Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// TOGL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".." [$WIN32]
$Macro SRCDIR ".." [!$WIN32]
$Macro OUTBINDIR $LIBPUBLIC
$Macro OUTBINNAME "togl"
$Macro TOGL_SRCDIR "$SRCDIR/togl/linuxwin"
$Macro TOGL_INCDIR "$SRCDIR/public/togl/linuxwin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
// Common Configuration
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\"
$PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$OSXALL]
$PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT" [$OSXALL]
}
$Linker
{
$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [!$X360 && !$OSXALL]
$ImportLibrary "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$OSXALL]
}
$Linker [$OSXALL]
{
$SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit"
}
// togl/tier0/vstdlib traditionally used "lib" prefix though nobody else seems to.
$Linker [$POSIX]
{
$OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
}
$General [$POSIX]
{
$GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
}
$PreLinkEvent [$WINDOWS]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
"$BASE"
}
}
$Project "togl"
{
$Folder "Source Files" [$GL]
{
$File "$TOGL_SRCDIR/dx9asmtogl2.cpp"
$File "$TOGL_SRCDIR/dxabstract.cpp"
$File "$TOGL_SRCDIR/glentrypoints.cpp"
$File "$TOGL_SRCDIR/glmgr.cpp"
$File "$TOGL_SRCDIR/glmgrbasics.cpp"
$File "$TOGL_SRCDIR/glmgrcocoa.mm" [$OSXALL]
$File "$TOGL_SRCDIR/intelglmallocworkaround.cpp" [$OSXALL]
$File "$TOGL_SRCDIR/mach_override.c" [$OSXALL]
$File "$TOGL_SRCDIR/cglmtex.cpp"
$File "$TOGL_SRCDIR/cglmfbo.cpp"
$File "$TOGL_SRCDIR/cglmprogram.cpp"
$File "$TOGL_SRCDIR/cglmbuffer.cpp"
$File "$TOGL_SRCDIR/cglmquery.cpp"
}
$Folder "DirectX Header Files" [$WIN32 && !$GL]
{
}
$Folder "Header Files" [$GL]
{
$File "$TOGL_SRCDIR/dx9asmtogl2.h"
$File "$TOGL_SRCDIR/glmgr_flush.inl"
$File "$TOGL_SRCDIR/intelglmallocworkaround.h" [$OSXALL]
$File "$TOGL_SRCDIR/mach_override.h" [$OSXALL]
}
$Folder "Public Header Files" [$GL]
{
$File "$SRCDIR/public/togl/rendermechanism.h"
$File "$TOGL_INCDIR/dxabstract.h"
$File "$TOGL_INCDIR/dxabstract_types.h"
$File "$TOGL_INCDIR/glbase.h"
$File "$TOGL_INCDIR/glentrypoints.h"
$File "$TOGL_INCDIR/glmgr.h"
$File "$TOGL_INCDIR/glmdebug.h"
$File "$TOGL_INCDIR/glmgrbasics.h"
$File "$TOGL_INCDIR/glmgrext.h"
$File "$TOGL_INCDIR/glmdisplay.h"
$File "$TOGL_INCDIR/glmdisplaydb.h"
$File "$TOGL_INCDIR/glfuncs.h"
$File "$TOGL_INCDIR/cglmtex.h"
$File "$TOGL_INCDIR/cglmfbo.h"
$File "$TOGL_INCDIR/cglmprogram.h"
$File "$TOGL_INCDIR/cglmbuffer.h"
$File "$TOGL_INCDIR/cglmquery.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$Lib mathlib
}
}