//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include #include #include "c_vehicle_crane.h" #include "view.h" #include "vehicle_viewblend_shared.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" int ScreenTransform( const Vector& point, Vector& screen ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_PropCannon : public C_BaseAnimating, public IClientVehicle { DECLARE_CLASS( C_PropCannon, C_BaseAnimating ); public: DECLARE_CLIENTCLASS(); DECLARE_DATADESC(); C_PropCannon(); void PreDataUpdate( DataUpdateType_t updateType ); public: // IClientVehicle overrides. virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV = NULL ); virtual void GetVehicleFOV( float &flFOV ) { flFOV = 0.0f; } virtual void DrawHudElements(); virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) { return false; } virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ) {} virtual C_BaseCombatCharacter *GetPassenger( int nRole ); virtual int GetPassengerRole( C_BaseCombatCharacter *pPassenger ); virtual void GetVehicleClipPlanes( float &flZNear, float &flZFar ) const; virtual int GetPrimaryAmmoType() const { return -1; } virtual int GetPrimaryAmmoCount() const { return -1; } virtual int GetPrimaryAmmoClip() const { return -1; } virtual bool PrimaryAmmoUsesClips() const { return false; } virtual int GetJoystickResponseCurve() const { return 0; } public: // C_BaseEntity overrides. virtual IClientVehicle* GetClientVehicle() { return this; } virtual C_BaseEntity *GetVehicleEnt() { return this; } virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) {} virtual void ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) {} virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) {} virtual bool IsPredicted() const { return false; } virtual void ItemPostFrame( C_BasePlayer *pPlayer ) {} virtual bool IsSelfAnimating() { return false; }; virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs ); private: CHandle m_hPlayer; CHandle m_hPrevPlayer; bool m_bEnterAnimOn; bool m_bExitAnimOn; Vector m_vecEyeExitEndpoint; Vector m_vecOldShadowDir; ViewSmoothingData_t m_ViewSmoothingData; }; IMPLEMENT_CLIENTCLASS_DT(C_PropCannon, DT_PropCannon, CPropCannon) RecvPropEHandle( RECVINFO(m_hPlayer) ), RecvPropBool( RECVINFO( m_bEnterAnimOn ) ), RecvPropBool( RECVINFO( m_bExitAnimOn ) ), RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ), END_RECV_TABLE() BEGIN_DATADESC( C_PropCannon ) DEFINE_EMBEDDED( m_ViewSmoothingData ), END_DATADESC() #define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero #define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out #define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero #define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out // spline in between //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PropCannon::C_PropCannon( void ) { memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) ); m_ViewSmoothingData.pVehicle = this; } //----------------------------------------------------------------------------- // Purpose: // Input : updateType - //----------------------------------------------------------------------------- void C_PropCannon::PreDataUpdate( DataUpdateType_t updateType ) { BaseClass::PreDataUpdate( updateType ); m_hPrevPlayer = m_hPlayer; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_BaseCombatCharacter *C_PropCannon::GetPassenger( int nRole ) { if ( nRole == VEHICLE_ROLE_DRIVER ) return m_hPlayer.Get(); return NULL; } //----------------------------------------------------------------------------- // Returns the role of the passenger //----------------------------------------------------------------------------- int C_PropCannon::GetPassengerRole( C_BaseCombatCharacter *pPassenger ) { if ( m_hPlayer.Get() == pPassenger ) return VEHICLE_ROLE_DRIVER; return VEHICLE_ROLE_NONE; } //----------------------------------------------------------------------------- // Purpose: Modify the player view/camera while in a vehicle //----------------------------------------------------------------------------- void C_PropCannon::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ ) { SharedVehicleViewSmoothing( m_hPlayer, pAbsOrigin, pAbsAngles, m_bEnterAnimOn, m_bExitAnimOn, m_vecEyeExitEndpoint, &m_ViewSmoothingData, pFOV ); } //----------------------------------------------------------------------------- // Futzes with the clip planes //----------------------------------------------------------------------------- void C_PropCannon::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const { // FIXME: Need something a better long-term, this fixes the buggy. flZNear = 6; } //----------------------------------------------------------------------------- // Renders hud elements //----------------------------------------------------------------------------- void C_PropCannon::DrawHudElements( ) { } //----------------------------------------------------------------------------- // Purpose: // Input : theMins - // theMaxs - //----------------------------------------------------------------------------- void C_PropCannon::GetRenderBounds( Vector &theMins, Vector &theMaxs ) { // This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to // allow for the full extension of the crane arm. BaseClass::GetRenderBounds( theMins, theMaxs ); theMaxs.y += 660.0f; }