//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "clienteffectprecachesystem.h" #include "c_te_effect_dispatch.h" #include "hud.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void BloodSplatCallback( const CEffectData & data ) { /* Msg("SPLAT!\n"); int x,y; // Find our screen position to start from x = XRES(320); y = YRES(240); // Draw the ammo label CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" ); // FIXME: This can only occur during vgui::Paint() stuff pSplat->DrawSelf( x, y, gHUD.m_clrNormal); */ } DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );