#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'hammer_launcher' def options(opt): # stub return def configure(conf): return def build(bld): if bld.env.DEST_OS == 'android': return source = ['main.cpp'] includes = [ '../public', '../public/tier0', '../public/tier1', ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0', 'appframework', 'tier1', 'vstdlib', 'SDL2'] if bld.env.DEST_OS != 'win32': libs += [ 'DL', 'LOG' ] else: libs += ['USER32', 'SHELL32'] source += ['hammer_launcher.rc'] install_path = bld.env.BINDIR bld( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx cxxprogram', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )