Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PACIFIER_H
#define PACIFIER_H
#ifdef _WIN32
#pragma once
#endif
// Use these to display a pacifier like:
// ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9... (0)
void StartPacifier( char const *pPrefix ); // Prints the prefix and resets the pacifier
void UpdatePacifier( float flPercent ); // percent value between 0 and 1.
void EndPacifier( bool bCarriageReturn = true ); // Completes pacifier as if 100% was done
void SuppressPacifier( bool bSuppress = true ); // Suppresses pacifier updates if another thread might still be firing them
#endif // PACIFIER_H