//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_escort.cpp // Move near an entity and protect it // Michael Booth, April 2011 #ifndef TF_BOT_ESCORT_H #define TF_BOT_ESCORT_H #include "Path/NextBotChasePath.h" class CTFBotEscort : public Action< CTFBot > { public: CTFBotEscort( CBaseEntity *who ); virtual ~CTFBotEscort() { } void SetWho( CBaseEntity *who ); CBaseEntity *GetWho( void ) const; virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? virtual EventDesiredResult< CTFBot > OnCommandApproach( CTFBot *me, const Vector &pos, float range ); virtual const char *GetName( void ) const { return "Escort"; } private: CHandle< CBaseEntity > m_who; PathFollower m_pathToWho; CountdownTimer m_vocalizeTimer; CountdownTimer m_repathTimer; }; #endif // TF_BOT_ESCORT_H