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69 lines
1.4 KiB
69 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CTF HealthKit. |
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// |
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//=============================================================================// |
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#ifndef ENTITY_BONUSPACK_H |
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#define ENTITY_BONUSPACK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#ifdef GAME_DLL |
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#include "tf_powerup.h" |
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#include "entity_currencypack.h" |
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#else |
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#include "c_entity_currencypack.h" |
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#endif |
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#ifdef CLIENT_DLL |
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#define CBonusPack C_BonusPack |
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#endif |
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DECLARE_AUTO_LIST( IBonusPackAutoList ); |
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class CBonusPack |
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#ifdef GAME_DLL |
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: public CCurrencyPack |
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#else |
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: public C_BaseAnimating |
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#endif |
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, public IBonusPackAutoList |
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{ |
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public: |
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DECLARE_DATADESC(); |
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#ifdef GAME_DLL |
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DECLARE_CLASS( CBonusPack, CCurrencyPack ); |
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#else |
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DECLARE_CLASS( CBonusPack, C_BaseAnimating ); |
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#endif |
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DECLARE_NETWORKCLASS(); |
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CBonusPack(); |
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virtual void Spawn( void ) OVERRIDE; |
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virtual void Precache( void ) OVERRIDE; |
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#ifdef GAME_DLL |
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virtual bool AffectedByRadiusCollection() const OVERRIDE { return false; } |
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virtual bool MyTouch( CBasePlayer *pPlayer ) OVERRIDE; |
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virtual bool ValidTouch( CBasePlayer *pPlayer ) OVERRIDE; |
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virtual const char *GetDefaultPowerupModel( void ) OVERRIDE |
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{ |
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return "models/bots/bot_worker/bot_worker_powercore.mdl"; |
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} |
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private: |
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void BlinkThink(); |
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int m_nBlinkCount; |
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float m_flKillTime; |
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float m_flCanPickupTime; |
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#endif |
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}; |
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#endif // ENTITY_BONUSPACK_H |
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