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39 lines
1.1 KiB
39 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef C_OBJ_BASE_MANNED_GUN_H |
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#define C_OBJ_BASE_MANNED_GUN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetfvehicle.h" |
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#include "tf_obj_manned_plasmagun_shared.h" |
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#include "ObjectControlPanel.h" |
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#include "tf_obj_base_manned_gun.h" |
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//----------------------------------------------------------------------------- |
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// Control screen |
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//----------------------------------------------------------------------------- |
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class CMannedPlasmagunControlPanel : public CRotatingObjectControlPanel |
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{ |
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DECLARE_CLASS( CMannedPlasmagunControlPanel, CRotatingObjectControlPanel ); |
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public: |
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CMannedPlasmagunControlPanel( vgui::Panel *parent, const char *panelName ); |
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); |
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virtual void OnTick(); |
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virtual void OnCommand( const char *command ); |
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void GetInGun( void ); |
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private: |
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vgui::Label *m_pMannedLabel; |
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vgui::Button *m_pOccupyButton; |
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}; |
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#endif // C_OBJ_BASE_MANNED_GUN_H
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