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114 lines
3.4 KiB
114 lines
3.4 KiB
//----------------------------------------------------------------------------- |
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// STUDIORENDER.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR ".." |
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$Macro OUTBINDIR "$LIBPUBLIC" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration |
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{ |
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$Linker |
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{ |
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$SystemLibraries "iconv" [$OSXALL] |
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} |
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$Compiler |
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{ |
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$PreprocessorDefinitions "$BASE;STUDIORENDER_EXPORTS;PROTECTED_THINGS_ENABLE" |
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$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32] |
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} |
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} |
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$Project "StudioRender" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "studiorender.cpp" |
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$File "studiorendercontext.cpp" |
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$File "flexrenderdata.cpp" |
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$File "r_studio.cpp" |
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$File "r_studiodecal.cpp" |
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$File "r_studiodraw.cpp" |
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$File "r_studiodraw_computeflexedvertex.cpp" |
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$File "r_studioflex.cpp" |
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$File "r_studiogettriangles.cpp" |
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$File "r_studiolight.cpp" |
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$File "r_studiostats.cpp" |
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} |
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$Folder "Header Files" |
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{ |
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$File "r_studiolight.h" |
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$File "studiorender.h" |
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$File "studiorendercontext.h" |
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$File "flexrenderdata.h" |
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} |
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$Folder "Public Header Files" |
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{ |
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$File "$SRCDIR\public\mathlib\amd3dx.h" |
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$File "$SRCDIR\public\basehandle.h" |
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$File "$SRCDIR\public\tier0\basetypes.h" |
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$File "$SRCDIR\public\bspflags.h" |
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$File "$SRCDIR\public\clientstats.h" |
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$File "$SRCDIR\public\cmodel.h" |
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$File "$SRCDIR\public\tier0\commonmacros.h" |
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$File "$SRCDIR\public\mathlib\compressed_vector.h" |
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$File "$SRCDIR\public\const.h" |
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$File "$SRCDIR\public\tier1\convar.h" |
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$File "$SRCDIR\public\tier0\dbg.h" |
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$File "$SRCDIR\public\tier0\fasttimer.h" |
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$File "$SRCDIR\public\gametrace.h" |
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$File "$SRCDIR\public\appframework\IAppSystem.h" |
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$File "$SRCDIR\public\tier0\icommandline.h" |
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$File "$SRCDIR\public\ihandleentity.h" |
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$File "$SRCDIR\public\materialsystem\imaterial.h" |
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h" |
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$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" |
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$File "$SRCDIR\public\materialsystem\imaterialvar.h" |
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$File "$SRCDIR\public\materialsystem\imesh.h" |
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$File "$SRCDIR\public\tier1\interface.h" |
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$File "$SRCDIR\public\istudiorender.h" |
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$File "$SRCDIR\public\materialsystem\itexture.h" |
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$File "$SRCDIR\public\mathlib\mathlib.h" |
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$File "$SRCDIR\public\measure_section.h" |
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$File "$SRCDIR\public\tier0\mem.h" |
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$File "$SRCDIR\public\tier0\memalloc.h" |
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$File "$SRCDIR\public\tier0\memdbgoff.h" |
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$File "$SRCDIR\public\tier0\memdbgon.h" |
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$File "$SRCDIR\public\model_types.h" |
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$File "$SRCDIR\public\optimize.h" |
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$File "$SRCDIR\public\pixelwriter.h" |
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$File "$SRCDIR\public\tier0\platform.h" |
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$File "$SRCDIR\public\tier0\protected_things.h" |
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$File "$SRCDIR\public\string_t.h" |
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$File "$SRCDIR\public\tier1\strtools.h" |
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$File "$SRCDIR\public\studio.h" |
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$File "$SRCDIR\public\tier1\utlbuffer.h" |
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$File "$SRCDIR\public\tier1\utllinkedlist.h" |
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$File "$SRCDIR\public\tier1\utlmemory.h" |
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$File "$SRCDIR\public\tier1\utlvector.h" |
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$File "$SRCDIR\public\vcollide.h" |
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$File "$SRCDIR\public\mathlib\vector.h" |
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$File "$SRCDIR\public\mathlib\vector2d.h" |
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$File "$SRCDIR\public\mathlib\vector4d.h" |
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$File "$SRCDIR\public\mathlib\vmatrix.h" |
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$File "$SRCDIR\public\mathlib\vplane.h" |
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$File "$SRCDIR\public\tier0\vprof.h" |
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$File "$SRCDIR\public\vstdlib\vstdlib.h" |
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$File "$SRCDIR\public\vtf\vtf.h" |
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$File "$SRCDIR\public\tier1\UtlStringMap.h" |
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} |
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$folder "Link Libraries" |
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{ |
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$Lib bitmap |
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$Lib mathlib |
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$Lib tier2 |
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$Lib tier3 |
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} |
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}
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