//========= Copyright Valve Corporation, All rights reserved. ============// // // // //============================================================================= #ifndef ZOMBIE_SPAWN_H #define ZOMBIE_SPAWN_H //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- class CZombieSpawn : public Action< CZombie > { public: virtual ActionResult< CZombie > OnStart( CZombie *me, Action< CZombie > *priorAction ); virtual ActionResult< CZombie > Update( CZombie *me, float interval ); virtual const char *GetName( void ) const { return "Spawn"; } // return name of this action private: }; #endif // ZOMBIE_SPAWN_H