Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CFGPROCESSOR_H
#define CFGPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/smartptr.h"
/*
Layout of the internal structures is as follows:
|-------- shader1.fxc ---------||--- shader2.fxc ---||--------- shader3.fxc -----||-...
| 0 s s 3 s s s s 8 s 10 s s s || s s 2 3 4 s s s 8 || 0 s s s 4 s s s 8 9 s s s ||-...
| 0 1 2 3 4 5 6 7 8 9 10 * * * 14 * * * * *20 * * 23 * * *27 * * * * * * *35 * * *
GetSection( 10 ) -> shader1.fxc
GetSection( 27 ) -> shader3.fxc
GetNextCombo( 3, 3, 14 ) -> shader1.fxc : ( riCommandNumber = 8, rhCombo = "8" )
GetNextCombo( 10, 10, 14 ) -> NULL : ( riCommandNumber = 14, rhCombo = NULL )
GetNextCombo( 22, 8, 36 ) -> shader3.fxc : ( riCommandNumber = 23, rhCombo = "0" )
GetNextCombo( 29, -1, 36 ) -> shader3.fxc : ( riCommandNumber = 31, rhCombo = "8" )
*/
class CUtlInplaceBuffer;
namespace CfgProcessor
{
// Working with configuration
void ReadConfiguration( FILE *fInputStream );
void ReadConfiguration( CUtlInplaceBuffer *fInputStream );
struct CfgEntryInfo
{
char const *m_szName; // Name of the shader, e.g. "shader_ps20b"
char const *m_szShaderFileName; // Name of the src file, e.g. "shader_psxx.fxc"
uint64 m_numCombos; // Total possible num of combos, e.g. 1024
uint64 m_numDynamicCombos; // Num of dynamic combos, e.g. 4
uint64 m_numStaticCombos; // Num of static combos, e.g. 256
uint64 m_iCommandStart; // Start command, e.g. 0
uint64 m_iCommandEnd; // End command, e.g. 1024
};
void DescribeConfiguration( CArrayAutoPtr < CfgEntryInfo > &rarrEntries );
// Working with combos
typedef struct {} * ComboHandle;
ComboHandle Combo_GetCombo( uint64 iCommandNumber );
ComboHandle Combo_GetNext( uint64 &riCommandNumber, ComboHandle &rhCombo, uint64 iCommandEnd );
void Combo_FormatCommand( ComboHandle hCombo, char *pchBuffer );
uint64 Combo_GetCommandNum( ComboHandle hCombo );
uint64 Combo_GetComboNum( ComboHandle hCombo );
CfgEntryInfo const *Combo_GetEntryInfo( ComboHandle hCombo );
ComboHandle Combo_Alloc( ComboHandle hComboCopyFrom );
void Combo_Assign( ComboHandle hComboDst, ComboHandle hComboSrc );
void Combo_Free( ComboHandle &rhComboFree );
}; // namespace CfgProcessor
#endif // #ifndef CFGPROCESSOR_H