Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef QUICKTIME_VIDEO_H
#define QUICKTIME_VIDEO_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IFileSystem;
class IMaterialSystem;
class CQuickTimeMaterial;
//-----------------------------------------------------------------------------
// Global interfaces - you already did the needed includes, right?
//-----------------------------------------------------------------------------
extern IFileSystem *g_pFileSystem;
extern IMaterialSystem *materials;
//-----------------------------------------------------------------------------
// Quicktime includes - conditional compilation on #define QUICKTIME in VPC
// The intent is to have a default functionality fallback if not defined
// which provides a dynamically generated texture (moving line on background)
//-----------------------------------------------------------------------------
#if defined ( OSX )
#include <quicktime/QTML.h>
#include <quicktime/Movies.h>
#elif defined ( WIN32 )
#include <QTML.h>
#include <Movies.h>
#include <windows.h>
#elif
#error "Quicktime not supported on this target platform"
#endif
#include "video/ivideoservices.h"
#include "videosubsystem.h"
#include "utlvector.h"
// -----------------------------------------------------------------------------
// CQuickTimeVideoSubSystem - Implementation of IVideoSubSystem
// -----------------------------------------------------------------------------
class CQuickTimeVideoSubSystem : public CTier2AppSystem< IVideoSubSystem >
{
typedef CTier2AppSystem< IVideoSubSystem > BaseClass;
public:
CQuickTimeVideoSubSystem();
~CQuickTimeVideoSubSystem();
// Inherited from IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual void Disconnect();
virtual void *QueryInterface( const char *pInterfaceName );
virtual InitReturnVal_t Init();
virtual void Shutdown();
// Inherited from IVideoSubSystem
// SubSystem Identification functions
virtual VideoSystem_t GetSystemID();
virtual VideoSystemStatus_t GetSystemStatus();
virtual VideoSystemFeature_t GetSupportedFeatures();
virtual const char *GetVideoSystemName();
// Setup & Shutdown Services
virtual bool InitializeVideoSystem( IVideoCommonServices *pCommonServices );
virtual bool ShutdownVideoSystem();
virtual VideoResult_t VideoSoundDeviceCMD( VideoSoundDeviceOperation_t operation, void *pDevice = nullptr, void *pData = nullptr );
// get list of file extensions and features we support
virtual int GetSupportedFileExtensionCount();
virtual const char *GetSupportedFileExtension( int num );
virtual VideoSystemFeature_t GetSupportedFileExtensionFeatures( int num );
// Video Playback and Recording Services
virtual VideoResult_t PlayVideoFileFullScreen( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime, VideoPlaybackFlags_t playbackFlags );
// Create/destroy a video material
virtual IVideoMaterial *CreateVideoMaterial( const char *pMaterialName, const char *pVideoFileName, VideoPlaybackFlags_t flags );
virtual VideoResult_t DestroyVideoMaterial( IVideoMaterial *pVideoMaterial );
// Create/destroy a video encoder
virtual IVideoRecorder *CreateVideoRecorder();
virtual VideoResult_t DestroyVideoRecorder( IVideoRecorder *pRecorder );
virtual VideoResult_t CheckCodecAvailability( VideoEncodeCodec_t codec );
virtual VideoResult_t GetLastResult();
private:
bool SetupQuickTime();
bool ShutdownQuickTime();
VideoResult_t SetResult( VideoResult_t status );
bool m_bQuickTimeInitialized;
VideoResult_t m_LastResult;
VideoSystemStatus_t m_CurrentStatus;
VideoSystemFeature_t m_AvailableFeatures;
IVideoCommonServices *m_pCommonServices;
CUtlVector< IVideoMaterial* > m_MaterialList;
CUtlVector< IVideoRecorder* > m_RecorderList;
static const VideoSystemFeature_t DEFAULT_FEATURE_SET;
};
#endif // QUICKTIME_VIDEO_H