBUG ) && defined( WIN32 ) |
|
// set the memory to a known value |
|
int size = _msize( pEntity ); |
|
memset( pEntity, 0xDD, size ); |
|
#endif |
|
|
|
if ( pEntity ) |
|
{ |
|
free( pEntity ); |
|
} |
|
} |
|
|
|
virtual void *SaveAllocMemory( size_t num, size_t size ) |
|
{ |
|
#ifndef SWDS |
|
return ::SaveAllocMemory(num, size); |
|
#else |
|
return NULL; |
|
#endif |
|
} |
|
|
|
virtual void SaveFreeMemory( void *pSaveMem ) |
|
{ |
|
#ifndef SWDS |
|
::SaveFreeMemory(pSaveMem); |
|
#endif |
|
} |
|
|
|
/* |
|
================= |
|
EmitAmbientSound |
|
|
|
================= |
|
*/ |
|
virtual void EmitAmbientSound( int entindex, const Vector& pos, const char *samp, float vol, |
|
soundlevel_t soundlevel, int fFlags, int pitch, float soundtime /*=0.0f*/ ) |
|
{ |
|
SoundInfo_t sound; |
|
sound.SetDefault(); |
|
|
|
sound.nEntityIndex = entindex; |
|
sound.fVolume = vol; |
|
sound.Soundlevel = soundlevel; |
|
sound.nFlags = fFlags; |
|
sound.nPitch = pitch; |
|
sound.nChannel = CHAN_STATIC; |
|
sound.vOrigin = pos; |
|
sound.bIsAmbient = true; |
|
|
|
ASSERT_COORD( sound.vOrigin ); |
|
|
|
// set sound delay |
|
|
|
if ( soundtime != 0.0f ) |
|
{ |
|
sound.fDelay = soundtime - sv.GetTime(); |
|
sound.nFlags |= SND_DELAY; |
|
} |
|
|
|
// if this is a sentence, get sentence number |
|
if ( TestSoundChar(samp, CHAR_SENTENCE) ) |
|
{ |
|
sound.bIsSentence = true; |
|
sound.nSoundNum = Q_atoi( PSkipSoundChars(samp) ); |
|
if ( sound.nSoundNum >= VOX_SentenceCount() ) |
|
{ |
|
ConMsg("EmitAmbientSound: invalid sentence number: %s", PSkipSoundChars(samp)); |
|
return; |
|
} |
|
} |
|
else |
|
{ |
|
// check to see if samp was properly precached |
|
sound.bIsSentence = false; |
|
sound.nSoundNum = SV_SoundIndex( samp ); |
|
if (sound.nSoundNum <= 0) |
|
{ |
|
ConMsg ("EmitAmbientSound: sound not precached: %s\n", samp); |
|
return; |
|
} |
|
} |
|
|
|
if ( (fFlags & SND_SPAWNING) && sv.allowsignonwrites ) |
|
{ |
|
SVC_Sounds sndmsg; |
|
char buffer[32]; |
|
|
|
sndmsg.m_DataOut.StartWriting(buffer, sizeof(buffer) ); |
|
sndmsg.m_nNumSounds = 1; |
|
sndmsg.m_bReliableSound = true; |
|
|
|
SoundInfo_t defaultSound; defaultSound.SetDefault(); |
|
|
|
sound.WriteDelta( &defaultSound, sndmsg.m_DataOut ); |
|
|
|
// write into signon buffer |
|
if ( !sndmsg.WriteToBuffer( sv.m_Signon ) ) |
|
{ |
|
Sys_Error( "EmitAmbientSound: Init message would overflow signon buffer!\n" ); |
|
return; |
|
} |
|
} |
|
else |
|
{ |
|
if ( fFlags & SND_SPAWNING ) |
|
{ |
|
DevMsg("EmitAmbientSound: warning, broadcasting sound labled as SND_SPAWNING.\n" ); |
|
} |
|
|
|
// send sound to all active players |
|
CEngineRecipientFilter filter; |
|
filter.AddAllPlayers(); |
|
filter.MakeReliable(); |
|
sv.BroadcastSound( sound, filter ); |
|
} |
|
} |
|
|
|
|
|
virtual void FadeClientVolume(const edict_t *clientent, |
|
float fadePercent, float fadeOutSeconds, float holdTime, float fadeInSeconds) |
|
{ |
|
int entnum = NUM_FOR_EDICT(clientent); |
|
|
|
if (entnum < 1 || entnum > sv.GetClientCount() ) |
|
{ |
|
ConMsg ("tried to DLL_FadeClientVolume a non-client\n"); |
|
return; |
|
} |
|
|
|
IClient *client = sv.Client(entnum-1); |
|
|
|
NET_StringCmd sndMsg( va("soundfade %.1f %.1f %.1f %.1f", fadePercent, holdTime, fadeOutSeconds, fadeInSeconds ) ); |
|
|
|
client->SendNetMsg( sndMsg ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Sentence API |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
virtual int SentenceGroupPick( int groupIndex, char *name, int nameLen ) |
|
{ |
|
if ( !name ) |
|
{ |
|
Sys_Error( "SentenceGroupPick with NULL name\n" ); |
|
} |
|
|
|
Assert( nameLen > 0 ); |
|
|
|
return VOX_GroupPick( groupIndex, name, nameLen ); |
|
} |
|
|
|
|
|
virtual int SentenceGroupPickSequential( int groupIndex, char *name, int nameLen, int sentenceIndex, int reset ) |
|
{ |
|
if ( !name ) |
|
{ |
|
Sys_Error( "SentenceGroupPickSequential with NULL name\n" ); |
|
} |
|
|
|
Assert( nameLen > 0 ); |
|
|
|
return VOX_GroupPickSequential( groupIndex, name, nameLen, sentenceIndex, reset ); |
|
} |
|
|
|
virtual int SentenceIndexFromName( const char *pSentenceName ) |
|
{ |
|
if ( !pSentenceName ) |
|
{ |
|
Sys_Error( "SentenceIndexFromName with NULL pSentenceName\n" ); |
|
} |
|
|
|
int sentenceIndex = -1; |
|
|
|
VOX_LookupString( pSentenceName, &sentenceIndex ); |
|
|
|
return sentenceIndex; |
|
} |
|
|
|
virtual const char *SentenceNameFromIndex( int sentenceIndex ) |
|
{ |
|
return VOX_SentenceNameFromIndex( sentenceIndex ); |
|
} |
|
|
|
|
|
virtual int SentenceGroupIndexFromName( const char *pGroupName ) |
|
{ |
|
if ( !pGroupName ) |
|
{ |
|
Sys_Error( "SentenceGroupIndexFromName with NULL pGroupName\n" ); |
|
} |
|
|
|
return VOX_GroupIndexFromName( pGroupName ); |
|
} |
|
|
|
virtual const char *SentenceGroupNameFromIndex( int groupIndex ) |
|
{ |
|
return VOX_GroupNameFromIndex( groupIndex ); |
|
} |
|
|
|
|
|
virtual float SentenceLength( int sentenceIndex ) |
|
{ |
|
return VOX_SentenceLength( sentenceIndex ); |
|
} |
|
//----------------------------------------------------------------------------- |
|
|
|
virtual int CheckHeadnodeVisible( int nodenum, const byte *visbits, int vissize ) |
|
{ |
|
return CM_HeadnodeVisible(nodenum, visbits, vissize ); |
|
} |
|
|
|
/* |
|
================= |
|
ServerCommand |
|
|
|
Sends text to servers execution buffer |
|
|
|
localcmd (string) |
|
================= |
|
*/ |
|
virtual void ServerCommand( const char *str ) |
|
{ |
|
if ( !str ) |
|
{ |
|
Sys_Error( "ServerCommand with NULL string\n" ); |
|
} |
|
if ( ValidCmd( str ) ) |
|
{ |
|
Cbuf_AddText( str ); |
|
} |
|
else |
|
{ |
|
ConMsg( "Error, bad server command %s\n", str ); |
|
} |
|
} |
|
|
|
|
|
/* |
|
================= |
|
ServerExecute |
|
|
|
Executes all commands in server buffer |
|
|
|
localcmd (string) |
|
================= |
|
*/ |
|
virtual void ServerExecute( void ) |
|
{ |
|
Cbuf_Execute(); |
|
} |
|
|
|
|
|
/* |
|
================= |
|
ClientCommand |
|
|
|
Sends text over to the client's execution buffer |
|
|
|
stuffcmd (clientent, value) |
|
================= |
|
*/ |
|
virtual void ClientCommand(edict_t* pEdict, const char* szFmt, ...) |
|
{ |
|
va_list argptr; |
|
static char szOut[1024]; |
|
|
|
va_start(argptr, szFmt); |
|
Q_vsnprintf(szOut, sizeof( szOut ), szFmt, argptr); |
|
va_end(argptr); |
|
|
|
if ( szOut[0] == 0 ) |
|
{ |
|
Warning( "ClientCommand, 0 length string supplied.\n" ); |
|
return; |
|
} |
|
|
|
int entnum = NUM_FOR_EDICT( pEdict ); |
|
|
|
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) ) |
|
{ |
|
ConMsg("\n!!!\n\nStuffCmd: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n", |
|
szOut, entnum, sv.GetMaxClients() ); |
|
return; |
|
} |
|
|
|
NET_StringCmd string( szOut ); |
|
sv.GetClient(entnum-1)->SendNetMsg( string ); |
|
|
|
} |
|
|
|
// Send a client command keyvalues |
|
// keyvalues are deleted inside the function |
|
virtual void ClientCommandKeyValues( edict_t *pEdict, KeyValues *pCommand ) |
|
{ |
|
if ( !pCommand ) |
|
return; |
|
|
|
int entnum = NUM_FOR_EDICT( pEdict ); |
|
|
|
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) ) |
|
{ |
|
ConMsg("\n!!!\n\nClientCommandKeyValues: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n", |
|
pCommand->GetName(), entnum, sv.GetMaxClients() ); |
|
return; |
|
} |
|
|
|
SVC_CmdKeyValues cmd( pCommand ); |
|
sv.GetClient(entnum-1)->SendNetMsg( cmd ); |
|
} |
|
|
|
/* |
|
=============== |
|
LightStyle |
|
|
|
void(float style, string value) lightstyle |
|
=============== |
|
*/ |
|
virtual void LightStyle(int style, const char* val) |
|
{ |
|
if ( !val ) |
|
{ |
|
Sys_Error( "LightStyle with NULL value!\n" ); |
|
} |
|
|
|
// change the string in string table |
|
|
|
INetworkStringTable *stringTable = sv.GetLightStyleTable(); |
|
|
|
stringTable->SetStringUserData( style, Q_strlen(val)+1, val ); |
|
} |
|
|
|
|
|
virtual void StaticDecal( const Vector& origin, int decalIndex, int entityIndex, int modelIndex, bool lowpriority ) |
|
{ |
|
SVC_BSPDecal decal; |
|
|
|
decal.m_Pos = origin; |
|
decal.m_nDecalTextureIndex = decalIndex; |
|
decal.m_nEntityIndex = entityIndex; |
|
decal.m_nModelIndex = modelIndex; |
|
decal.m_bLowPriority = lowpriority; |
|
|
|
if ( sv.allowsignonwrites ) |
|
{ |
|
decal.WriteToBuffer( sv.m_Signon ); |
|
} |
|
else |
|
{ |
|
sv.BroadcastMessage( decal, false, true ); |
|
} |
|
} |
|
|
|
void Message_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ) |
|
{ |
|
SV_DetermineMulticastRecipients( usepas, origin, playerbits ); |
|
} |
|
|
|
/* |
|
=============================================================================== |
|
|
|
MESSAGE WRITING |
|
|
|
=============================================================================== |
|
*/ |
|
|
|
virtual bf_write *EntityMessageBegin( int ent_index, ServerClass * ent_class, bool reliable ) |
|
{ |
|
if ( s_MsgData.started ) |
|
{ |
|
Sys_Error( "EntityMessageBegin: New message started before matching call to EndMessage.\n " ); |
|
return NULL; |
|
} |
|
|
|
s_MsgData.Reset(); |
|
|
|
Assert( ent_class ); |
|
|
|
s_MsgData.filter = NULL; |
|
s_MsgData.reliable = reliable; |
|
|
|
s_MsgData.started = true; |
|
|
|
s_MsgData.currentMsg = &s_MsgData.entityMsg; |
|
|
|
s_MsgData.entityMsg.m_nEntityIndex = ent_index; |
|
s_MsgData.entityMsg.m_nClassID = ent_class->m_ClassID; |
|
s_MsgData.entityMsg.m_DataOut.Reset(); |
|
|
|
return &s_MsgData.entityMsg.m_DataOut; |
|
} |
|
|
|
virtual bf_write *UserMessageBegin( IRecipientFilter *filter, int msg_index ) |
|
{ |
|
if ( s_MsgData.started ) |
|
{ |
|
Sys_Error( "UserMessageBegin: New message started before matching call to EndMessage.\n " ); |
|
return NULL; |
|
} |
|
|
|
s_MsgData.Reset(); |
|
|
|
Assert( filter ); |
|
|
|
s_MsgData.filter = filter; |
|
s_MsgData.reliable = filter->IsReliable(); |
|
s_MsgData.started = true; |
|
|
|
s_MsgData.currentMsg = &s_MsgData.userMsg; |
|
|
|
s_MsgData.userMsg.m_nMsgType = msg_index; |
|
|
|
|
|
s_MsgData.userMsg.m_DataOut.Reset(); |
|
|
|
return &s_MsgData.userMsg.m_DataOut; |
|
} |
|
|
|
// Validates user message type and checks to see if it's variable length |
|
// returns true if variable length |
|
int Message_CheckMessageLength() |
|
{ |
|
if ( s_MsgData.currentMsg == &s_MsgData.userMsg ) |
|
{ |
|
char msgname[ 256 ]; |
|
int msgsize = -1; |
|
int msgtype = s_MsgData.userMsg.m_nMsgType; |
|
|
|
if ( !serverGameDLL->GetUserMessageInfo( msgtype, msgname, sizeof(msgname), msgsize ) ) |
|
{ |
|
Warning( "Unable to find user message for index %i\n", msgtype ); |
|
return -1; |
|
} |
|
|
|
int bytesWritten = s_MsgData.userMsg.m_DataOut.GetNumBytesWritten(); |
|
|
|
if ( msgsize == -1 ) |
|
{ |
|
if ( bytesWritten > MAX_USER_MSG_DATA ) |
|
{ |
|
Warning( "DLL_MessageEnd: Refusing to send user message %s of %i bytes to client, user message size limit is %i bytes\n", |
|
msgname, bytesWritten, MAX_USER_MSG_DATA ); |
|
return -1; |
|
} |
|
} |
|
else if ( msgsize != bytesWritten ) |
|
{ |
|
Warning( "User Msg '%s': %d bytes written, expected %d\n", |
|
msgname, bytesWritten, msgsize ); |
|
return -1; |
|
} |
|
|
|
return bytesWritten; // all checks passed, estimated final length |
|
} |
|
|
|
if ( s_MsgData.currentMsg == &s_MsgData.entityMsg ) |
|
{ |
|
int bytesWritten = s_MsgData.entityMsg.m_DataOut.GetNumBytesWritten(); |
|
|
|
if ( bytesWritten > MAX_ENTITY_MSG_DATA ) // TODO use a define or so |
|
{ |
|
Warning( "Entity Message to %i, %i bytes written (max is %d)\n", |
|
s_MsgData.entityMsg.m_nEntityIndex, bytesWritten, MAX_ENTITY_MSG_DATA ); |
|
return -1; |
|
} |
|
|
|
return bytesWritten; // all checks passed, estimated final length |
|
} |
|
|
|
Warning( "MessageEnd unknown message type.\n" ); |
|
return -1; |
|
|
|
} |
|
|
|
virtual void MessageEnd( void ) |
|
{ |
|
if ( !s_MsgData.started ) |
|
{ |
|
Sys_Error( "MESSAGE_END called with no active message\n" ); |
|
return; |
|
} |
|
|
|
int length = Message_CheckMessageLength(); |
|
|
|
// check to see if it's a valid message |
|
if ( length < 0 ) |
|
{ |
|
s_MsgData.Reset(); // clear message data |
|
return; |
|
} |
|
|
|
if ( s_MsgData.filter ) |
|
{ |
|
// send entity/user messages only to full connected clients in filter |
|
sv.BroadcastMessage( *s_MsgData.currentMsg, *s_MsgData.filter ); |
|
} |
|
else |
|
{ |
|
// send entity messages to all full connected clients |
|
sv.BroadcastMessage( *s_MsgData.currentMsg, true, s_MsgData.reliable ); |
|
} |
|
|
|
s_MsgData.Reset(); // clear message data |
|
} |
|
|
|
/* single print to a specific client */ |
|
virtual void ClientPrintf( edict_t *pEdict, const char *szMsg ) |
|
{ |
|
int entnum = NUM_FOR_EDICT( pEdict ); |
|
|
|
if (entnum < 1 || entnum > sv.GetClientCount() ) |
|
{ |
|
ConMsg ("tried to sprint to a non-client\n"); |
|
return; |
|
} |
|
|
|
sv.Client(entnum-1)->ClientPrintf( "%s", szMsg ); |
|
} |
|
|
|
#ifdef SWDS |
|
void Con_NPrintf( int pos, const char *fmt, ... ) |
|
{ |
|
} |
|
|
|
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... ) |
|
{ |
|
} |
|
#else |
|
|
|
void Con_NPrintf( int pos, const char *fmt, ... ) |
|
{ |
|
if ( IsDedicatedServer() ) |
|
return; |
|
|
|
va_list argptr; |
|
char text[4096]; |
|
va_start (argptr, fmt); |
|
Q_vsnprintf(text, sizeof( text ), fmt, argptr); |
|
va_end (argptr); |
|
|
|
::Con_NPrintf( pos, "%s", text ); |
|
} |
|
|
|
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... ) |
|
{ |
|
if ( IsDedicatedServer() ) |
|
return; |
|
|
|
va_list argptr; |
|
char text[4096]; |
|
va_start (argptr, fmt); |
|
Q_vsnprintf(text, sizeof( text ), fmt, argptr); |
|
va_end (argptr); |
|
|
|
::Con_NXPrintf( info, "%s", text ); |
|
} |
|
#endif |
|
|
|
virtual void SetView(const edict_t *clientent, const edict_t *viewent) |
|
{ |
|
int clientnum = NUM_FOR_EDICT( clientent ); |
|
if (clientnum < 1 || clientnum > sv.GetClientCount() ) |
|
Host_Error ("DLL_SetView: not a client"); |
|
|
|
CGameClient *client = sv.Client(clientnum-1); |
|
|
|
client->m_pViewEntity = viewent; |
|
|
|
SVC_SetView view( NUM_FOR_EDICT(viewent) ); |
|
client->SendNetMsg( view ); |
|
} |
|
|
|
virtual float Time(void) |
|
{ |
|
return Sys_FloatTime(); |
|
} |
|
|
|
virtual void CrosshairAngle(const edict_t *clientent, float pitch, float yaw) |
|
{ |
|
int clientnum = NUM_FOR_EDICT( clientent ); |
|
|
|
if (clientnum < 1 || clientnum > sv.GetClientCount() ) |
|
Host_Error ("DLL_Crosshairangle: not a client"); |
|
|
|
IClient *client = sv.Client(clientnum-1); |
|
|
|
if (pitch > 180) |
|
pitch -= 360; |
|
if (pitch < -180) |
|
pitch += 360; |
|
if (yaw > 180) |
|
yaw -= 360; |
|
if (yaw < -180) |
|
yaw += 360; |
|
|
|
SVC_CrosshairAngle crossHairMsg; |
|
|
|
crossHairMsg.m_Angle.x = pitch; |
|
crossHairMsg.m_Angle.y = yaw; |
|
crossHairMsg.m_Angle.y = 0; |
|
|
|
client->SendNetMsg( crossHairMsg ); |
|
} |
|
|
|
|
|
virtual void GetGameDir( char *szGetGameDir, int maxlength ) |
|
{ |
|
COM_GetGameDir(szGetGameDir, maxlength ); |
|
} |
|
|
|
virtual int CompareFileTime( const char *filename1, const char *filename2, int *iCompare) |
|
{ |
|
return COM_CompareFileTime(filename1, filename2, iCompare); |
|
} |
|
|
|
virtual bool LockNetworkStringTables( bool lock ) |
|
{ |
|
return networkStringTableContainerServer->Lock( lock ); |
|
} |
|
|
|
// For use with FAKE CLIENTS |
|
virtual edict_t* CreateFakeClient( const char *netname ) |
|
{ |
|
CGameClient *fcl = static_cast<CGameClient*>( sv.CreateFakeClient( netname ) ); |
|
if ( !fcl ) |
|
{ |
|
// server is full |
|
return NULL; |
|
} |
|
|
|
return fcl->edict; |
|
} |
|
|
|
// For use with FAKE CLIENTS |
|
virtual edict_t* CreateFakeClientEx( const char *netname, bool bReportFakeClient /*= true*/ ) |
|
{ |
|
sv.SetReportNewFakeClients( bReportFakeClient ); |
|
edict_t *ret = CreateFakeClient( netname ); |
|
sv.SetReportNewFakeClients( true ); // Leave this set as true so other callers of sv.CreateFakeClient behave correctly. |
|
|
|
return ret; |
|
} |
|
|
|
// Get a keyvalue for s specified client |
|
virtual const char *GetClientConVarValue( int clientIndex, const char *name ) |
|
{ |
|
if ( clientIndex < 1 || clientIndex > sv.GetClientCount() ) |
|
{ |
|
DevMsg( 1, "GetClientConVarValue: player invalid index %i\n", clientIndex ); |
|
return ""; |
|
} |
|
|
|
return sv.GetClient( clientIndex - 1 )->GetUserSetting( name ); |
|
} |
|
|
|
virtual const char *ParseFile(const char *data, char *token, int maxlen) |
|
{ |
|
return ::COM_ParseFile(data, token, maxlen ); |
|
} |
|
|
|
virtual bool CopyFile( const char *source, const char *destination ) |
|
{ |
|
return ::COM_CopyFile( source, destination ); |
|
} |
|
|
|
virtual void AddOriginToPVS( const Vector& origin ) |
|
{ |
|
::SV_AddOriginToPVS(origin); |
|
} |
|
|
|
virtual void ResetPVS( byte* pvs, int pvssize ) |
|
{ |
|
::SV_ResetPVS( pvs, pvssize ); |
|
} |
|
|
|
virtual void SetAreaPortalState( int portalNumber, int isOpen ) |
|
{ |
|
CM_SetAreaPortalState(portalNumber, isOpen); |
|
} |
|
|
|
virtual void SetAreaPortalStates( const int *portalNumbers, const int *isOpen, int nPortals ) |
|
{ |
|
CM_SetAreaPortalStates( portalNumbers, isOpen, nPortals ); |
|
} |
|
|
|
virtual void DrawMapToScratchPad( IScratchPad3D *pPad, unsigned long iFlags ) |
|
{ |
|
worldbrushdata_t *pData = host_state.worldmodel->brush.pShared; |
|
if ( !pData ) |
|
return; |
|
|
|
SurfaceHandle_t surfID = SurfaceHandleFromIndex( host_state.worldmodel->brush.firstmodelsurface, pData ); |
|
for (int i=0; i< host_state.worldmodel->brush.nummodelsurfaces; ++i, ++surfID) |
|
{ |
|
// Don't bother with nodraw surfaces |
|
if( MSurf_Flags( surfID ) & SURFDRAW_NODRAW ) |
|
continue; |
|
|
|
CSPVertList vertList; |
|
for ( int iVert=0; iVert < MSurf_VertCount( surfID ); iVert++ ) |
|
{ |
|
int iWorldVert = pData->vertindices[surfID->firstvertindex + iVert]; |
|
const Vector &vPos = pData->vertexes[iWorldVert].position; |
|
|
|
vertList.m_Verts.AddToTail( CSPVert( vPos ) ); |
|
} |
|
|
|
pPad->DrawPolygon( vertList ); |
|
} |
|
} |
|
|
|
const CBitVec<MAX_EDICTS>* GetEntityTransmitBitsForClient( int iClientIndex ) |
|
{ |
|
if ( iClientIndex < 0 || iClientIndex >= sv.GetClientCount() ) |
|
{ |
|
Assert( false ); |
|
return NULL; |
|
} |
|
|
|
CGameClient *pClient = sv.Client( iClientIndex ); |
|
CClientFrame *deltaFrame = pClient->GetClientFrame( pClient->m_nDeltaTick ); |
|
if ( !deltaFrame ) |
|
return NULL; |
|
|
|
return &deltaFrame->transmit_entity; |
|
} |
|
|
|
virtual bool IsPaused() |
|
{ |
|
return sv.IsPaused(); |
|
} |
|
|
|
virtual void SetFakeClientConVarValue( edict_t *pEntity, const char *pCvarName, const char *value ) |
|
{ |
|
int clientnum = NUM_FOR_EDICT( pEntity ); |
|
if (clientnum < 1 || clientnum > sv.GetClientCount() ) |
|
Host_Error ("DLL_SetView: not a client"); |
|
|
|
CGameClient *client = sv.Client(clientnum-1); |
|
if ( client->IsFakeClient() ) |
|
{ |
|
client->SetUserCVar( pCvarName, value ); |
|
client->m_bConVarsChanged = true; |
|
} |
|
} |
|
|
|
virtual CSharedEdictChangeInfo* GetSharedEdictChangeInfo() |
|
{ |
|
return &g_SharedEdictChangeInfo; |
|
} |
|
|
|
virtual IChangeInfoAccessor *GetChangeAccessor( const edict_t *pEdict ) |
|
{ |
|
return &sv.edictchangeinfo[ NUM_FOR_EDICT( pEdict ) ]; |
|
} |
|
|
|
virtual QueryCvarCookie_t StartQueryCvarValue( edict_t *pPlayerEntity, const char *pCvarName ) |
|
{ |
|
int clientnum = NUM_FOR_EDICT( pPlayerEntity ); |
|
if (clientnum < 1 || clientnum > sv.GetClientCount() ) |
|
Host_Error( "StartQueryCvarValue: not a client" ); |
|
|
|
CGameClient *client = sv.Client( clientnum-1 ); |
|
return SendCvarValueQueryToClient( client, pCvarName, false ); |
|
} |
|
|
|
// Name of most recently load .sav file |
|
virtual char const *GetMostRecentlyLoadedFileName() |
|
{ |
|
#if !defined( SWDS ) |
|
return saverestore->GetMostRecentlyLoadedFileName(); |
|
#else |
|
return ""; |
|
#endif |
|
} |
|
|
|
virtual char const *GetSaveFileName() |
|
{ |
|
#if !defined( SWDS ) |
|
return saverestore->GetSaveFileName(); |
|
#else |
|
return ""; |
|
#endif |
|
} |
|
|
|
// Tells the engine we can immdiately re-use all edict indices |
|
// even though we may not have waited enough time |
|
virtual void AllowImmediateEdictReuse( ) |
|
{ |
|
ED_AllowImmediateReuse(); |
|
} |
|
|
|
virtual void MultiplayerEndGame() |
|
{ |
|
#if !defined( SWDS ) |
|
g_pMatchmaking->EndGame(); |
|
#endif |
|
} |
|
|
|
virtual void ChangeTeam( const char *pTeamName ) |
|
{ |
|
#if !defined( SWDS ) |
|
g_pMatchmaking->ChangeTeam( pTeamName ); |
|
#endif |
|
} |
|
|
|
virtual void SetAchievementMgr( IAchievementMgr *pAchievementMgr ) |
|
{ |
|
g_pAchievementMgr = pAchievementMgr; |
|
} |
|
|
|
virtual IAchievementMgr *GetAchievementMgr() |
|
{ |
|
return g_pAchievementMgr; |
|
} |
|
|
|
virtual int GetAppID() |
|
{ |
|
return GetSteamAppID(); |
|
} |
|
|
|
virtual bool IsLowViolence(); |
|
|
|
/* |
|
================= |
|
InsertServerCommand |
|
|
|
Sends text to servers execution buffer |
|
|
|
localcmd (string) |
|
================= |
|
*/ |
|
virtual void InsertServerCommand( const char *str ) |
|
{ |
|
if ( !str ) |
|
{ |
|
Sys_Error( "InsertServerCommand with NULL string\n" ); |
|
} |
|
if ( ValidCmd( str ) ) |
|
{ |
|
Cbuf_InsertText( str ); |
|
} |
|
else |
|
{ |
|
ConMsg( "Error, bad server command %s (InsertServerCommand)\n", str ); |
|
} |
|
} |
|
|
|
bool GetPlayerInfo( int ent_num, player_info_t *pinfo ) |
|
{ |
|
// Entity numbers are offset by 1 from the player numbers |
|
return sv.GetPlayerInfo( (ent_num-1), pinfo ); |
|
} |
|
|
|
virtual ISPSharedMemory *GetSinglePlayerSharedMemorySpace( const char *szName, int ent_num = MAX_EDICTS ) |
|
{ |
|
// TODO(nillerusr): it this necessary? Implement later if so |
|
return NULL; //return g_pSinglePlayerSharedMemoryManager->GetSharedMemory( szName, ent_num ); |
|
} |
|
|
|
bool IsClientFullyAuthenticated( edict_t *pEdict ) |
|
{ |
|
int entnum = NUM_FOR_EDICT( pEdict ); |
|
if (entnum < 1 || entnum > sv.GetClientCount() ) |
|
return false; |
|
|
|
// Entity numbers are offset by 1 from the player numbers |
|
CGameClient *client = sv.Client(entnum-1); |
|
if ( client ) |
|
return client->IsFullyAuthenticated(); |
|
|
|
return false; |
|
} |
|
|
|
void SetDedicatedServerBenchmarkMode( bool bBenchmarkMode ) |
|
{ |
|
g_bDedicatedServerBenchmarkMode = bBenchmarkMode; |
|
if ( bBenchmarkMode ) |
|
{ |
|
extern ConVar sv_stressbots; |
|
sv_stressbots.SetValue( (int)1 ); |
|
} |
|
} |
|
|
|
// Returns the SteamID of the game server |
|
const CSteamID *GetGameServerSteamID() |
|
{ |
|
if ( !Steam3Server().GetGSSteamID().IsValid() ) |
|
return NULL; |
|
|
|
return &Steam3Server().GetGSSteamID(); |
|
} |
|
|
|
// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet. |
|
const CSteamID *GetClientSteamID( edict_t *pPlayerEdict ) |
|
{ |
|
int entnum = NUM_FOR_EDICT( pPlayerEdict ); |
|
return GetClientSteamIDByPlayerIndex( entnum ); |
|
} |
|
|
|
const CSteamID *GetClientSteamIDByPlayerIndex( int entnum ) |
|
{ |
|
if (entnum < 1 || entnum > sv.GetClientCount() ) |
|
return NULL; |
|
|
|
// Entity numbers are offset by 1 from the player numbers |
|
CGameClient *client = sv.Client(entnum-1); |
|
if ( !client ) |
|
return NULL; |
|
|
|
// Make sure they are connected and Steam ID is valid |
|
if ( !client->IsConnected() || !client->m_SteamID.IsValid() ) |
|
return NULL; |
|
|
|
return &client->m_SteamID; |
|
} |
|
|
|
void SetGamestatsData( CGamestatsData *pGamestatsData ) |
|
{ |
|
g_pGamestatsData = pGamestatsData; |
|
} |
|
|
|
CGamestatsData *GetGamestatsData() |
|
{ |
|
return g_pGamestatsData; |
|
} |
|
|
|
virtual IReplaySystem *GetReplay() |
|
{ |
|
return g_pReplay; |
|
} |
|
|
|
virtual int GetClusterCount() |
|
{ |
|
CCollisionBSPData *pBSPData = GetCollisionBSPData(); |
|
if ( pBSPData && pBSPData->map_vis ) |
|
return pBSPData->map_vis->numclusters; |
|
return 0; |
|
} |
|
|
|
virtual int GetAllClusterBounds( bbox_t *pBBoxList, int maxBBox ) |
|
{ |
|
CCollisionBSPData *pBSPData = GetCollisionBSPData(); |
|
if ( pBSPData && pBSPData->map_vis && host_state.worldbrush ) |
|
{ |
|
// clamp to max clusters in the map |
|
if ( maxBBox > pBSPData->map_vis->numclusters ) |
|
{ |
|
maxBBox = pBSPData->map_vis->numclusters; |
|
} |
|
// reset all of the bboxes |
|
for ( int i = 0; i < maxBBox; i++ ) |
|
{ |
|
ClearBounds( pBBoxList[i].mins, pBBoxList[i].maxs ); |
|
} |
|
// add each leaf's bounds to the bounds for that cluster |
|
for ( int i = 0; i < host_state.worldbrush->numleafs; i++ ) |
|
{ |
|
mleaf_t *pLeaf = &host_state.worldbrush->leafs[i]; |
|
// skip solid leaves and leaves with cluster < 0 |
|
if ( !(pLeaf->contents & CONTENTS_SOLID) && pLeaf->cluster >= 0 && pLeaf->cluster < maxBBox ) |
|
{ |
|
Vector mins, maxs; |
|
mins = pLeaf->m_vecCenter - pLeaf->m_vecHalfDiagonal; |
|
maxs = pLeaf->m_vecCenter + pLeaf->m_vecHalfDiagonal; |
|
AddPointToBounds( mins, pBBoxList[pLeaf->cluster].mins, pBBoxList[pLeaf->cluster].maxs ); |
|
AddPointToBounds( maxs, pBBoxList[pLeaf->cluster].mins, pBBoxList[pLeaf->cluster].maxs ); |
|
} |
|
} |
|
|
|
return pBSPData->map_vis->numclusters; |
|
} |
|
return 0; |
|
} |
|
|
|
virtual int GetServerVersion() const OVERRIDE |
|
{ |
|
return GetSteamInfIDVersionInfo().ServerVersion; |
|
} |
|
|
|
virtual float GetServerTime() const OVERRIDE |
|
{ |
|
return sv.GetTime(); |
|
} |
|
|
|
virtual IServer *GetIServer() OVERRIDE |
|
{ |
|
return (IServer *)&sv; |
|
} |
|
|
|
virtual void SetPausedForced( bool bPaused, float flDuration /*= -1.f*/ ) OVERRIDE |
|
{ |
|
sv.SetPausedForced( bPaused, flDuration ); |
|
} |
|
|
|
private: |
|
|
|
// Purpose: Sends a temp entity to the client ( follows the format of the original MESSAGE_BEGIN stuff from HL1 |
|
virtual void PlaybackTempEntity( IRecipientFilter& filter, float delay, const void *pSender, const SendTable *pST, int classID ); |
|
virtual int CheckAreasConnected( int area1, int area2 ); |
|
virtual int GetArea( const Vector& origin ); |
|
virtual void GetAreaBits( int area, unsigned char *bits, int buflen ); |
|
virtual bool GetAreaPortalPlane( Vector const &vViewOrigin, int portalKey, VPlane *pPlane ); |
|
virtual client_textmessage_t *TextMessageGet( const char *pName ); |
|
virtual void LogPrint(const char * msg); |
|
virtual bool LoadGameState( char const *pMapName, bool createPlayers ); |
|
virtual void LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName ); |
|
virtual void ClearSaveDir(); |
|
virtual void ClearSaveDirAfterClientLoad(); |
|
|
|
virtual const char* GetMapEntitiesString(); |
|
virtual void BuildEntityClusterList( edict_t *pEdict, PVSInfo_t *pPVSInfo ); |
|
virtual void CleanUpEntityClusterList( PVSInfo_t *pPVSInfo ); |
|
virtual void SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool accurateBboxTriggerChecks ); |
|
virtual void TriggerMoved( edict_t *pTriggerEnt, bool accurateBboxTriggerChecks ); |
|
|
|
virtual ISpatialPartition *CreateSpatialPartition( const Vector& worldmin, const Vector& worldmax ) { return ::CreateSpatialPartition( worldmin, worldmax ); } |
|
virtual void DestroySpatialPartition( ISpatialPartition *pPartition ) { ::DestroySpatialPartition( pPartition ); } |
|
}; |
|
|
|
// Backwards-compat shim that inherits newest then provides overrides for the legacy behavior |
|
class CVEngineServer22 : public CVEngineServer |
|
{ |
|
virtual int IsMapValid( const char *filename ) OVERRIDE |
|
{ |
|
// For users of the older interface, preserve here the old modelloader behavior of wrapping maps/%.bsp around |
|
// the filename. This went away in newer interfaces since maps can now live in other places. |
|
char szWrappedName[MAX_PATH] = { 0 }; |
|
V_snprintf( szWrappedName, sizeof( szWrappedName ), "maps/%s.bsp", filename ); |
|
|
|
return modelloader->Map_IsValid( szWrappedName ); |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Expose CVEngineServer to the game DLL. |
|
//----------------------------------------------------------------------------- |
|
static CVEngineServer g_VEngineServer; |
|
static CVEngineServer22 g_VEngineServer22; |
|
// INTERFACEVERSION_VENGINESERVER_VERSION_21 is compatible with 22 latest since we only added virtuals to the end, so expose that as well. |
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVEngineServer, IVEngineServer021, INTERFACEVERSION_VENGINESERVER_VERSION_21, g_VEngineServer22 ); |
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVEngineServer, IVEngineServer022, INTERFACEVERSION_VENGINESERVER_VERSION_22, g_VEngineServer22 ); |
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVEngineServer, IVEngineServer, INTERFACEVERSION_VENGINESERVER, g_VEngineServer ); |
|
|
|
// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way |
|
COMPILE_TIME_ASSERT( INTERFACEVERSION_VENGINESERVER_INT == 23 ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Expose CVEngineServer to the engine. |
|
//----------------------------------------------------------------------------- |
|
IVEngineServer *g_pVEngineServer = &g_VEngineServer; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Used to allocate pvs infos |
|
//----------------------------------------------------------------------------- |
|
static CUtlMemoryPool s_PVSInfoAllocator( 128, 128 * 64, CUtlMemoryPool::GROW_SLOW, "pvsinfopool", 128 ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sends a temp entity to the client ( follows the format of the original MESSAGE_BEGIN stuff from HL1 |
|
// Input : msg_dest - |
|
// delay - |
|
// *origin - |
|
// *recipient - |
|
// *pSender - |
|
// *pST - |
|
// classID - |
|
//----------------------------------------------------------------------------- |
|
void CVEngineServer::PlaybackTempEntity( IRecipientFilter& filter, float delay, const void *pSender, const SendTable *pST, int classID ) |
|
{ |
|
VPROF( "PlaybackTempEntity" ); |
|
|
|
// don't add more events to a snapshot than a client can receive |
|
if ( sv.m_TempEntities.Count() >= ((1<<CEventInfo::EVENT_INDEX_BITS)-1) ) |
|
{ |
|
// remove oldest effect |
|
delete sv.m_TempEntities[0]; |
|
sv.m_TempEntities.Remove( 0 ); |
|
} |
|
|
|
// Make this start at 1 |
|
classID = classID + 1; |
|
|
|
// Encode now! |
|
ALIGN4 unsigned char data[ CEventInfo::MAX_EVENT_DATA ] ALIGN4_POST; |
|
bf_write buffer( "PlaybackTempEntity", data, sizeof(data) ); |
|
|
|
// write all properties, if init or reliable message delta against zero values |
|
if( !SendTable_Encode( pST, pSender, &buffer, classID, NULL, false ) ) |
|
{ |
|
Host_Error( "PlaybackTempEntity: SendTable_Encode returned false (ent %d), overflow? %i\n", classID, buffer.IsOverflowed() ? 1 : 0 ); |
|
return; |
|
} |
|
|
|
// create CEventInfo: |
|
CEventInfo *newEvent = new CEventInfo; |
|
|
|
//copy client filter |
|
newEvent->filter.AddPlayersFromFilter( &filter ); |
|
|
|
newEvent->classID = classID; |
|
newEvent->pSendTable= pST; |
|
newEvent->fire_delay= delay; |
|
|
|
newEvent->bits = buffer.GetNumBitsWritten(); |
|
int size = Bits2Bytes( buffer.GetNumBitsWritten() ); |
|
newEvent->pData = new byte[size]; |
|
Q_memcpy( newEvent->pData, data, size ); |
|
|
|
// add to list |
|
sv.m_TempEntities[sv.m_TempEntities.AddToTail()] = newEvent; |
|
} |
|
|
|
int CVEngineServer::CheckAreasConnected( int area1, int area2 ) |
|
{ |
|
return CM_AreasConnected(area1, area2); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *origin - |
|
// *bits - |
|
// Output : void |
|
//----------------------------------------------------------------------------- |
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int CVEngineServer::GetArea( const Vector& origin ) |
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{ |
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return CM_LeafArea( CM_PointLeafnum( origin ) ); |
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} |
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void CVEngineServer::GetAreaBits( int area, unsigned char *bits, int buflen ) |
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{ |
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CM_WriteAreaBits( bits, buflen, area ); |
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} |
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bool CVEngineServer::GetAreaPortalPlane( Vector const &vViewOrigin, int portalKey, VPlane *pPlane ) |
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{ |
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return CM_GetAreaPortalPlane( vViewOrigin, portalKey, pPlane ); |
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} |
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client_textmessage_t *CVEngineServer::TextMessageGet( const char *pName ) |
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{ |
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return ::TextMessageGet( pName ); |
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} |
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void CVEngineServer::LogPrint(const char * msg) |
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{ |
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g_Log.Print( msg ); |
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} |
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// HACKHACK: Save/restore wrapper - Move this to a different interface |
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bool CVEngineServer::LoadGameState( char const *pMapName, bool createPlayers ) |
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{ |
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#ifndef SWDS |
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return saverestore->LoadGameState( pMapName, createPlayers ) != 0; |
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#else |
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return 0; |
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#endif |
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} |
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void CVEngineServer::LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName ) |
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{ |
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#ifndef SWDS |
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saverestore->LoadAdjacentEnts( pOldLevel, pLandmarkName ); |
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#endif |
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} |
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void CVEngineServer::ClearSaveDir() |
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{ |
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#ifndef SWDS |
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saverestore->ClearSaveDir(); |
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#endif |
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} |
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void CVEngineServer::ClearSaveDirAfterClientLoad() |
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{ |
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#ifndef SWDS |
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saverestore->RequestClearSaveDir(); |
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#endif |
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} |
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const char* CVEngineServer::GetMapEntitiesString() |
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{ |
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return CM_EntityString(); |
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} |
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//----------------------------------------------------------------------------- |
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// Builds PVS information for an entity |
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//----------------------------------------------------------------------------- |
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inline bool SortClusterLessFunc( const int &left, const int &right ) |
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{ |
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return left < right; |
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} |
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void CVEngineServer::BuildEntityClusterList( edict_t *pEdict, PVSInfo_t *pPVSInfo ) |
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{ |
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int i, j; |
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int topnode; |
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int leafCount; |
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int leafs[MAX_TOTAL_ENT_LEAFS], clusters[MAX_TOTAL_ENT_LEAFS]; |
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int area; |
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CleanUpEntityClusterList( pPVSInfo ); |
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pPVSInfo->m_pClusters = 0; |
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pPVSInfo->m_nClusterCount = 0; |
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pPVSInfo->m_nAreaNum = 0; |
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pPVSInfo->m_nAreaNum2 = 0; |
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if ( !pEdict ) |
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return; |
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ICollideable *pCollideable = pEdict->GetCollideable(); |
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Assert( pCollideable ); |
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if ( !pCollideable ) |
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return; |
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topnode = -1; |
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//get all leafs, including solids |
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Vector vecWorldMins, vecWorldMaxs; |
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pCollideable->WorldSpaceSurroundingBounds( &vecWorldMins, &vecWorldMaxs ); |
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leafCount = CM_BoxLeafnums( vecWorldMins, vecWorldMaxs, leafs, MAX_TOTAL_ENT_LEAFS, &topnode ); |
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// set areas |
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for ( i = 0; i < leafCount; i++ ) |
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{ |
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clusters[i] = CM_LeafCluster( leafs[i] ); |
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area = CM_LeafArea( leafs[i] ); |
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if ( area == 0 ) |
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continue; |
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// doors may legally straggle two areas, |
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// but nothing should ever need more than that |
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if ( pPVSInfo->m_nAreaNum && pPVSInfo->m_nAreaNum != area ) |
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{ |
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if ( pPVSInfo->m_nAreaNum2 && pPVSInfo->m_nAreaNum2 != area && sv.IsLoading() ) |
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{ |
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ConDMsg ("Object touching 3 areas at %f %f %f\n", |
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vecWorldMins[0], vecWorldMins[1], vecWorldMins[2]); |
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} |
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pPVSInfo->m_nAreaNum2 = area; |
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} |
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else |
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{ |
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pPVSInfo->m_nAreaNum = area; |
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} |
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} |
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Vector center = (vecWorldMins+vecWorldMaxs) * 0.5f; // calc center |
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pPVSInfo->m_nHeadNode = topnode; // save headnode |
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// save origin |
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pPVSInfo->m_vCenter[0] = center[0]; |
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pPVSInfo->m_vCenter[1] = center[1]; |
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pPVSInfo->m_vCenter[2] = center[2]; |
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if ( leafCount >= MAX_TOTAL_ENT_LEAFS ) |
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{ |
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// assume we missed some leafs, and mark by headnode |
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pPVSInfo->m_nClusterCount = -1; |
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return; |
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} |
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pPVSInfo->m_pClusters = pPVSInfo->m_pClustersInline; |
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if ( leafCount >= 16 ) |
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{ |
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std::make_heap( clusters, clusters + leafCount, SortClusterLessFunc ); |
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std::sort_heap( clusters, clusters + leafCount, SortClusterLessFunc ); |
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for ( i = 0; i < leafCount; i++ ) |
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{ |
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if ( clusters[i] == -1 ) |
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continue; // not a visible leaf |
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if ( ( i > 0 ) && ( clusters[i] == clusters[i-1] ) ) |
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continue; |
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if ( pPVSInfo->m_nClusterCount == MAX_FAST_ENT_CLUSTERS ) |
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{ |
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unsigned short *pClusters = (unsigned short *)s_PVSInfoAllocator.Alloc(); |
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memcpy( pClusters, pPVSInfo->m_pClusters, MAX_FAST_ENT_CLUSTERS * sizeof(unsigned short) ); |
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pPVSInfo->m_pClusters = pClusters; |
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} |
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else if ( pPVSInfo->m_nClusterCount == MAX_ENT_CLUSTERS ) |
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{ |
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// assume we missed some leafs, and mark by headnode |
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s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters ); |
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pPVSInfo->m_pClusters = 0; |
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pPVSInfo->m_nClusterCount = -1; |
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break; |
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} |
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pPVSInfo->m_pClusters[pPVSInfo->m_nClusterCount++] = (short)clusters[i]; |
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} |
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return; |
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} |
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for ( i = 0; i < leafCount; i++ ) |
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{ |
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if ( clusters[i] == -1 ) |
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continue; // not a visible leaf |
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for ( j = 0; j < i; j++ ) |
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{ |
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if ( clusters[j] == clusters[i] ) |
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break; |
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} |
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if ( j != i ) |
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continue; |
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if ( pPVSInfo->m_nClusterCount == MAX_FAST_ENT_CLUSTERS ) |
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{ |
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unsigned short *pClusters = (unsigned short*)s_PVSInfoAllocator.Alloc(); |
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memcpy( pClusters, pPVSInfo->m_pClusters, MAX_FAST_ENT_CLUSTERS * sizeof(unsigned short) ); |
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pPVSInfo->m_pClusters = pClusters; |
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} |
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else if ( pPVSInfo->m_nClusterCount == MAX_ENT_CLUSTERS ) |
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{ |
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// assume we missed some leafs, and mark by headnode |
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s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters ); |
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pPVSInfo->m_pClusters = 0; |
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pPVSInfo->m_nClusterCount = -1; |
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break; |
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} |
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pPVSInfo->m_pClusters[pPVSInfo->m_nClusterCount++] = (short)clusters[i]; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Cleans up the cluster list |
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//----------------------------------------------------------------------------- |
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void CVEngineServer::CleanUpEntityClusterList( PVSInfo_t *pPVSInfo ) |
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{ |
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if ( pPVSInfo->m_nClusterCount > MAX_FAST_ENT_CLUSTERS ) |
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{ |
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s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters ); |
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pPVSInfo->m_pClusters = 0; |
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pPVSInfo->m_nClusterCount = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Adds a handle to the list of entities to update when a partition query occurs |
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//----------------------------------------------------------------------------- |
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void CVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool accurateBboxTriggerChecks ) |
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{ |
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SV_SolidMoved( pSolidEnt, pSolidCollide, pPrevAbsOrigin, accurateBboxTriggerChecks ); |
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} |
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void CVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool accurateBboxTriggerChecks ) |
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{ |
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SV_TriggerMoved( pTriggerEnt, accurateBboxTriggerChecks ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called by the server to determine violence settings. |
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//----------------------------------------------------------------------------- |
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bool CVEngineServer::IsLowViolence() |
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{ |
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return g_bLowViolence; |
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}
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