//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hudelement.h" #include #include #include "clientmode_csnormal.h" #include "c_cs_player.h" #include "materialsystem/imaterialsystemhardwareconfig.h" class CHudFlashbang : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudFlashbang, vgui::Panel ); virtual bool ShouldDraw(); virtual void Paint(); CHudFlashbang( const char *name ); private: int m_iAdditiveWhiteID; }; DECLARE_HUDELEMENT( CHudFlashbang ); CHudFlashbang::CHudFlashbang( const char *pName ) : vgui::Panel( NULL, "HudFlashbang" ), CHudElement( pName ) { SetParent( g_pClientMode->GetViewport() ); m_iAdditiveWhiteID = 0; SetHiddenBits( HIDEHUD_PLAYERDEAD ); } // the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect // by hitting Escape, or by setting "cl_drawhud 0". bool CHudFlashbang::ShouldDraw() { return true; } // the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect // by hitting Escape, or by setting "cl_drawhud 0". void CHudFlashbang::Paint() { return; }