//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_get_health.h // Pick up any nearby health kit // Michael Booth, May 2009 #ifndef TF_BOT_GET_HEALTH_H #define TF_BOT_GET_HEALTH_H #include "tf_powerup.h" class CTFBotGetHealth : public Action< CTFBot > { public: static bool IsPossible( CTFBot *me ); // Return true if this Action has what it needs to perform right now virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? virtual const char *GetName( void ) const { return "GetHealth"; }; private: PathFollower m_path; CHandle< CTFPowerup > m_healthKit; bool m_isGoalDispenser; }; #endif // TF_BOT_GET_HEALTH_H