#! /usr/bin/env python # encoding: utf-8 from waflib import Utils, Configure import os top = '.' PROJECT_NAME = 'vguimatsurface' def options(opt): # stub return def configure(conf): conf.define('VGUIMATSURFACE_DLL_EXPORT',1) conf.define('GAMEUI_EXPORTS',1) conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1) #conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport def build(bld): source = [ 'Clip2D.cpp', 'Cursor.cpp', '../public/filesystem_helpers.cpp', 'FontTextureCache.cpp', 'Input.cpp', 'MatSystemSurface.cpp', 'asanstubs.cpp', 'TextureDictionary.cpp', '../vgui2/src/vgui_key_translation.cpp', '../public/vgui_controls/vgui_controls.cpp' ] if bld.env.DEST_OS == 'win32': source += [ '../public/tier0/memoverride.cpp', 'memorybitmap.cpp' ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../common', ] defines = [] libs = ['bitmap','mathlib','tier0','vgui_controls','tier1','vstdlib','tier2','tier3','vgui_surfacelib','FT2','FC','SDL2'] if bld.env.DEST_OS == 'android': libs += ['EXPAT'] elif bld.env.DEST_OS == 'win32': libs += ['USER32', 'GDI32'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )