//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "audio_pch.h" #include "snd_mp3_source.h" #include "utlsymbol.h" #include "checksum_crc.h" #include "../../host.h" #include "xwvfile.h" #include "filesystem/IQueuedLoader.h" #include "tier1/lzmaDecoder.h" #include "tier2/fileutils.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // This determines how much data to pre-cache (will invalidate per-map caches if changed). #define SND_ASYNC_LOOKAHEAD_SECONDS ( 0.125f ) extern ConVar snd_async_spew_blocking; ConVar snd_async_minsize("snd_async_minsize", "262144"); // #define DEBUG_CHUNKS //----------------------------------------------------------------------------- // Purpose: Report chunk error // Input : id - chunk FOURCC //----------------------------------------------------------------------------- void ChunkError( unsigned int id ) { #if defined( DEBUG_CHUNKS ) && defined( _DEBUG ) if ( id == WAVE_LIST || id == WAVE_FACT ) { // unused chunks, not an error return; } char tmp[256]; char idname[5]; idname[4] = 0; memcpy( idname, &id, 4 ); Q_snprintf( tmp, sizeof( tmp ), "Unhandled chunk %s\n", idname ); Plat_DebugString( tmp ); #endif } //----------------------------------------------------------------------------- // Purpose: Determine a true sample count for an ADPCM blob //----------------------------------------------------------------------------- int ADPCMSampleCount( ADPCMWAVEFORMAT *pFormat, int length ) { // determine a true sample count int nChannels = LittleWord( pFormat->wfx.nChannels ); int wSamplesPerBlock = LittleWord( pFormat->wSamplesPerBlock ); int blockSize = (( wSamplesPerBlock - 2) * nChannels ) / 2; blockSize += 7 * nChannels; int blockCount = length / blockSize; int blockRem = length % blockSize; // total samples in complete blocks int sampleCount = blockCount * wSamplesPerBlock; // add remaining in a short block if ( blockRem ) { sampleCount += wSamplesPerBlock - (((blockSize - blockRem) * 2) / nChannels ); } return sampleCount; } //----------------------------------------------------------------------------- // Purpose: Init to empty wave //----------------------------------------------------------------------------- CAudioSourceWave::CAudioSourceWave( CSfxTable *pSfx ) { m_format = 0; m_pHeader = NULL; m_nHeaderSize = 0; // no looping m_loopStart = -1; m_sampleSize = 1; m_sampleCount = 0; m_bits = 0; m_channels = 0; m_dataStart = 0; m_dataSize = 0; m_rate = 0; m_refCount = 0; m_pSfx = pSfx; #ifdef _DEBUG if ( m_pSfx ) m_pDebugName = strdup( m_pSfx->getname() ); #endif m_bNoSentence = false; m_pTempSentence = NULL; m_nCachedDataSize = 0; m_bIsPlayOnce = false; m_bIsSentenceWord = false; m_numDecodedSamples = 0; } CAudioSourceWave::CAudioSourceWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) { m_pSfx = pSfx; #ifdef _DEBUG if ( m_pSfx ) m_pDebugName = strdup( m_pSfx->getname() ); #endif m_refCount = 0; m_pHeader = NULL; m_nHeaderSize = 0; if ( info->HeaderData() ) { m_pHeader = new char[ info->HeaderSize() ]; Assert( m_pHeader ); Q_memcpy( m_pHeader, info->HeaderData(), info->HeaderSize() ); m_nHeaderSize = info->HeaderSize(); } m_bits = info->Bits(); m_channels = info->Channels(); m_sampleSize = info->SampleSize(); m_format = info->Format(); m_dataStart = info->DataStart(); m_dataSize = info->DataSize(); m_rate = info->SampleRate(); m_loopStart = info->LoopStart(); m_sampleCount = info->SampleCount(); m_numDecodedSamples = m_sampleCount; if ( m_format == WAVE_FORMAT_ADPCM && m_pHeader ) { m_numDecodedSamples = ADPCMSampleCount( (ADPCMWAVEFORMAT *)m_pHeader, m_sampleCount ); } m_bNoSentence = false; m_pTempSentence = NULL; m_nCachedDataSize = 0; m_bIsPlayOnce = false; m_bIsSentenceWord = false; } CAudioSourceWave::~CAudioSourceWave( void ) { #if _DEBUG if ( !CanDelete() ) Assert(0); #endif // for non-standard waves, we store a copy of the header in RAM delete[] m_pHeader; delete m_pTempSentence; } int CAudioSourceWave::GetType( void ) { return AUDIO_SOURCE_WAV; } void CAudioSourceWave::GetCacheData( CAudioSourceCachedInfo *info ) { Assert( info->Type() == CAudioSource::AUDIO_SOURCE_WAV ); byte tempbuf[ 32768 ]; int datalen = 0; // NOTE GetStartupData has side-effects (...) hence the unconditional call if ( GetStartupData( tempbuf, sizeof( tempbuf ), datalen ) && info->s_bIsPrecacheSound && datalen > 0 ) { byte *data = new byte[ datalen ]; Q_memcpy( data, tempbuf, datalen ); info->SetCachedDataSize( datalen ); info->SetCachedData( data ); } info->SetBits( m_bits ); info->SetChannels( m_channels ); info->SetSampleSize( m_sampleSize ); info->SetFormat( m_format ); info->SetDataStart( m_dataStart ); // offset of wave data chunk info->SetDataSize( m_dataSize ); // size of wave data chunk info->SetSampleRate( m_rate ); info->SetLoopStart( m_loopStart ); info->SetSampleCount( m_sampleCount ); if ( m_pTempSentence ) { CSentence *scopy = new CSentence; *scopy = *m_pTempSentence; info->SetSentence( scopy ); // Wipe it down to basically nothing delete m_pTempSentence; m_pTempSentence = NULL; } if ( m_pHeader && m_nHeaderSize > 0 ) { byte *data = new byte[ m_nHeaderSize ]; Q_memcpy( data, m_pHeader, m_nHeaderSize ); info->SetHeaderSize( m_nHeaderSize ); info->SetHeaderData( data ); } } //----------------------------------------------------------------------------- // Purpose: // Output : char const //----------------------------------------------------------------------------- char const *CAudioSourceWave::GetFileName() { return m_pSfx ? m_pSfx->GetFileName() : "NULL m_pSfx"; } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CAudioSourceWave::IsAsyncLoad() { VPROF("CAudioSourceWave::IsAsyncLoad"); if ( ( IsPC() || !IsX360() ) && !m_AudioCacheHandle.IsValid() ) { m_AudioCacheHandle.Get( GetType(), m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize ); } // If there's a bit of "cached data" then we don't have to lazy/async load (we still async load the remaining data, // but we run from the cache initially) if ( m_dataSize > snd_async_minsize.GetInt() ) return true; return ( m_nCachedDataSize > 0 ) ? false : true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAudioSourceWave::CheckAudioSourceCache() { if ( IsX360() ) { // 360 does not use audio cache files return; } Assert( m_pSfx ); if ( !m_pSfx || !m_pSfx->IsPrecachedSound() ) { return; } // This will "re-cache" this if it's not in this level's cache already m_AudioCacheHandle.Get( GetType(), true, m_pSfx, &m_nCachedDataSize ); } //----------------------------------------------------------------------------- // Purpose: Init the wave data. // Input : *pHeaderBuffer - the RIFF fmt chunk // headerSize - size of that chunk //----------------------------------------------------------------------------- void CAudioSourceWave::Init( const char *pHeaderBuffer, int headerSize ) { const WAVEFORMATEX *pHeader = (const WAVEFORMATEX *)pHeaderBuffer; // copy the relevant header data m_format = LittleWord( pHeader->wFormatTag ); m_bits = LittleWord( pHeader->wBitsPerSample ); m_rate = LittleDWord( pHeader->nSamplesPerSec ); m_channels = LittleWord( pHeader->nChannels ); m_sampleSize = (m_bits * m_channels)/8; // this can never be zero -- other functions divide by this. // this should never happen, but avoid crashing if ( m_sampleSize <= 0 ) { m_sampleSize = 1; } if ( m_format == WAVE_FORMAT_ADPCM ) { // For non-standard waves (like ADPCM) store the header, it has the decoding coefficients m_pHeader = new char[headerSize]; memcpy( m_pHeader, pHeader, headerSize ); m_nHeaderSize = headerSize; // treat ADPCM sources as a file of bytes. They are decoded by the mixer m_sampleSize = 1; } } int CAudioSourceWave::SampleRate( void ) { return m_rate; } //----------------------------------------------------------------------------- // Purpose: Size of each sample // Output : //----------------------------------------------------------------------------- int CAudioSourceWave::SampleSize( void ) { return m_sampleSize; } //----------------------------------------------------------------------------- // Purpose: Total number of samples in this source // Output : int //----------------------------------------------------------------------------- int CAudioSourceWave::SampleCount( void ) { // caller wants real samples return m_numDecodedSamples; } int CAudioSourceWave::Format( void ) { return m_format; } int CAudioSourceWave::DataSize( void ) { return m_dataSize; } bool CAudioSourceWave::IsVoiceSource() { if ( GetSentence() ) { if ( GetSentence()->GetVoiceDuck() ) return true; } return false; } //----------------------------------------------------------------------------- // Purpose: Do any sample conversion // For 8 bit PCM, convert to signed because the mixing routine assumes this // Input : *pData - pointer to sample data // sampleCount - number of samples //----------------------------------------------------------------------------- void CAudioSourceWave::ConvertSamples( char *pData, int sampleCount ) { if ( m_format == WAVE_FORMAT_PCM ) { if ( m_bits == 8 ) { for ( int i = 0; i < sampleCount*m_channels; i++ ) { *pData = (unsigned char)((int)((unsigned)*pData) - 128); pData++; } } } } //----------------------------------------------------------------------------- // Purpose: Parse base chunks // Input : &walk - riff file to parse // : chunkName - name of the chunk to parse //----------------------------------------------------------------------------- // UNDONE: Move parsing loop here and drop each chunk into a virtual function // instead of this being virtual. void CAudioSourceWave::ParseChunk( IterateRIFF &walk, int chunkName ) { switch( chunkName ) { case WAVE_CUE: ParseCueChunk( walk ); break; case WAVE_SAMPLER: ParseSamplerChunk( walk ); break; case WAVE_VALVEDATA: ParseSentence( walk ); break; default: // unknown and don't care ChunkError( walk.ChunkName() ); break; } } bool CAudioSourceWave::IsLooped( void ) { return (m_loopStart >= 0) ? true : false; } bool CAudioSourceWave::IsStereoWav( void ) { return (m_channels == 2) ? true : false; } bool CAudioSourceWave::IsStreaming( void ) { return false; } int CAudioSourceWave::GetCacheStatus( void ) { return AUDIO_IS_LOADED; } void CAudioSourceWave::CacheLoad( void ) { } void CAudioSourceWave::CacheUnload( void ) { } int CAudioSourceWave::ZeroCrossingBefore( int sample ) { return sample; } int CAudioSourceWave::ZeroCrossingAfter( int sample ) { return sample; } //----------------------------------------------------------------------------- // Purpose: // Input : &walk - //----------------------------------------------------------------------------- void CAudioSourceWave::ParseSentence( IterateRIFF &walk ) { CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); buf.EnsureCapacity( walk.ChunkSize() ); walk.ChunkRead( buf.Base() ); buf.SeekPut( CUtlBuffer::SEEK_HEAD, walk.ChunkSize() ); m_pTempSentence = new CSentence(); Assert( m_pTempSentence ); m_pTempSentence->InitFromDataChunk( buf.Base(), buf.TellPut() ); // Throws all phonemes into one word, discards sentence memory, etc. m_pTempSentence->MakeRuntimeOnly(); } //----------------------------------------------------------------------------- // Purpose: // Output : CSentence //----------------------------------------------------------------------------- CSentence *CAudioSourceWave::GetSentence( void ) { if ( IsX360() ) { return m_pTempSentence; } // Already checked and this wav doesn't have sentence data... if ( m_bNoSentence == true ) { return NULL; } // Look up sentence from cache CAudioSourceCachedInfo *info = m_AudioCacheHandle.FastGet(); if ( !info ) { info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize ); } Assert( info ); if ( !info ) { m_bNoSentence = true; return NULL; } CSentence *sentence = info->Sentence(); if ( !sentence ) { m_bNoSentence = true; return NULL; } if ( sentence->m_bIsValid ) { return sentence; } m_bNoSentence = true; return NULL; } const char *CAudioSourceWave::GetName() { return m_pSfx ? m_pSfx->getname() : NULL; } //----------------------------------------------------------------------------- // Load a native xaudio or legacy wav //----------------------------------------------------------------------------- bool CAudioSourceWave::GetXboxAudioStartupData() { CUtlBuffer buf; char fileName[MAX_PATH]; char tempFileName[MAX_PATH]; MEM_ALLOC_CREDIT(); // try native optimal xma wav file first Q_StripExtension( m_pSfx->GetFileName(), tempFileName, sizeof( tempFileName ) ); Q_snprintf( fileName, sizeof( fileName ), "sound\\%s.360.wav", tempFileName ); if ( !g_pFullFileSystem->ReadFile( fileName, "GAME", buf, sizeof( xwvHeader_t ) ) ) { // not found, not supported return false; } else { xwvHeader_t* pHeader = (xwvHeader_t *)buf.Base(); if ( pHeader->id != XWV_ID || pHeader->version != XWV_VERSION ) { return false; } if ( pHeader->format == XWV_FORMAT_XMA ) { m_format = WAVE_FORMAT_XMA; } else if ( pHeader->format == XWV_FORMAT_PCM ) { m_format = WAVE_FORMAT_PCM; } else { // unknown return false; } m_rate = pHeader->GetSampleRate(); m_channels = pHeader->channels; m_dataStart = pHeader->dataOffset; m_dataSize = pHeader->dataSize; m_loopStart = pHeader->loopStart; m_loopBlock = pHeader->loopBlock; m_numLeadingSamples = pHeader->numLeadingSamples; m_numTrailingSamples = pHeader->numTrailingSamples; if ( m_format == WAVE_FORMAT_XMA ) { // xma is compressed blocks, trick to fool system to treat data as bytes, not samples // unfortunate, but callers must know xma context and provide offsets in samples or bytes m_bits = 16; m_sampleSize = 1; m_sampleCount = m_dataSize; } else { m_bits = 16; m_sampleSize = sizeof( short ) * m_channels; m_sampleCount = m_dataSize / m_sampleSize; } // keep true decoded samples because cannot be easily determined m_numDecodedSamples = pHeader->numDecodedSamples; m_bNoSentence = true; CUtlBuffer fileBuffer; if ( pHeader->staticDataSize ) { // get optional data if ( !g_pFullFileSystem->ReadFile( fileName, "GAME", fileBuffer, pHeader->staticDataSize, sizeof( xwvHeader_t ) ) ) { return false; } unsigned char *pData = (unsigned char *)fileBuffer.Base() + sizeof( xwvHeader_t ); if ( pHeader->GetSeekTableSize() ) { // store off the seek table m_nHeaderSize = pHeader->GetSeekTableSize(); m_pHeader = new char[m_nHeaderSize]; V_memcpy( m_pHeader, pData, m_nHeaderSize ); // advance past optional seek table pData += m_nHeaderSize; } if ( pHeader->vdatSize ) { m_pTempSentence = new CSentence(); Assert( m_pTempSentence ); m_bNoSentence = false; // vdat is precompiled into minimal binary format and possibly compressed if ( CLZMA::IsCompressed( pData ) ) { // uncompress binary vdat and restore CUtlBuffer targetBuffer; int originalSize = CLZMA::GetActualSize( pData ); targetBuffer.EnsureCapacity( originalSize ); CLZMA::Uncompress( pData, (unsigned char *)targetBuffer.Base() ); targetBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, originalSize ); m_pTempSentence->CacheRestoreFromBuffer( targetBuffer ); } else { m_pTempSentence->CacheRestoreFromBuffer( fileBuffer ); } } } } return true; } //----------------------------------------------------------------------------- // Purpose: Bastardized construction routine. This is just to avoid complex // constructor functions so code can be shared more easily by sub-classes // Input : *pFormatBuffer - RIFF header // formatSize - header size // &walk - RIFF file //----------------------------------------------------------------------------- void CAudioSourceWave::Setup( const char *pFormatBuffer, int formatSize, IterateRIFF &walk ) { Init( pFormatBuffer, formatSize ); while ( walk.ChunkAvailable() ) { ParseChunk( walk, walk.ChunkName() ); walk.ChunkNext(); } } bool CAudioSourceWave::GetStartupData( void *dest, int destsize, int& bytesCopied ) { bytesCopied = 0; char formatBuffer[1024]; const char *pName = m_pSfx->GetFileName(); InFileRIFF riff( pName, *g_pSndIO ); if ( riff.RIFFName() != RIFF_WAVE ) { return false; } // set up the iterator for the whole file (root RIFF is a chunk) IterateRIFF walk( riff, riff.RIFFSize() ); int format = 0; int formatSize = 0; // This chunk must be first as it contains the wave's format // break out when we've parsed it while ( walk.ChunkAvailable() && format == 0 ) { switch( walk.ChunkName() ) { case WAVE_FMT: { if ( walk.ChunkSize() <= sizeof( formatBuffer ) ) { walk.ChunkRead( formatBuffer ); formatSize = walk.ChunkSize(); format = ((WAVEFORMATEX *)formatBuffer)->wFormatTag; if( ((WAVEFORMATEX *)formatBuffer)->wBitsPerSample > 16) { Warning("Unsupported %d-bit wave file %s\n", (int)((WAVEFORMATEX *)formatBuffer)->wBitsPerSample, pName); } } } break; default: { ChunkError( walk.ChunkName() ); } break; } walk.ChunkNext(); } // Not really a WAVE file or no format chunk, bail if ( !format ) { return false; } Setup( formatBuffer, formatSize, walk ); if ( !m_dataStart || !m_dataSize ) { // failed during setup return false; } // requesting precache snippet as leader for streaming startup latency if ( destsize ) { intp file = g_pSndIO->open( m_pSfx->GetFileName() ); if ( !file ) { return false; } int bytesNeeded = m_channels * ( m_bits >> 3 ) * m_rate * SND_ASYNC_LOOKAHEAD_SECONDS; // Round to multiple of 4 bytesNeeded = ( bytesNeeded + 3 ) & ~3; bytesCopied = min( destsize, m_dataSize ); bytesCopied = min( bytesNeeded, bytesCopied ); g_pSndIO->seek( file, m_dataStart ); g_pSndIO->read( dest, bytesCopied, file ); g_pSndIO->close( file ); // some samples need to be converted ConvertSamples( (char *)dest, ( bytesCopied / m_sampleSize ) ); } return true; } //----------------------------------------------------------------------------- // Purpose: parses loop information from a cue chunk // Input : &walk - RIFF iterator // Output : int loop start position //----------------------------------------------------------------------------- void CAudioSourceWave::ParseCueChunk( IterateRIFF &walk ) { // Cue chunk as specified by RIFF format // see $/research/jay/sound/riffnew.htm struct { unsigned int dwName; unsigned int dwPosition; unsigned int fccChunk; unsigned int dwChunkStart; unsigned int dwBlockStart; unsigned int dwSampleOffset; } cue_chunk; int cueCount; // assume that the cue chunk stored in the wave is the start of the loop // assume only one cue chunk, UNDONE: Test this assumption here? cueCount = walk.ChunkReadInt(); if ( cueCount > 0 ) { walk.ChunkReadPartial( &cue_chunk, sizeof(cue_chunk) ); m_loopStart = LittleLong( cue_chunk.dwSampleOffset ); } } //----------------------------------------------------------------------------- // Purpose: parses loop information from a 'smpl' chunk // Input : &walk - RIFF iterator // Output : int loop start position //----------------------------------------------------------------------------- void CAudioSourceWave::ParseSamplerChunk( IterateRIFF &walk ) { // Sampler chunk for MIDI instruments // Parse loop info from this chunk too struct SampleLoop { unsigned int dwIdentifier; unsigned int dwType; unsigned int dwStart; unsigned int dwEnd; unsigned int dwFraction; unsigned int dwPlayCount; }; struct { unsigned int dwManufacturer; unsigned int dwProduct; unsigned int dwSamplePeriod; unsigned int dwMIDIUnityNote; unsigned int dwMIDIPitchFraction; unsigned int dwSMPTEFormat; unsigned int dwSMPTEOffset; unsigned int cSampleLoops; unsigned int cbSamplerData; struct SampleLoop Loops[1]; } samplerChunk; // assume that the loop end is the sample end // assume that only the first loop is relevant walk.ChunkReadPartial( &samplerChunk, sizeof(samplerChunk) ); if ( LittleLong( samplerChunk.cSampleLoops ) > 0 ) { // only support normal forward loops if ( LittleLong( samplerChunk.Loops[0].dwType ) == 0 ) { m_loopStart = LittleLong( samplerChunk.Loops[0].dwStart ); } #ifdef _DEBUG else { Msg("Unknown sampler chunk type %d on %s\n", LittleLong( samplerChunk.Loops[0].dwType ), m_pSfx->GetFileName() ); } #endif } // else discard - this is some other non-loop sampler data we don't support } //----------------------------------------------------------------------------- // Purpose: get the wave header //----------------------------------------------------------------------------- void *CAudioSourceWave::GetHeader( void ) { return m_pHeader; } //----------------------------------------------------------------------------- // Gets the looping information. Some parameters are interpreted based on format //----------------------------------------------------------------------------- int CAudioSourceWave::GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples ) { if ( pLoopBlock ) { // for xma, the block that contains the loop point *pLoopBlock = m_loopBlock; } if ( pNumLeadingSamples ) { // for xma, the number of leading samples at the loop block to discard *pNumLeadingSamples = m_numLeadingSamples; } if ( pNumTrailingSamples ) { // for xma, the number of trailing samples at the final block to discard *pNumTrailingSamples = m_numTrailingSamples; } // the loop point in samples return m_loopStart; } //----------------------------------------------------------------------------- // Purpose: wrap the position wrt looping // Input : samplePosition - absolute position // Output : int - looped position //----------------------------------------------------------------------------- int CAudioSourceWave::ConvertLoopedPosition( int samplePosition ) { if ( m_format == WAVE_FORMAT_XMA ) { // xma mixer interprets loops and *always* sends a corrected position return samplePosition; } // if the wave is looping and we're past the end of the sample // convert to a position within the loop // At the end of the loop, we return a short buffer, and subsequent call // will loop back and get the rest of the buffer if ( m_loopStart >= 0 && samplePosition >= m_sampleCount ) { // size of loop int loopSize = m_sampleCount - m_loopStart; // subtract off starting bit of the wave samplePosition -= m_loopStart; if ( loopSize ) { // "real" position in memory (mod off extra loops) samplePosition = m_loopStart + (samplePosition % loopSize); } // ERROR? if no loopSize } return samplePosition; } //----------------------------------------------------------------------------- // Purpose: remove the reference for the mixer getting deleted // Input : *pMixer - //----------------------------------------------------------------------------- void CAudioSourceWave::ReferenceRemove( CAudioMixer *pMixer ) { m_refCount--; if ( m_refCount == 0 && ( ( IsPC() && IsPlayOnce() ) || ( IsX360() && IsStreaming() ) ) ) { SetPlayOnce( false ); // in case it gets used again CacheUnload(); } } //----------------------------------------------------------------------------- // Purpose: Add a mixer reference // Input : *pMixer - //----------------------------------------------------------------------------- void CAudioSourceWave::ReferenceAdd( CAudioMixer *pMixer ) { m_refCount++; } //----------------------------------------------------------------------------- // Purpose: return true if no mixers reference this source //----------------------------------------------------------------------------- bool CAudioSourceWave::CanDelete( void ) { if ( m_refCount > 0 ) return false; return true; } // CAudioSourceMemWave is a bunch of wave data that is all in memory. // To use it: // - derive from CAudioSourceMemWave // - call CAudioSourceWave::Init with a WAVEFORMATEX // - set m_sampleCount. // - implement GetDataPointer class CAudioSourceMemWave : public CAudioSourceWave { public: CAudioSourceMemWave(); CAudioSourceMemWave( CSfxTable *pSfx ); CAudioSourceMemWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ); virtual ~CAudioSourceMemWave(); // These are all implemented by CAudioSourceMemWave. virtual CAudioMixer* CreateMixer( int initialStreamPosition = 0 ); virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ); virtual int ZeroCrossingBefore( int sample ); virtual int ZeroCrossingAfter( int sample ); virtual int GetCacheStatus( void ); virtual void CacheLoad( void ); virtual void CacheUnload( void ); // by definition, should already be in memory virtual void Prefetch() {} virtual void ParseChunk( IterateRIFF &walk, int chunkName ); void ParseDataChunk( IterateRIFF &walk ); protected: // Whoeover derives must implement this. virtual char *GetDataPointer( void ); memhandle_t m_hCache; StreamHandle_t m_hStream; private: CAudioSourceMemWave( const CAudioSourceMemWave & ); // not implemented, not accessible }; CAudioSourceMemWave::CAudioSourceMemWave() : CAudioSourceWave( NULL ) { m_hCache = 0; m_hStream = INVALID_STREAM_HANDLE; } CAudioSourceMemWave::CAudioSourceMemWave( CSfxTable *pSfx ) : CAudioSourceWave( pSfx ) { m_hCache = 0; m_hStream = INVALID_STREAM_HANDLE; if ( IsX360() ) { bool bValid = GetXboxAudioStartupData(); if ( !bValid ) { // failed, substitute placeholder pSfx->m_bUseErrorFilename = true; bValid = GetXboxAudioStartupData(); if ( bValid ) { DevWarning( "Failed to load sound \"%s\", substituting \"%s\"\n", pSfx->getname(), pSfx->GetFileName() ); } } if ( bValid ) { // a 360 memory wave is a critical resource kept locked in memory, load its data now CacheLoad(); } } } CAudioSourceMemWave::CAudioSourceMemWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) : CAudioSourceWave( pSfx, info ) { m_hCache = 0; m_hStream = INVALID_STREAM_HANDLE; } CAudioSourceMemWave::~CAudioSourceMemWave() { } //----------------------------------------------------------------------------- // Purpose: Creates a mixer and initializes it with an appropriate mixer //----------------------------------------------------------------------------- CAudioMixer *CAudioSourceMemWave::CreateMixer( int initialStreamPosition ) { CAudioMixer *pMixer = CreateWaveMixer( CreateWaveDataMemory(*this), m_format, m_channels, m_bits, initialStreamPosition ); return pMixer; } //----------------------------------------------------------------------------- // Purpose: // Input : **pData - output pointer to samples // samplePosition - position (in samples not bytes) // sampleCount - number of samples (not bytes) // Output : int - number of samples available //----------------------------------------------------------------------------- int CAudioSourceMemWave::GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) { // handle position looping samplePosition = ConvertLoopedPosition( samplePosition ); // how many samples are available (linearly not counting looping) int totalSampleCount = m_sampleCount - samplePosition; // may be asking for a sample out of range, clip at zero if ( totalSampleCount < 0 ) { totalSampleCount = 0; } // clip max output samples to max available if ( sampleCount > totalSampleCount ) { sampleCount = totalSampleCount; } // byte offset in sample database samplePosition *= m_sampleSize; // if we are returning some samples, store the pointer if ( sampleCount ) { // Starting past end of "preloaded" data, just use regular cache if ( samplePosition >= m_nCachedDataSize ) { *pData = GetDataPointer(); } else { if ( IsPC() || !IsX360() ) { // Start async loader if we haven't already done so CacheLoad(); // Return less data if we are about to run out of uncached data if ( samplePosition + ( sampleCount * m_sampleSize ) >= m_nCachedDataSize ) { sampleCount = ( m_nCachedDataSize - samplePosition ) / m_sampleSize; } // Point at preloaded/cached data from .cache file for now *pData = GetCachedDataPointer(); } else { // for 360, memory wave data should have already been loaded and locked in cache Assert( 0 ); } } if ( *pData ) { *pData = (char *)*pData + samplePosition; } else { // End of data or some other problem sampleCount = 0; } } return sampleCount; } // Hardcoded macros to test for zero crossing #define ZERO_X_8(b) ((b)<2 && (b)>-2) #define ZERO_X_16(b) ((b)<512 && (b)>-512) //----------------------------------------------------------------------------- // Purpose: Search backward for a zero crossing starting at sample // Input : sample - starting point // Output : position of zero crossing //----------------------------------------------------------------------------- int CAudioSourceMemWave::ZeroCrossingBefore( int sample ) { char *pWaveData = GetDataPointer(); if ( m_format == WAVE_FORMAT_PCM ) { if ( m_bits == 8 ) { char *pData = pWaveData + sample * m_sampleSize; bool zero = false; if ( m_channels == 1 ) { while ( sample > 0 && !zero ) { if ( ZERO_X_8(*pData) ) zero = true; else { sample--; pData--; } } } else { while ( sample > 0 && !zero ) { if ( ZERO_X_8(*pData) && ZERO_X_8(pData[1]) ) zero = true; else { sample--; pData--; } } } } else { short *pData = (short *)(pWaveData + sample * m_sampleSize); bool zero = false; if ( m_channels == 1 ) { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) ) zero = true; else { pData--; sample--; } } } else { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) && ZERO_X_16(pData[1]) ) zero = true; else { sample--; pData--; } } } } } return sample; } //----------------------------------------------------------------------------- // Purpose: Search forward for a zero crossing // Input : sample - starting point // Output : position of found zero crossing //----------------------------------------------------------------------------- int CAudioSourceMemWave::ZeroCrossingAfter( int sample ) { char *pWaveData = GetDataPointer(); if ( m_format == WAVE_FORMAT_PCM ) { if ( m_bits == 8 ) { char *pData = pWaveData + sample * m_sampleSize; bool zero = false; if ( m_channels == 1 ) { while ( sample < SampleCount() && !zero ) { if ( ZERO_X_8(*pData) ) zero = true; else { sample++; pData++; } } } else { while ( sample < SampleCount() && !zero ) { if ( ZERO_X_8(*pData) && ZERO_X_8(pData[1]) ) zero = true; else { sample++; pData++; } } } } else { short *pData = (short *)(pWaveData + sample * m_sampleSize); bool zero = false; if ( m_channels == 1 ) { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) ) zero = true; else { pData++; sample++; } } } else { while ( sample > 0 && !zero ) { if ( ZERO_X_16(*pData) && ZERO_X_16(pData[1]) ) zero = true; else { sample++; pData++; } } } } } return sample; } //----------------------------------------------------------------------------- // Purpose: parse chunks with unique processing to in-memory waves // Input : &walk - RIFF file //----------------------------------------------------------------------------- void CAudioSourceMemWave::ParseChunk( IterateRIFF &walk, int chunkName ) { switch( chunkName ) { // this is the audio data case WAVE_DATA: ParseDataChunk( walk ); return; } CAudioSourceWave::ParseChunk( walk, chunkName ); } //----------------------------------------------------------------------------- // Purpose: reads the actual sample data and parses it // Input : &walk - RIFF file //----------------------------------------------------------------------------- void CAudioSourceMemWave::ParseDataChunk( IterateRIFF &walk ) { m_dataStart = walk.ChunkFilePosition() + 8; m_dataSize = walk.ChunkSize(); // 360 streaming model loads data later, but still needs critical member setup char *pData = NULL; if ( IsPC() || !IsX360() ) { pData = GetDataPointer(); if ( !pData ) { Error( "CAudioSourceMemWave (%s): GetDataPointer() failed.", m_pSfx ? m_pSfx->GetFileName() : "m_pSfx = NULL" ); } // load them into memory (bad!!, this is a duplicate read of the data chunk) walk.ChunkRead( pData ); } if ( m_format == WAVE_FORMAT_PCM ) { // number of samples loaded m_sampleCount = m_dataSize / m_sampleSize; m_numDecodedSamples = m_sampleCount; } else if ( m_format == WAVE_FORMAT_ADPCM ) { // The ADPCM mixers treat the wave source as a flat file of bytes. // Since each "sample" is a byte (this is a flat file), the number of samples is the file size m_sampleCount = m_dataSize; m_sampleSize = 1; // file says 4, output is 16 m_bits = 16; m_numDecodedSamples = ADPCMSampleCount( (ADPCMWAVEFORMAT *)m_pHeader, m_dataSize ); } // some samples need to be converted if ( pData ) { ConvertSamples( pData, m_sampleCount ); } } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- int CAudioSourceMemWave::GetCacheStatus( void ) { VPROF("CAudioSourceMemWave::GetCacheStatus"); if ( IsPC() || !IsX360() ) { // NOTE: This will start the load if it isn't started bool bCacheValid; bool bCompleted = wavedatacache->IsDataLoadCompleted( m_hCache, &bCacheValid ); if ( !bCacheValid ) { wavedatacache->RestartDataLoad( &m_hCache, m_pSfx->GetFileName(), m_dataSize, m_dataStart ); } if ( bCompleted ) return AUDIO_IS_LOADED; if ( wavedatacache->IsDataLoadInProgress( m_hCache ) ) return AUDIO_LOADING; } else { return wavedatacache->IsStreamedDataReady( m_hStream ) ? AUDIO_IS_LOADED : AUDIO_NOT_LOADED; } return AUDIO_NOT_LOADED; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAudioSourceMemWave::CacheLoad( void ) { if ( IsPC() || !IsX360() ) { // Commence lazy load? if ( m_hCache != 0 ) { bool bCacheValid; wavedatacache->IsDataLoadCompleted( m_hCache, &bCacheValid ); if ( !bCacheValid ) { wavedatacache->RestartDataLoad( &m_hCache, m_pSfx->GetFileName(), m_dataSize, m_dataStart ); } return; } m_hCache = wavedatacache->AsyncLoadCache( m_pSfx->GetFileName(), m_dataSize, m_dataStart ); } else { if ( m_hStream == INVALID_STREAM_HANDLE ) { // memory wave is resident const char *pFilename = m_pSfx->GetFileName(); streamFlags_t streamFlags = STREAMED_FROMDVD; char szFilename[MAX_PATH]; if ( m_format == WAVE_FORMAT_XMA || m_format == WAVE_FORMAT_PCM ) { V_strcpy_safe( szFilename, pFilename ); V_SetExtension( szFilename, ".360.wav", sizeof( szFilename ) ); pFilename = szFilename; // memory resident xma waves use the queued loader // restricting to XMA due to not correctly running a post ConvertSamples, which is not an issue for XMA if ( g_pQueuedLoader->IsMapLoading() ) { // hint the wave data cache streamFlags |= STREAMED_QUEUEDLOAD; } } // open stream to load as a single monolithic buffer m_hStream = wavedatacache->OpenStreamedLoad( pFilename, m_dataSize, m_dataStart, 0, -1, m_dataSize, 1, streamFlags ); if ( m_hStream != INVALID_STREAM_HANDLE && !( streamFlags & STREAMED_QUEUEDLOAD ) ) { // block and finish load, convert data once right now char *pWaveData = (char *)wavedatacache->GetStreamedDataPointer( m_hStream, true ); if ( pWaveData ) { ConvertSamples( pWaveData, m_dataSize/m_sampleSize ); } } } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAudioSourceMemWave::CacheUnload( void ) { if ( IsPC() || !IsX360() ) { if ( m_hCache != 0 ) { wavedatacache->Unload( m_hCache ); } } else { if ( m_hStream != INVALID_STREAM_HANDLE ) { wavedatacache->CloseStreamedLoad( m_hStream ); m_hStream = INVALID_STREAM_HANDLE; } } } //----------------------------------------------------------------------------- // Purpose: // Output : char //----------------------------------------------------------------------------- char *CAudioSourceMemWave::GetDataPointer( void ) { char *pWaveData = NULL; if ( IsPC() || !IsX360() ) { bool bSamplesConverted = false; if ( m_hCache == 0 ) { // not in cache, start loading CacheLoad(); } // mount the requested data, blocks if necessary wavedatacache->GetDataPointer( m_hCache, m_pSfx->GetFileName(), m_dataSize, m_dataStart, (void **)&pWaveData, 0, &bSamplesConverted ); // If we have reloaded data from disk (async) and we haven't converted the samples yet, do it now // FIXME: Is this correct for stereo wavs? if ( pWaveData && !bSamplesConverted ) { ConvertSamples( pWaveData, m_dataSize/m_sampleSize ); wavedatacache->SetPostProcessed( m_hCache, true ); } } else { if ( m_hStream != INVALID_STREAM_HANDLE ) { // expected to be valid, unless failure during setup pWaveData = (char *)wavedatacache->GetStreamedDataPointer( m_hStream, true ); } } return pWaveData; } //----------------------------------------------------------------------------- // Purpose: Wave source for streaming wave files // UNDONE: Handle looping //----------------------------------------------------------------------------- class CAudioSourceStreamWave : public CAudioSourceWave, public IWaveStreamSource { public: CAudioSourceStreamWave( CSfxTable *pSfx ); CAudioSourceStreamWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ); ~CAudioSourceStreamWave(); CAudioMixer *CreateMixer( int initialStreamPosition = 0 ); int GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ); void ParseChunk( IterateRIFF &walk, int chunkName ); bool IsStreaming( void ) { return true; } virtual int GetCacheStatus( void ); // IWaveStreamSource virtual int UpdateLoopingSamplePosition( int samplePosition ) { return ConvertLoopedPosition( samplePosition ); } virtual void UpdateSamples( char *pData, int sampleCount ) { ConvertSamples( pData, sampleCount ); } virtual int GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples ) { return CAudioSourceWave::GetLoopingInfo( pLoopBlock, pNumLeadingSamples, pNumTrailingSamples ); } virtual void Prefetch(); virtual int SampleToStreamPosition( int samplePosition ); virtual int StreamToSamplePosition( int streamPosition ); private: CAudioSourceStreamWave( const CAudioSourceStreamWave & ); // not implemented, not accessible }; //----------------------------------------------------------------------------- // Purpose: Save a copy of the file name for instances to open later // Input : *pFileName - filename //----------------------------------------------------------------------------- CAudioSourceStreamWave::CAudioSourceStreamWave( CSfxTable *pSfx ) : CAudioSourceWave( pSfx ) { m_pSfx = pSfx; m_dataStart = -1; m_dataSize = 0; m_sampleCount = 0; if ( IsX360() ) { bool bValid = GetXboxAudioStartupData(); if ( !bValid ) { // failed, substitute placeholder pSfx->m_bUseErrorFilename = true; bValid = GetXboxAudioStartupData(); if ( bValid ) { DevWarning( "Failed to load sound \"%s\", substituting \"%s\"\n", pSfx->getname(), pSfx->GetFileName() ); } } } } CAudioSourceStreamWave::CAudioSourceStreamWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) : CAudioSourceWave( pSfx, info ) { m_pSfx = pSfx; m_dataStart = info->DataStart(); m_dataSize = info->DataSize(); m_sampleCount = info->SampleCount(); } //----------------------------------------------------------------------------- // Purpose: free the filename buffer //----------------------------------------------------------------------------- CAudioSourceStreamWave::~CAudioSourceStreamWave( void ) { } //----------------------------------------------------------------------------- // Purpose: Create an instance (mixer & wavedata) of this sound // Output : CAudioMixer * - pointer to the mixer //----------------------------------------------------------------------------- CAudioMixer *CAudioSourceStreamWave::CreateMixer( int initialStreamPosition ) { char fileName[MAX_PATH]; const char *pFileName = m_pSfx->GetFileName(); if ( IsX360() && ( m_format == WAVE_FORMAT_XMA || m_format == WAVE_FORMAT_PCM ) ) { V_strcpy_safe( fileName, pFileName ); V_SetExtension( fileName, ".360.wav", sizeof( fileName ) ); pFileName = fileName; // for safety, validate the initial stream position // not trusting save/load if ( m_format == WAVE_FORMAT_XMA ) { if ( ( initialStreamPosition % XBOX_DVD_SECTORSIZE ) || ( initialStreamPosition % XMA_BLOCK_SIZE ) || ( initialStreamPosition >= m_dataSize ) ) { initialStreamPosition = 0; } } } // BUGBUG: Source constructs the IWaveData, mixer frees it, fix this? IWaveData *pWaveData = CreateWaveDataStream( *this, static_cast(this), pFileName, m_dataStart, m_dataSize, m_pSfx, initialStreamPosition ); if ( pWaveData ) { CAudioMixer *pMixer = CreateWaveMixer( pWaveData, m_format, m_channels, m_bits, initialStreamPosition ); if ( pMixer ) { return pMixer; } // no mixer, delete the stream buffer/instance delete pWaveData; } return NULL; } void CAudioSourceStreamWave::Prefetch() { PrefetchDataStream( m_pSfx->GetFileName(), m_dataStart, m_dataSize ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- int CAudioSourceStreamWave::SampleToStreamPosition( int samplePosition ) { if ( IsPC() ) { // not for PC Assert( 0 ); return 0; } if ( m_format != WAVE_FORMAT_XMA || !m_nHeaderSize ) { // not in the expected format or lacking the seek table return 0; } // Run through the seek table to find the block closest to the desired sample. // Each seek table entry is the index (counting from the beginning of the file) // of the first sample in the corresponding block, but there's no entry for the // first block (since the index would always be zero). int *pSeekTable = (int*)m_pHeader; int packet = 0; for ( int i = 0; i < m_nHeaderSize/(int)sizeof( int ); ++i ) { if ( samplePosition < pSeekTable[i] ) { packet = i; break; } } int streamPosition = ( packet == 0 ) ? 0 : ( packet - 1 ) * 2048; return streamPosition; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- int CAudioSourceStreamWave::StreamToSamplePosition( int streamPosition ) { if ( IsPC() ) { // not for PC Assert( 0 ); return 0; } if ( m_format != WAVE_FORMAT_XMA || !m_nHeaderSize ) { // not in the expected format or lacking the seek table return 0; } int packet = streamPosition/2048; if ( packet <= 0 ) { return 0; } if ( packet > m_nHeaderSize/(int)sizeof( int ) ) { return m_numDecodedSamples; } return ((int*)m_pHeader)[packet - 1]; } //----------------------------------------------------------------------------- // Purpose: Parse a stream wave file chunk // unlike the in-memory file, don't load the data, just get a reference to it. // Input : &walk - RIFF file //----------------------------------------------------------------------------- void CAudioSourceStreamWave::ParseChunk( IterateRIFF &walk, int chunkName ) { // NOTE: It would be nice to break out of parsing once we have the data start and // save seeking over the whole file. But to do so, the other needed chunks must occur // before the DATA chunk. But, that is not standard and breaks most other wav parsers. switch( chunkName ) { case WAVE_DATA: // data starts at chunk + 8 (chunk name, chunk size = 2*4=8 bytes) // don't load the data, just know where it is so each instance // can load it later m_dataStart = walk.ChunkFilePosition() + 8; m_dataSize = walk.ChunkSize(); m_sampleCount = m_dataSize / m_sampleSize; return; } CAudioSourceWave::ParseChunk( walk, chunkName ); } //----------------------------------------------------------------------------- // Purpose: This is not implemented here. This source has no data. It is the // WaveData's responsibility to load/serve the data //----------------------------------------------------------------------------- int CAudioSourceStreamWave::GetOutputData( void **pData, int samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) { return 0; } int CAudioSourceStreamWave::GetCacheStatus( void ) { if ( !m_dataSize || !m_dataStart ) { // didn't get precached properly return AUDIO_NOT_LOADED; } return AUDIO_IS_LOADED; } //----------------------------------------------------------------------------- // Purpose: Create a wave audio source (streaming or in memory) // Input : *pName - file name (NOTE: CAUDIOSOURCE KEEPS A POINTER TO pSfx) // streaming - if true, don't load, stream each instance // Output : CAudioSource * - a new source //----------------------------------------------------------------------------- CAudioSource *CreateWave( CSfxTable *pSfx, bool bStreaming ) { Assert( pSfx ); #if defined( _DEBUG ) // For some reason you can't usually do pSfx->getname() in the dev studio debugger, so for convenience we'll grab the name // here in debug builds at least... char const *pName = pSfx->getname(); NOTE_UNUSED( pName ); #endif CAudioSourceWave *pWave = NULL; if ( IsPC() || !IsX360() ) { // Caching should always work, so if we failed to cache, it's a problem reading the file data, etc. bool bIsMapSound = pSfx->IsPrecachedSound(); CAudioSourceCachedInfo *pInfo = audiosourcecache->GetInfo( CAudioSource::AUDIO_SOURCE_WAV, bIsMapSound, pSfx ); if ( pInfo && pInfo->Type() != CAudioSource::AUDIO_SOURCE_UNK ) { // create the source from this file if ( bStreaming ) { pWave = new CAudioSourceStreamWave( pSfx, pInfo ); } else { pWave = new CAudioSourceMemWave( pSfx, pInfo ); } } } else { // 360 does not use audio cache system // create the desired type if ( bStreaming ) { pWave = new CAudioSourceStreamWave( pSfx ); } else { pWave = new CAudioSourceMemWave( pSfx ); } } if ( pWave && !pWave->Format() ) { // lack of format indicates failure delete pWave; pWave = NULL; } return pWave; } //----------------------------------------------------------------------------- // Purpose: Wrapper for CreateWave() //----------------------------------------------------------------------------- CAudioSource *Audio_CreateStreamedWave( CSfxTable *pSfx ) { #if defined( MP3_SUPPORT ) if ( Audio_IsMP3( pSfx->GetFileName() ) ) { return Audio_CreateMemoryMP3(pSfx); // TOSUCK: Dont work with streamed mp3, idk why } #endif return CreateWave( pSfx, true ); } //----------------------------------------------------------------------------- // Purpose: Wrapper for CreateWave() //----------------------------------------------------------------------------- CAudioSource *Audio_CreateMemoryWave( CSfxTable *pSfx ) { #if defined( MP3_SUPPORT ) if ( Audio_IsMP3( pSfx->GetFileName() ) ) { return Audio_CreateMemoryMP3( pSfx ); } #endif return CreateWave( pSfx, false ); } float GetMP3Duration_Helper( char const *filename ); static float Audio_GetMP3Duration( char const *pName ) { // Deduce from file return GetMP3Duration_Helper( pName ); } void MaybeReportMissingWav( char const *wav ) { static CUtlSymbolTable wavErrors; CUtlSymbol sym; sym = wavErrors.Find( wav ); if ( UTL_INVAL_SYMBOL == sym ) { // See if file exists if ( g_pFullFileSystem->FileExists( wav ) ) { DevWarning( "Bad Audio file '%s'\n", wav ); } else { DevWarning( "Missing wav file '%s'\n", wav ); } wavErrors.AddString( wav ); } } static float Audio_GetWaveDuration( char const *pName ) { if ( IsX360() ) { // should have precached return 0; } char formatBuffer[1024]; WAVEFORMATEX *pfmt = (WAVEFORMATEX *)formatBuffer; InFileRIFF riff( pName, *g_pSndIO ); if ( riff.RIFFName() != RIFF_WAVE ) { MaybeReportMissingWav( pName ); return 0.0f; } // set up the iterator for the whole file (root RIFF is a chunk) IterateRIFF walk( riff, riff.RIFFSize() ); int format = 0; int formatSize = 0; int sampleCount = 0; // This chunk must be first as it contains the wave's format // break out when we've parsed it while ( walk.ChunkAvailable() && ( format == 0 || sampleCount == 0 ) ) { switch( walk.ChunkName() ) { case WAVE_FMT: if ( walk.ChunkSize() <= sizeof( formatBuffer ) ) { walk.ChunkRead( formatBuffer ); formatSize = walk.ChunkSize(); format = LittleWord( pfmt->wFormatTag ); } break; case WAVE_DATA: if ( format != 0 ) { int dataSize = walk.ChunkSize(); if ( format == WAVE_FORMAT_ADPCM ) { // Dummy size for now sampleCount = dataSize; } else { sampleCount = dataSize / ( LittleWord( pfmt->wBitsPerSample ) >> 3 ); } } break; default: ChunkError( walk.ChunkName() ); break; } walk.ChunkNext(); } // Not really a WAVE file or no format chunk, bail if ( !format || !sampleCount ) return 0.0f; float sampleRate = LittleDWord( pfmt->nSamplesPerSec ); if ( format == WAVE_FORMAT_ADPCM ) { // Determine actual duration sampleCount = ADPCMSampleCount( (ADPCMWAVEFORMAT *)formatBuffer, sampleCount ); } return (float)sampleCount / sampleRate; } //----------------------------------------------------------------------------- // Purpose: Fast method for determining duration of .wav/.mp3, exposed to server as well // Input : *pName - // Output : float //----------------------------------------------------------------------------- float AudioSource_GetSoundDuration( char const *pName ) { #if defined( MP3_SUPPORT ) if ( Audio_IsMP3( pName ) ) { return Audio_GetMP3Duration( pName ); } #endif CSfxTable *pSound = S_PrecacheSound( pName ); if ( pSound ) { return AudioSource_GetSoundDuration( pSound ); } return Audio_GetWaveDuration( pName ); } float AudioSource_GetSoundDuration( CSfxTable *pSfx ) { if ( pSfx && pSfx->pSource ) { return (float)pSfx->pSource->SampleCount() / (float)pSfx->pSource->SampleRate(); } return 0; } CAudioSourceCachedInfo::CAudioSourceCachedInfo() : infolong( 0 ), flagsbyte( 0 ), m_dataStart( 0 ), m_dataSize( 0 ), m_loopStart( 0 ), m_sampleCount( 0 ), m_usCachedDataSize( 0 ), m_pCachedData( 0 ), m_usHeaderSize( 0 ), m_pHeader( 0 ), m_pSentence( 0 ) { } CAudioSourceCachedInfo& CAudioSourceCachedInfo::operator =( const CAudioSourceCachedInfo& src ) { if ( this == &src ) return *this; infolong = src.infolong; flagsbyte = src.flagsbyte; SetDataStart( src.DataStart() ); SetDataSize( src.DataSize() ); SetLoopStart( src.LoopStart() ); SetSampleCount( src.SampleCount() ); CSentence *scopy = NULL; if ( src.Sentence() ) { scopy = new CSentence(); *scopy = *src.Sentence(); } SetSentence( scopy ); byte *data = NULL; Assert( src.CachedDataSize() == 0 || src.CachedData() ); m_usCachedDataSize = 0; if ( src.CachedData() && src.CachedDataSize() > 0 ) { SetCachedDataSize( src.CachedDataSize() ); data = new byte[ src.CachedDataSize() ]; Assert( data ); Q_memcpy( data, src.CachedData(), src.CachedDataSize() ); } SetCachedData( data ); data = NULL; Assert( src.HeaderSize() == 0 || src.HeaderData() ); m_usHeaderSize = 0; if ( src.HeaderData() && src.HeaderSize() > 0 ) { SetHeaderSize( src.HeaderSize() ); data = new byte[ src.HeaderSize() ]; Assert( data ); Q_memcpy( data, src.HeaderData(), src.HeaderSize() ); } SetHeaderData( data ); return *this; } CAudioSourceCachedInfo::CAudioSourceCachedInfo( const CAudioSourceCachedInfo& src ) { if ( this == &src ) { Assert( 0 ); return; } infolong = src.infolong; flagsbyte = src.flagsbyte; SetDataStart( src.DataStart() ); SetDataSize( src.DataSize() ); SetLoopStart( src.LoopStart() ); SetSampleCount( src.SampleCount() ); CSentence *scopy = NULL; if ( src.Sentence() ) { scopy = new CSentence(); *scopy = *src.Sentence(); } SetSentence( scopy ); byte *data = NULL; Assert( src.CachedDataSize() == 0 || src.CachedData() ); m_usCachedDataSize = 0; if ( src.CachedData() && src.CachedDataSize() > 0 ) { SetCachedDataSize( src.CachedDataSize() ); data = new byte[ src.CachedDataSize() ]; Assert( data ); Q_memcpy( data, src.CachedData(), src.CachedDataSize() ); } SetCachedData( data ); data = NULL; Assert( src.HeaderSize() == 0 || src.HeaderData() ); m_usHeaderSize = 0; if ( src.HeaderData() && src.HeaderSize() > 0 ) { SetHeaderSize( src.HeaderSize() ); data = new byte[ src.HeaderSize() ]; Assert( data ); Q_memcpy( data, src.HeaderData(), src.HeaderSize() ); } SetHeaderData( data ); } CAudioSourceCachedInfo::~CAudioSourceCachedInfo() { Clear(); } void CAudioSourceCachedInfo::Clear() { infolong = 0; flagsbyte = 0; m_dataStart = 0; m_dataSize = 0; m_loopStart = 0; m_sampleCount = 0; delete m_pSentence; m_pSentence = NULL; delete[] m_pCachedData; m_pCachedData = NULL; m_usCachedDataSize = 0; delete[] m_pHeader; m_pHeader = NULL; m_usHeaderSize = 0; } void CAudioSourceCachedInfo::RemoveData() { delete[] m_pCachedData; m_pCachedData = NULL; m_usCachedDataSize = 0; flags.m_bCachedData = false; } void CAudioSourceCachedInfo::Save( CUtlBuffer& buf ) { buf.PutInt( infolong ); buf.PutChar( flagsbyte ); buf.PutInt( m_dataStart ); buf.PutInt( m_dataSize ); buf.PutInt( m_loopStart ); buf.PutInt( m_sampleCount ); if ( flags.m_bSentence ) { m_pSentence->CacheSaveToBuffer( buf, CACHED_SENTENCE_VERSION ); } Assert( m_usCachedDataSize < 65535 ); if ( flags.m_bCachedData && m_pCachedData ) { buf.PutInt( m_usCachedDataSize ); buf.Put( m_pCachedData, m_usCachedDataSize ); } Assert( m_usHeaderSize <= 32767 ); if ( flags.m_bHeader ) { buf.PutShort( m_usHeaderSize ); buf.Put( m_pHeader, m_usHeaderSize ); } } void CAudioSourceCachedInfo::Restore( CUtlBuffer& buf ) { // Wipe any old data!!! Clear(); infolong = buf.GetInt(); flagsbyte = buf.GetChar(); m_dataStart = buf.GetInt(); m_dataSize = buf.GetInt(); m_loopStart = buf.GetInt(); m_sampleCount = buf.GetInt(); if ( flags.m_bSentence ) { m_pSentence = new CSentence(); Assert( m_pSentence ); m_pSentence->CacheRestoreFromBuffer( buf ); } if ( flags.m_bCachedData ) { m_usCachedDataSize = buf.GetInt(); Assert( m_usCachedDataSize > 0 && m_usCachedDataSize < 65535 ); if ( m_usCachedDataSize > 0 ) { byte *data = new byte[ m_usCachedDataSize ]; buf.Get( data, m_usCachedDataSize ); SetCachedData( data ); } } if ( flags.m_bHeader ) { m_usHeaderSize = buf.GetShort(); Assert( m_usHeaderSize > 0 && m_usHeaderSize <= 32767 ); if ( m_usHeaderSize > 0 ) { byte *data = new byte[ m_usHeaderSize ]; buf.Get( data, m_usHeaderSize ); SetHeaderData( data ); } } } int CAudioSourceCachedInfo::s_CurrentType = CAudioSource::AUDIO_SOURCE_MAXTYPE; CSfxTable *CAudioSourceCachedInfo::s_pSfx = NULL; bool CAudioSourceCachedInfo::s_bIsPrecacheSound = false; void CAudioSourceCachedInfo::Rebuild( char const *filename ) { // Wipe any old data Clear(); Assert( s_pSfx ); Assert( s_CurrentType != CAudioSource::AUDIO_SOURCE_MAXTYPE ); #if 0 // Never cachify something which is not in the client precache list if ( s_bIsPrecacheSound != s_pSfx->IsPrecachedSound() ) { Msg( "Logic bug, precaching entry for '%s' which is not in precache list\n", filename ); } #endif SetType( s_CurrentType ); CAudioSource *as = NULL; // Note though these instantiate a specific AudioSource subclass, it doesn't matter, we just need one for .wav and one for .mp3 switch ( s_CurrentType ) { default: case CAudioSource::AUDIO_SOURCE_VOICE: break; case CAudioSource::AUDIO_SOURCE_WAV: as = new CAudioSourceMemWave( s_pSfx ); break; case CAudioSource::AUDIO_SOURCE_MP3: #if defined( MP3_SUPPORT ) as = new CAudioSourceMP3Cache( s_pSfx ); #endif break; } if ( as ) { as->GetCacheData( this ); delete as; } } // Versions // 3: The before time // 4: Changed MP3 caching to ensure we store proper sample rate, removed hack to not cache vo/ // 5: Fixed bug that could result in incorrect mp3 datasizes in the sound cache #define AUDIOSOURCE_CACHE_VERSION 5 class CAudioSourceCache : public IAudioSourceCache { public: struct SearchPathCache : CUtlCachedFileData< CAudioSourceCachedInfo > { SearchPathCache( const char *pszRepositoryFilename, const char *pszSearchPath, UtlCachedFileDataType_t eOutOfDateMethod ) : CUtlCachedFileData( pszRepositoryFilename, AUDIOSOURCE_CACHE_VERSION, AsyncLookaheadMetaChecksum, eOutOfDateMethod ) { V_strcpy_safe( m_szSearchPath, pszSearchPath ); // Delete any existing cache if it's out of date IsUpToDate(); // Load up existing cache file Init(); } char m_szSearchPath[ MAX_PATH ]; virtual ~SearchPathCache() { Shutdown(); } }; CAudioSourceCache() { m_nServerCount = -1; m_bSndCacheDebug = false; } bool Init( unsigned int memSize ); void Shutdown(); void CheckSaveDirtyCaches(); void CheckCacheBuild(); void BuildCache( char const *pszSearchPath ); static unsigned int AsyncLookaheadMetaChecksum( void ); void LevelInit( char const *mapname ); void LevelShutdown(); virtual CAudioSourceCachedInfo *GetInfo( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ); virtual void RebuildCacheEntry( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ); virtual void ForceRecheckDiskInfo(); private: SearchPathCache *LookUpCacheEntry( const char *szCleanedFilename, int audiosourcetype, bool soundisprecached, CSfxTable *sfx ); SearchPathCache *FindCacheForSearchPath( const char *pszSearchPath ); SearchPathCache *CreateCacheForSearchPath( const char *pszSearchPath ); static void GetSoundFilename( char *szResult, int nResultSize, const char *pszInputFilename ); void RemoveCache( char const *cachename ); // List of all loaded caches CUtlVector m_vecCaches; int m_nServerCount; bool m_bSndCacheDebug; }; static CAudioSourceCache g_ASCache; IAudioSourceCache *audiosourcecache = &g_ASCache; unsigned int CAudioSourceCachedInfoHandle_t::s_nCurrentFlushCount = 1; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAudioSourceCachedInfoHandle_t::InvalidateCache() { ++s_nCurrentFlushCount; } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CAudioSourceCache::Init( unsigned int memSize ) { #if defined( _DEBUG ) Msg( "CAudioSourceCache: Init\n" ); #endif m_bSndCacheDebug = CommandLine()->FindParm( "-sndcachedebug" ) ? true : false; if ( !wavedatacache->Init( memSize ) ) { Error( "Unable to init wavedatacache system\n" ); return false; } if ( IsX360() ) { // 360 doesn't use audio source caches return true; } // Gather up list of search paths CUtlVector< CUtlString > vecSearchPaths; GetSearchPath( vecSearchPaths, "game" ); // Create corresponding caches FOR_EACH_VEC( vecSearchPaths, idxSearchPath ) { // Standardize the name char szSearchPath[ MAX_PATH ]; V_strcpy_safe( szSearchPath, vecSearchPaths[idxSearchPath] ); V_FixSlashes( szSearchPath ); V_AppendSlash( szSearchPath, sizeof(szSearchPath ) ); // See if we already have a cache for this search path. bool bFound = false; FOR_EACH_VEC( m_vecCaches, idxCache ) { if ( V_stricmp( szSearchPath, m_vecCaches[idxCache]->m_szSearchPath ) == 0 ) { Assert( V_strcmp( szSearchPath, m_vecCaches[idxCache]->m_szSearchPath ) == 0 ); // case *should* match exactly bFound = true; break; } } if ( bFound ) continue; // Add a ceche SearchPathCache *pCache = CreateCacheForSearchPath( szSearchPath ); m_vecCaches.AddToTail( pCache ); } return true; } CAudioSourceCache::SearchPathCache *CAudioSourceCache::FindCacheForSearchPath( const char *pszSearchPath ) { FOR_EACH_VEC( m_vecCaches, idx ) { SearchPathCache *pCache = m_vecCaches[idx]; if ( V_stricmp( pCache->m_szSearchPath, pszSearchPath ) == 0 ) { return pCache; } } return NULL; } CAudioSourceCache::SearchPathCache *CAudioSourceCache::CreateCacheForSearchPath( const char *pszSearchPath ) { // Make sure search path ends in a slash char szSearchPath[ MAX_PATH ]; V_strcpy_safe( szSearchPath, pszSearchPath ); V_AppendSlash( szSearchPath, sizeof(szSearchPath) ); // Set the filename for the cache. UtlCachedFileDataType_t eOutOfDateMethod = UTL_CACHED_FILE_USE_FILESIZE; char szCacheName[ MAX_PATH + 32 ]; V_strcpy_safe( szCacheName, szSearchPath ); char *dotVpkSlash = V_stristr( szCacheName, ".vpk" CORRECT_PATH_SEPARATOR_S ); if ( dotVpkSlash ) { Assert( dotVpkSlash[5] == '\0' ); char *d = dotVpkSlash+4; // backup to where the slash is Assert( *d == CORRECT_PATH_SEPARATOR ); V_strcpy( d, ".sound.cache" ); } else { V_strcat_safe( szCacheName, "sound" CORRECT_PATH_SEPARATOR_S "sound.cache" ); eOutOfDateMethod = UTL_CACHED_FILE_USE_TIMESTAMP; } return new SearchPathCache( szCacheName, szSearchPath, eOutOfDateMethod ); } //----------------------------------------------------------------------------- void CAudioSourceCache::Shutdown() { #if defined( _DEBUG ) Msg( "CAudioSourceCache: Shutdown\n" ); #endif CheckSaveDirtyCaches(); m_vecCaches.PurgeAndDeleteElements(); wavedatacache->Shutdown(); } //----------------------------------------------------------------------------- // Purpose: Called by Host_Init on engine startup to rebuild everything if needed //----------------------------------------------------------------------------- void CAudioSourceCache::CheckCacheBuild() { if ( IsX360() ) { return; } // !FIXME! We'll just do everything lazily for now! FOR_EACH_VEC( m_vecCaches, idx ) { } } //----------------------------------------------------------------------------- void CAudioSourceCache::CheckSaveDirtyCaches() { FOR_EACH_VEC( m_vecCaches, idx ) { SearchPathCache *pCache = m_vecCaches[idx]; if ( pCache->IsDirty() && pCache->GetNumElements() > 0 ) { Msg( "Saving %s\n", pCache->GetRepositoryFileName() ); pCache->Save(); } } } //----------------------------------------------------------------------------- // Purpose: Static method // Output : unsigned int //----------------------------------------------------------------------------- unsigned int CAudioSourceCache::AsyncLookaheadMetaChecksum( void ) { if ( IsX360() ) { return 0; } CRC32_t crc; CRC32_Init( &crc ); float f = SND_ASYNC_LOOKAHEAD_SECONDS; CRC32_ProcessBuffer( &crc, &f, sizeof( f ) ); // Finish CRC32_Final( &crc ); return (unsigned int)crc; } //----------------------------------------------------------------------------- // Purpose: // Input : *mapname - //----------------------------------------------------------------------------- void CAudioSourceCache::LevelInit( char const *mapname ) { CheckSaveDirtyCaches(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAudioSourceCache::LevelShutdown() { CheckSaveDirtyCaches(); } //----------------------------------------------------------------------------- void CAudioSourceCache::GetSoundFilename( char *szResult, int nResultSize, const char *pszInputFilename ) { V_snprintf( szResult, nResultSize, "sound/%s", pszInputFilename ); V_FixSlashes( szResult ); V_RemoveDotSlashes( szResult ); V_strlower( szResult ); } //----------------------------------------------------------------------------- CAudioSourceCache::SearchPathCache *CAudioSourceCache::LookUpCacheEntry( const char *fn, int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) { if ( IsX360() ) { return NULL; } // Hack to remember the type of audiosource to create if we need to recreate it CAudioSourceCachedInfo::s_CurrentType = audiosourcetype; CAudioSourceCachedInfo::s_pSfx = sfx; CAudioSourceCachedInfo::s_bIsPrecacheSound = soundisprecached; // Get cleaned up filename char szRelFilename[ 256 ]; GetSoundFilename( szRelFilename, sizeof( szRelFilename ), sfx->GetFileName() ); // Get absolute filename. This thing had better exist in the filesystem somewhere char szAbsFilename[ 1024 ]; if ( !g_pFullFileSystem->RelativePathToFullPath( szRelFilename, "game", szAbsFilename, sizeof(szAbsFilename) ) ) { return NULL; } // now try to figure out which search path this corresponds to FOR_EACH_VEC( m_vecCaches, idx ) { SearchPathCache *pCache = m_vecCaches[idx]; if ( V_strncmp( pCache->m_szSearchPath, szAbsFilename, V_strlen( pCache->m_szSearchPath ) ) == 0 ) { return pCache; } } Warning( "Cannot figure out which search path %s came from. Absolute path is %s\n", szRelFilename, szAbsFilename ); SearchPathCache *pCache = NULL; return pCache; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CAudioSourceCachedInfo *CAudioSourceCache::GetInfo( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) { VPROF("CAudioSourceCache::GetInfo"); if ( IsX360() ) { // 360 not using return NULL; } Assert( sfx ); char fn[ 512 ]; GetSoundFilename( fn, sizeof( fn ), sfx->GetFileName() ); CAudioSourceCachedInfo *info = NULL; SearchPathCache *pCache = LookUpCacheEntry( fn, audiosourcetype, soundisprecached, sfx ); if ( !pCache ) return NULL; info = pCache->Get( fn ); // Is this applicable anymore now that we have a cache per search path? // if ( info && info->Format() == 0 ) // { // if ( g_pFullFileSystem->FileExists( fn, "BSP" ) ) // { // DevMsg( 1, "Forced rebuild of bsp cache sound '%s'\n", fn ); // info = pCache->RebuildItem( fn ); // Assert( info->Format() != 0 ); // } // } return info; } void CAudioSourceCache::RebuildCacheEntry( int audiosourcetype, bool soundisprecached, CSfxTable *sfx ) { VPROF("CAudioSourceCache::RebuildCacheEntry"); if ( IsX360() ) { // 360 not using return; } Assert( sfx ); char fn[ 512 ]; GetSoundFilename( fn, sizeof( fn ), sfx->GetFileName() ); SearchPathCache *pCache = LookUpCacheEntry( fn, audiosourcetype, soundisprecached, sfx ); if ( !pCache ) return; pCache->RebuildItem( fn ); } //----------------------------------------------------------------------------- void CAudioSourceCache::ForceRecheckDiskInfo() { FOR_EACH_VEC( m_vecCaches, idx ) { m_vecCaches[ idx ]->ForceRecheckDiskInfo(); } } //----------------------------------------------------------------------------- void CAudioSourceCache::RemoveCache( char const *cachename ) { if ( IsX360() ) { return; } if ( g_pFullFileSystem->FileExists( cachename, "MOD" ) ) { if ( !g_pFullFileSystem->IsFileWritable( cachename, "MOD" ) ) { g_pFullFileSystem->SetFileWritable( cachename, true, "MOD" ); } g_pFullFileSystem->RemoveFile( cachename, "MOD" ); } } //----------------------------------------------------------------------------- void CAudioSourceCache::BuildCache( char const *pszSearchPath ) { // Get absolute path char szAbsPath[ MAX_PATH ]; V_MakeAbsolutePath( szAbsPath, sizeof(szAbsPath), pszSearchPath ); V_FixSlashes( szAbsPath ); // Add a search path to the filesystem. We'll add one search path as a kludge so we // can use the existing file finder system easily g_pFullFileSystem->AddSearchPath( szAbsPath, "soundcache_kludge", PATH_ADD_TO_HEAD ); Msg( "Finding .wav files...\n"); CUtlVector< CUtlString > vecFilenames; AddFilesToList( vecFilenames, "sound", "soundcache_kludge", "wav" ); Msg( "Finding .mp3 files...\n"); AddFilesToList( vecFilenames, "sound", "soundcache_kludge", "mp3" ); Msg( "Found %d audio files.\n", vecFilenames.Count() ); g_pFullFileSystem->RemoveSearchPaths( "soundcache_kludge" ); if ( vecFilenames.Count() < 1 ) { Warning(" No audio files found. Not building cache\n" ); return; } // FindCacheForSearchPath expects an absolute search path, but if we're working with a VPK we'll have the path to // the file, wherein the proper path to the file is /foo/bar.vpk, but the *search path* should be /foo/bar.vpk/ char szAsSearchPath[MAX_PATH] = { 0 }; V_strncpy( szAsSearchPath, szAbsPath, sizeof( szAsSearchPath ) ); V_AppendSlash( szAsSearchPath, sizeof( szAsSearchPath ) ); SearchPathCache *pCache = FindCacheForSearchPath( szAsSearchPath ); if ( !pCache ) { // This cache might not have existed on startup pCache = CreateCacheForSearchPath( szAbsPath ); m_vecCaches.AddToTail( pCache ); } g_pFullFileSystem->AddSearchPath( szAbsPath, "game", PATH_ADD_TO_HEAD ); int nLenAbsPath = V_strlen( szAbsPath ); int iLastShownPct = -1; FOR_EACH_VEC( vecFilenames, idxFilename ) { const char *pszFilename = vecFilenames[ idxFilename ]; if ( V_strnicmp( pszFilename, szAbsPath, nLenAbsPath ) != 0 ) { Warning( "Sound %s doesn't begin with search path %s\n", pszFilename, szAbsPath ); Assert( false ); continue; } const char *pszRelName = pszFilename + nLenAbsPath; if ( *pszRelName == '/' || *pszRelName == '\\' ) ++pszRelName; if ( V_strnicmp( pszRelName, "sound" CORRECT_PATH_SEPARATOR_S, 6 ) != 0 ) { Warning( "Relative name %s doesn't begin with leading 'sound' directory?\n", pszRelName ); Assert( false ); continue; } const char *pszName = pszRelName + 6; // Show progress int iPct = idxFilename * 100 / vecFilenames.Count(); if ( iPct != iLastShownPct ) { Msg( " %3d%% %s\n", iPct, pszName ); iLastShownPct = iPct; } CAudioSourceCachedInfo::s_bIsPrecacheSound = true; CAudioSourceCachedInfo::s_CurrentType = CAudioSource::AUDIO_SOURCE_WAV; char szExt[ 10 ] = { 0 }; V_ExtractFileExtension( pszFilename, szExt, sizeof( szExt ) ); if ( V_stricmp( szExt, "mp3" ) == 0 ) { CAudioSourceCachedInfo::s_CurrentType = CAudioSource::AUDIO_SOURCE_MP3; } CAudioSourceCachedInfo::s_pSfx = S_DummySfx( pszName ); const CAudioSourceCachedInfo *pInfo = pCache->Get( pszRelName ); if ( !pInfo ) { Warning( "Failed to cache info for %s\n", pszFilename ); } } g_pFullFileSystem->RemoveSearchPath( szAbsPath, "game" ); if ( pCache->IsDirty() ) { Msg( "Saving %s\n", pCache->GetRepositoryFileName() ); pCache->Save(); } else { Msg( "No changes detected; not saving %s\n", pCache->GetRepositoryFileName() ); } } void CheckCacheBuild() { g_ASCache.CheckCacheBuild(); } CON_COMMAND( snd_buildcache, " Rebulds sound cache for a given search path.\n" ) { if ( args.ArgC() < 2 ) { ConMsg( "Usage: snd_buildcache \n" ); return; } // Allow them to eitehr specify multiple args, or comma-seperated list. // You cannot easily pas multiple args on the (OS) command line. for ( int idxArg = 1 ; idxArg < args.ArgC() ; ++idxArg ) { CUtlStringList vecPaths; V_SplitString( args[idxArg], ",", vecPaths ); FOR_EACH_VEC( vecPaths, idxPath ) { g_ASCache.BuildCache( vecPaths[idxPath] ); } } // And now quit the game, because we mucked with search paths and the game is almost certainly not // going to work anymore Msg( "Quitting the game because we probably screwed up the search paths...\n" ); extern void HostState_Shutdown(); HostState_Shutdown(); }