//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "func_passtime_goalie_zone.h" #include "tf_player.h" #include "passtime_convars.h" //----------------------------------------------------------------------------- BEGIN_DATADESC( CFuncPasstimeGoalieZone ) END_DATADESC() //----------------------------------------------------------------------------- LINK_ENTITY_TO_CLASS( func_passtime_goalie_zone, CFuncPasstimeGoalieZone ) IMPLEMENT_AUTO_LIST( IFuncPasstimeGoalieZoneAutoList ); //----------------------------------------------------------------------------- void CFuncPasstimeGoalieZone::Spawn() { AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS ); BaseClass::Spawn(); InitTrigger(); } //----------------------------------------------------------------------------- bool CFuncPasstimeGoalieZone::BPlayerInAny( CTFPlayer *pPlayer ) { auto &all = AutoList(); for ( int i = 0; i < all.Count(); ++i ) { auto *pZone = (CFuncPasstimeGoalieZone *)all[i]; if ( pZone->IsTouching( pPlayer ) ) return true; } return false; } //----------------------------------------------------------------------------- bool CFuncPasstimeGoalieZone::BPlayerInFriendly( CTFPlayer *pPlayer ) { auto &all = AutoList(); int iPlayerTeam = pPlayer->GetTeamNumber(); for ( int i = 0; i < all.Count(); ++i ) { auto *pZone = (CFuncPasstimeGoalieZone *)all[i]; if ( (pZone->GetTeamNumber() == iPlayerTeam) && pZone->IsTouching( pPlayer ) ) return true; } return false; } //----------------------------------------------------------------------------- bool CFuncPasstimeGoalieZone::BPlayerInEnemy( CTFPlayer *pPlayer ) { auto &all = AutoList(); int iPlayerTeam = pPlayer->GetTeamNumber(); for ( int i = 0; i < all.Count(); ++i ) { auto *pZone = (CFuncPasstimeGoalieZone *)all[i]; if ( (pZone->GetTeamNumber() != iPlayerTeam) && pZone->IsTouching( pPlayer ) ) return true; } return false; }