//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "particlemgr.h" #include "particle_prototype.h" #include "particle_util.h" #include "c_te_particlesystem.h" #include "fx.h" #include "fx_quad.h" #include "c_te_effect_dispatch.h" #include "view.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define THUMPER_DUST_LIFETIME 2.0f #define THUMPER_MAX_PARTICLES 24 extern IPhysicsSurfaceProps *physprops; class ThumperDustEmitter : public CSimpleEmitter { public: ThumperDustEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} static ThumperDustEmitter *Create( const char *pDebugName ) { return new ThumperDustEmitter( pDebugName ); } void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) { // Float up when lifetime is half gone. pParticle->m_vecVelocity[2] -= ( 8.0f * timeDelta ); // FIXME: optimize this.... pParticle->m_vecVelocity *= ExponentialDecay( 0.9, 0.03, timeDelta ); } virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) { pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -4.0f ); //Cap the minimum roll if ( fabs( pParticle->m_flRollDelta ) < 0.25f ) { pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.25f : -0.25f; } return pParticle->m_flRoll; } virtual float UpdateAlpha( const SimpleParticle *pParticle ) { return (pParticle->m_uchStartAlpha/255.0f) + ( (float)(pParticle->m_uchEndAlpha/255.0f) - (float)(pParticle->m_uchStartAlpha/255.0f) ) * (pParticle->m_flLifetime / pParticle->m_flDieTime); } private: ThumperDustEmitter( const ThumperDustEmitter & ); }; //----------------------------------------------------------------------------- // Purpose: // Input : bNewEntity - whether or not to start a new entity //----------------------------------------------------------------------------- void FX_ThumperDust( const CEffectData &data ) { Vector vecDustColor; vecDustColor.x = 0.85f; vecDustColor.y = 0.75f; vecDustColor.z = 0.52f; CSmartPtr pSimple = ThumperDustEmitter::Create( "thumperdust" ); C_BaseEntity *pEnt = C_BaseEntity::Instance( data.m_hEntity ); if ( pEnt ) { Vector vWorldMins, vWorldMaxs; float scale = pEnt->CollisionProp()->BoundingRadius(); vWorldMins[0] = data.m_vOrigin[0] - scale; vWorldMins[1] = data.m_vOrigin[1] - scale; vWorldMins[2] = data.m_vOrigin[2] - scale; vWorldMaxs[0] = data.m_vOrigin[0] + scale; vWorldMaxs[1] = data.m_vOrigin[1] + scale; vWorldMaxs[2] = data.m_vOrigin[2] + scale; pSimple->GetBinding().SetBBox( vWorldMins, vWorldMaxs, true ); } pSimple->SetSortOrigin( data.m_vOrigin ); pSimple->SetNearClip( 32, 64 ); SimpleParticle *pParticle = NULL; Vector offset; //int numPuffs = IsXbox() ? THUMPER_MAX_PARTICLES/2 : THUMPER_MAX_PARTICLES; int numPuffs = THUMPER_MAX_PARTICLES; float flYaw = 0; float flIncr = (2*M_PI) / (float) numPuffs; // Radians Vector forward; Vector vecColor; int i = 0; float flScale = MIN( data.m_flScale, 255 ); // Setup the color for these particles engine->ComputeLighting( data.m_vOrigin, NULL, true, vecColor ); VectorLerp( vecColor, vecDustColor, 0.5, vecColor ); vecColor *= 255; for ( i = 0; i < numPuffs; i++ ) { flYaw += flIncr; SinCos( flYaw, &forward.y, &forward.x ); forward.z = 0.0f; offset = ( RandomVector( -4.0f, 4.0f ) + data.m_vOrigin ) + ( forward * 128.0f ); pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[random->RandomInt(0,1)], offset ); if ( pParticle != NULL ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = 1.5f; Vector dir = (offset - data.m_vOrigin); float length = dir.Length(); VectorNormalize( dir ); pParticle->m_vecVelocity = dir * ( length * 2.0f ); pParticle->m_vecVelocity[2] = data.m_flScale / 3; pParticle->m_uchColor[0] = vecColor[0]; pParticle->m_uchColor[1] = vecColor[1]; pParticle->m_uchColor[2] = vecColor[2]; pParticle->m_uchStartAlpha = random->RandomInt( 64, 96 ); pParticle->m_uchEndAlpha = 0; pParticle->m_uchStartSize = flScale * 0.25f; pParticle->m_uchEndSize = flScale * 0.5f; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -6.0f, 6.0f ); } } } //----------------------------------------------------------------------------- // Purpose: // Input : &data - //----------------------------------------------------------------------------- void ThumperDustCallback( const CEffectData &data ) { FX_ThumperDust( data ); } DECLARE_CLIENT_EFFECT( "ThumperDust", ThumperDustCallback );