//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #if !defined( CLIENTMODE_HLNORMAL_H ) #define CLIENTMODE_HLNORMAL_H #ifdef _WIN32 #pragma once #endif #include "clientmode_shared.h" #include #include class CHudViewport; namespace vgui { typedef unsigned long HScheme; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class ClientModeHLNormal : public ClientModeShared { public: DECLARE_CLASS( ClientModeHLNormal, ClientModeShared ); ClientModeHLNormal(); ~ClientModeHLNormal(); virtual void Init(); virtual bool ShouldDrawCrosshair( void ); }; extern IClientMode *GetClientModeNormal(); extern vgui::HScheme g_hVGuiCombineScheme; #endif // CLIENTMODE_HLNORMAL_H