//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_dead.cpp // Push up daisies // Michael Booth, May 2009 #include "cbase.h" #include "tf_player.h" #include "tf_gamerules.h" #include "bot/tf_bot.h" #include "bot/behavior/tf_bot_dead.h" #include "bot/behavior/tf_bot_behavior.h" #include "nav_mesh.h" //--------------------------------------------------------------------------------------------- ActionResult< CTFBot > CTFBotDead::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) { m_deadTimer.Start(); return Continue(); } //--------------------------------------------------------------------------------------------- ActionResult< CTFBot > CTFBotDead::Update( CTFBot *me, float interval ) { if ( me->IsAlive() ) { // how did this happen? return ChangeTo( new CTFBotMainAction, "This should not happen!" ); } if ( m_deadTimer.IsGreaterThen( 5.0f ) ) { if ( me->HasAttribute( CTFBot::REMOVE_ON_DEATH ) ) { // remove dead bots engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", me->GetUserID() ) ); } else if ( me->HasAttribute( CTFBot::BECOME_SPECTATOR_ON_DEATH ) ) { me->ChangeTeam( TEAM_SPECTATOR, false, true ); return Done(); } } #ifdef TF_RAID_MODE if ( TFGameRules()->IsRaidMode() && me->GetTeamNumber() == TF_TEAM_RED ) { // dead defenders go to spectator for recycling me->ChangeTeam( TEAM_SPECTATOR, false, true ); } #endif // TF_RAID_MODE return Continue(); }