Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CL_ENTS_PARSE_H
#define CL_ENTS_PARSE_H
#ifdef _WIN32
#pragma once
#endif
class CEntityReadInfo;
void CL_DeleteDLLEntity( int iEnt, const char *reason, bool bOnRecreatingAllEntities = false );
void CL_CopyExistingEntity( CEntityReadInfo &u );
void CL_PreserveExistingEntity( int nOldEntity );
void CL_CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum );
void CL_PreprocessEntities( void );
bool CL_ProcessPacketEntities ( SVC_PacketEntities * entmsg );
#endif // CL_ENTS_PARSE_H