#include "shaderlib/cshader.h" class flesh_interior_blended_pass_ps20_Static_Index { public: flesh_interior_blended_pass_ps20_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_flesh_interior_blended_pass_ps20 0 class flesh_interior_blended_pass_ps20_Dynamic_Index { public: flesh_interior_blended_pass_ps20_Dynamic_Index() { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_flesh_interior_blended_pass_ps20 0