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143 lines
3.4 KiB
143 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#include "tier2/keybindings.h" |
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#include "tier2/tier2.h" |
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#include "inputsystem/iinputsystem.h" |
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#include "tier1/utlbuffer.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Set a key binding |
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//----------------------------------------------------------------------------- |
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void CKeyBindings::SetBinding( ButtonCode_t code, const char *pBinding ) |
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{ |
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if ( code == BUTTON_CODE_INVALID || code == KEY_NONE ) |
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return; |
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// free old bindings |
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if ( !m_KeyInfo[code].IsEmpty() ) |
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{ |
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// Exactly the same, don't re-bind and fragment memory |
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if ( !Q_stricmp( m_KeyInfo[code], pBinding ) ) |
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return; |
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} |
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// allocate memory for new binding |
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m_KeyInfo[code] = pBinding; |
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} |
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void CKeyBindings::SetBinding( const char *pButtonName, const char *pBinding ) |
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{ |
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ButtonCode_t code = g_pInputSystem->StringToButtonCode( pButtonName ); |
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SetBinding( code, pBinding ); |
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} |
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void CKeyBindings::Unbind( ButtonCode_t code ) |
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{ |
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if ( code != KEY_NONE && code != BUTTON_CODE_INVALID ) |
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{ |
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m_KeyInfo[code] = ""; |
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} |
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} |
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void CKeyBindings::Unbind( const char *pButtonName ) |
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{ |
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ButtonCode_t code = g_pInputSystem->StringToButtonCode( pButtonName ); |
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Unbind( code ); |
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} |
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void CKeyBindings::UnbindAll() |
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{ |
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for ( int i = 0; i < BUTTON_CODE_LAST; i++ ) |
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{ |
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m_KeyInfo[i] = ""; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Count number of lines of bindings we'll be writing |
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//----------------------------------------------------------------------------- |
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int CKeyBindings::GetBindingCount( ) const |
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{ |
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int nCount = 0; |
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for ( int i = 0; i < BUTTON_CODE_LAST; i++ ) |
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{ |
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if ( !m_KeyInfo[i].IsEmpty() ) |
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{ |
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nCount++; |
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} |
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} |
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return nCount; |
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} |
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//----------------------------------------------------------------------------- |
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// Writes lines containing "bind key value" |
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//----------------------------------------------------------------------------- |
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void CKeyBindings::WriteBindings( CUtlBuffer &buf ) |
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{ |
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for ( int i = 0; i < BUTTON_CODE_LAST; i++ ) |
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{ |
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if ( !m_KeyInfo[i].IsEmpty() ) |
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{ |
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const char *pButtonCode = g_pInputSystem->ButtonCodeToString( (ButtonCode_t)i ); |
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buf.Printf( "bind \"%s\" \"%s\"\n", pButtonCode, m_KeyInfo[i].Get() ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the keyname to which a binding string is bound. E.g., if |
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// TAB is bound to +use then searching for +use will return "TAB" |
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//----------------------------------------------------------------------------- |
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const char *CKeyBindings::ButtonNameForBinding( const char *pBinding ) |
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{ |
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const char *pBind = pBinding; |
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if ( pBinding[0] == '+' ) |
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{ |
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++pBind; |
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} |
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for ( int i = 0; i < BUTTON_CODE_LAST; i++ ) |
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{ |
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if ( m_KeyInfo[i].IsEmpty() ) |
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continue; |
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if ( m_KeyInfo[i][0] == '+' ) |
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{ |
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if ( !Q_stricmp( &m_KeyInfo[i].Get()[1], pBind ) ) |
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return g_pInputSystem->ButtonCodeToString( (ButtonCode_t)i ); |
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} |
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else |
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{ |
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if ( !Q_stricmp( m_KeyInfo[i], pBind ) ) |
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return g_pInputSystem->ButtonCodeToString( (ButtonCode_t)i ); |
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} |
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} |
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return NULL; |
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} |
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const char *CKeyBindings::GetBindingForButton( ButtonCode_t code ) |
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{ |
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if ( m_KeyInfo[code].IsEmpty() ) |
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return NULL; |
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return m_KeyInfo[ code ]; |
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} |
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