//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WEAPON_TFC_SUPER_SHOTGUN_H #define WEAPON_TFC_SUPER_SHOTGUN_H #ifdef _WIN32 #pragma once #endif #include "weapon_tfc_shotgun.h" #if defined( CLIENT_DLL ) #define CTFCSuperShotgun C_TFCSuperShotgun #endif // ----------------------------------------------------------------------------- // // CTFCSuperShotgun class definition. // ----------------------------------------------------------------------------- // class CTFCSuperShotgun : public CTFCShotgun { public: DECLARE_CLASS( CTFCSuperShotgun, CTFCShotgun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); #ifndef CLIENT_DLL DECLARE_DATADESC(); #endif CTFCSuperShotgun(); virtual TFCWeaponID GetWeaponID( void ) const; virtual void PrimaryAttack(); // Overrideables. public: private: CTFCSuperShotgun( const CTFCSuperShotgun & ) {} }; #endif // WEAPON_TFC_SUPER_SHOTGUN_H