//========= Copyright Valve Corporation, All rights reserved. ============// // headless_hatman_dying.h // The HHH in the process of dying // Michael Booth, October 2010 #ifndef HEADLESS_HATMAN_DYING_H #define HEADLESS_HATMAN_DYING_H //--------------------------------------------------------------------------------------------- class CHeadlessHatmanDying : public Action< CHeadlessHatman > { public: virtual ActionResult< CHeadlessHatman > OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction ); virtual ActionResult< CHeadlessHatman > Update( CHeadlessHatman *me, float interval ); virtual const char *GetName( void ) const { return "Dying"; } // return name of this action }; #endif // HEADLESS_HATMAN_DYING_H