//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "basehlcombatweapon_shared.h" #ifndef C_BASEHLCOMBATWEAPON_H #define C_BASEHLCOMBATWEAPON_H #ifdef _WIN32 #pragma once #endif class C_HLMachineGun : public C_BaseHLCombatWeapon { public: DECLARE_CLASS( C_HLMachineGun, C_BaseHLCombatWeapon ); DECLARE_CLIENTCLASS(); }; class C_HLSelectFireMachineGun : public C_HLMachineGun { public: DECLARE_CLASS( C_HLSelectFireMachineGun, C_HLMachineGun ); DECLARE_CLIENTCLASS(); }; class C_BaseHLBludgeonWeapon : public C_BaseHLCombatWeapon { public: DECLARE_CLASS( C_BaseHLBludgeonWeapon, C_BaseHLCombatWeapon ); DECLARE_CLIENTCLASS(); }; #endif // C_BASEHLCOMBATWEAPON_H