//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "entity_passtime_ball_spawn.h" #include "tf_passtime_ball.h" #include "tf_passtime_logic.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- BEGIN_DATADESC( CPasstimeBallSpawn ) DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_OUTPUT( m_onSpawnBall, "OnSpawnBall" ), END_DATADESC() //----------------------------------------------------------------------------- LINK_ENTITY_TO_CLASS( info_passtime_ball_spawn, CPasstimeBallSpawn ); //----------------------------------------------------------------------------- IMPLEMENT_AUTO_LIST( IPasstimeBallSpawnAutoList ); //----------------------------------------------------------------------------- CPasstimeBallSpawn::CPasstimeBallSpawn() : m_bDisabled( false ) {} bool CPasstimeBallSpawn::IsEnabled() const { return !m_bDisabled; } void CPasstimeBallSpawn::InputEnable( inputdata_t& input ) { m_bDisabled = false; } void CPasstimeBallSpawn::InputDisable( inputdata_t& input ) { m_bDisabled = true; }