//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CTF Intermission. // //=============================================================================// #include "cbase.h" #include "tf_gamerules.h" #include "entity_intermission.h" LINK_ENTITY_TO_CLASS( point_intermission, CTFIntermission ); BEGIN_DATADESC(CTFIntermission) // Keys // Inputs DEFINE_INPUTFUNC(FIELD_VOID, "Activate", InputActivate ), // Outputs END_DATADESC() //============================================================================= // // CTF Intermission functions. // //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CTFIntermission::InputActivate( inputdata_t &inputdata ) { CTFGameRules *pCTFGameRules = TFGameRules(); if ( pCTFGameRules ) { pCTFGameRules->GoToIntermission(); } }