//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_spy_backstab.h // Chase behind a victim and backstab them // Michael Booth, June 2010 #ifndef TF_BOT_SPY_BACKSTAB_H #define TF_BOT_SPY_BACKSTAB_H #include "Path/NextBotPathFollow.h" class CTFBotSpyBackstab : public Action< CTFBot > { public: virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? virtual const char *GetName( void ) const { return "SpyBackstab"; }; private: }; #endif // TF_BOT_SPY_BACKSTAB_H