#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'sourcevr' def options(opt): # stub return def configure(conf): conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead', '_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL']) conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs']) conf.check(lib='GL', uselib_store='GL') def build(bld): source = [ "sourcevirtualreality.cpp" ] includes = [ '.', '../public', '../public/tier0', '../public/tier1' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR', 'GL'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )