//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CTF HealthKit. // //=============================================================================// #include "cbase.h" #include "items.h" #include "tf_gamerules.h" #include "tf_shareddefs.h" #include "tf_player.h" #include "tf_team.h" #include "engine/IEngineSound.h" #include "entity_healthkit.h" #include "tf_weapon_lunchbox.h" #include "tf_gamestats.h" //============================================================================= // // CTF HealthKit defines. // #define TF_HEALTHKIT_MODEL "models/items/healthkit.mdl" #define TF_HEALTHKIT_PICKUP_SOUND "HealthKit.Touch" #define TF_AMMOPACK_PICKUP_SOUND "AmmoPack.Touch" LINK_ENTITY_TO_CLASS( item_healthkit_full, CHealthKit ); LINK_ENTITY_TO_CLASS( item_healthkit_small, CHealthKitSmall ); LINK_ENTITY_TO_CLASS( item_healthkit_medium, CHealthKitMedium ); LINK_ENTITY_TO_CLASS( item_healthammokit, CHealthAmmoKit ); IMPLEMENT_AUTO_LIST( IHealthKitAutoList ); //============================================================================= // // CTF HealthKit functions. // //----------------------------------------------------------------------------- // Purpose: Spawn function for the healthkit //----------------------------------------------------------------------------- void CHealthKit::Spawn( void ) { BaseClass::Spawn(); } //----------------------------------------------------------------------------- // Purpose: Precache function for the healthkit //----------------------------------------------------------------------------- void CHealthKit::Precache( void ) { PrecacheScriptSound( TF_HEALTHKIT_PICKUP_SOUND ); PrecacheModel( TF_MEDKIT_LARGE_BDAY ); // always precache this for PyroVision PrecacheModel( TF_MEDKIT_LARGE_HALLOWEEN ); // always precache this for Halloween BaseClass::Precache(); UpdateModelIndexOverrides(); } //----------------------------------------------------------------------------- // Purpose: MyTouch function for the healthkit //----------------------------------------------------------------------------- bool CHealthKit::MyTouch( CBasePlayer *pPlayer ) { bool bSuccess = false; if ( ValidTouch( pPlayer ) ) { CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); Assert( pTFPlayer ); const bool bIsAnyHeavyWithSandvichEquippedPickingUp = pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ); bool bPerformPickup = false; // In the case of sandvich's owner, only restore ammo if ( GetOwnerEntity() == pPlayer && bIsAnyHeavyWithSandvichEquippedPickingUp ) { if ( pPlayer->GiveAmmo( 1, TF_AMMO_GRENADES1, false ) ) { bSuccess = true; bPerformPickup = true; } } else { float flHealth = ceil( ( pPlayer->GetMaxHealth() - pTFPlayer->GetRuneHealthBonus() ) * PackRatios[GetPowerupSize()] ); CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pPlayer, flHealth, mult_health_frompacks ); int nHealthGiven = pPlayer->TakeHealth( flHealth, DMG_GENERIC ); if ( nHealthGiven > 0 ) { IGameEvent *event = gameeventmanager->CreateEvent( "player_healed" ); if ( event ) { CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() ); int nHealerID = pOwner ? pOwner->GetUserID() : 0; event->SetInt( "priority", 1 ); // HLTV event priority event->SetInt( "patient", pPlayer->GetUserID() ); event->SetInt( "healer", nHealerID ); event->SetInt( "amount", nHealthGiven ); gameeventmanager->FireEvent( event ); } } if ( pTFPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && pTFPlayer->m_Shared.GetCarryingRuneType() != RUNE_PLAGUE ) { float flDisguiseHealth = pTFPlayer->m_Shared.GetDisguiseHealth(); float flDisguiseMaxHealth = pTFPlayer->m_Shared.GetDisguiseMaxHealth(); float flHealthToAdd = ceil(flDisguiseMaxHealth * PackRatios[GetPowerupSize()]); // don't want to add more than we're allowed to have if ( flHealthToAdd > flDisguiseMaxHealth - flDisguiseHealth ) { flHealthToAdd = flDisguiseMaxHealth - flDisguiseHealth; } pTFPlayer->m_Shared.SetDisguiseHealth( flDisguiseHealth + flHealthToAdd ); bSuccess = true; } if ( nHealthGiven > 0 || pTFPlayer->m_Shared.InCond( TF_COND_BLEEDING ) || pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) || pTFPlayer->m_Shared.InCond( TF_COND_PLAGUE ) ) { bPerformPickup = true; bSuccess = true; // subtract this from the drowndmg in case they're drowning and being healed at the same time pPlayer->AdjustDrownDmg( -1.0 * flHealth ); CSingleUserRecipientFilter user( pPlayer ); EmitSound( user, entindex(), TF_HEALTHKIT_PICKUP_SOUND ); CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() ); if ( pOwner && ( pOwner != pTFPlayer ) ) { if ( pOwner->GetTeamNumber() == pTFPlayer->GetTeamNumber() ) { if ( pTFPlayer->GetLastEntityDamaged() != pTFPlayer ) { CTF_GameStats.Event_PlayerAwardBonusPoints( pOwner, pTFPlayer, 10 ); CTF_GameStats.Event_PlayerHealedOtherAssist( pOwner, nHealthGiven ); } if ( pOwner->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pOwner->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) { CEconEntity *pEconItem = dynamic_cast( pOwner->GetEntityForLoadoutSlot( LOADOUT_POSITION_SECONDARY ) ); if ( pEconItem ) { EconEntity_OnOwnerKillEaterEvent( pEconItem, pOwner, pTFPlayer, kKillEaterEvent_AllyHealingDone, nHealthGiven ); if ( pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) ) { EconEntity_OnOwnerKillEaterEvent( pEconItem, pOwner, pTFPlayer, kKillEaterEvent_BurningAllyExtinguished ); } } } } } if ( pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) { UserMessageBegin( user, "UpdateAchievement" ); WRITE_SHORT( ACHIEVEMENT_TF_HEAVY_HEAL_MEDIKITS ); WRITE_SHORT( nHealthGiven ); MessageEnd(); } pTFPlayer->m_Shared.HealthKitPickupEffects( nHealthGiven ); CTF_GameStats.Event_PlayerHealthkitPickup( pTFPlayer ); } else if ( !m_bThrownSingleInstance ) { if ( bIsAnyHeavyWithSandvichEquippedPickingUp ) { if ( pPlayer->GiveAmmo( 1, TF_AMMO_GRENADES1, false ) ) { bPerformPickup = true; bSuccess = true; } } } } if ( bPerformPickup ) { CSingleUserRecipientFilter user( pPlayer ); user.MakeReliable(); UserMessageBegin( user, "ItemPickup" ); WRITE_STRING( GetClassname() ); MessageEnd(); IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" ); if( event ) { event->SetInt( "userid", pPlayer->GetUserID() ); event->SetString( "item", GetHealthKitName() ); gameeventmanager->FireEvent( event ); } } } return bSuccess; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- float CHealthKit::GetRespawnDelay( void ) { return g_pGameRules->FlItemRespawnTime( this ); } //----------------------------------------------------------------------------- // Purpose: MyTouch function for the health-ammo kit //----------------------------------------------------------------------------- bool CHealthAmmoKit::MyTouch( CBasePlayer *pPlayer ) { // First do regular health-kit behavior. bool bHealthSuccess = BaseClass::MyTouch( pPlayer ); // Now do ammo-kit behavior (essentially a dupe of the logic in CAmmmoPack::MyTouch - no easy way to put in one spot // without larger refactoring). Filtering out heavies picking up their own sandvich. bool bAmmoSuccess = false; if ( ValidTouch( pPlayer ) ) { CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); if ( pTFPlayer ) { const bool bIsAnyHeavyWithSandvichEquippedPickingUp = pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ); if ( !bIsAnyHeavyWithSandvichEquippedPickingUp || GetOwnerEntity() != pPlayer ) { float flPackRatio = PackRatios[GetPowerupSize()]; int iMaxPrimary = pTFPlayer->GetMaxAmmo( TF_AMMO_PRIMARY ); if ( pTFPlayer->GiveAmmo( ceil( iMaxPrimary * flPackRatio ), TF_AMMO_PRIMARY, true, kAmmoSource_Pickup ) ) { bAmmoSuccess = true; } int iMaxSecondary = pTFPlayer->GetMaxAmmo( TF_AMMO_SECONDARY ); if ( pTFPlayer->GiveAmmo( ceil( iMaxSecondary * flPackRatio ), TF_AMMO_SECONDARY, true, kAmmoSource_Pickup ) ) { bAmmoSuccess = true; } int iMaxMetal = pTFPlayer->GetMaxAmmo( TF_AMMO_METAL ); if ( pTFPlayer->GiveAmmo( ceil( iMaxMetal * flPackRatio ), TF_AMMO_METAL, true, kAmmoSource_Pickup ) ) { bAmmoSuccess = true; } if ( pTFPlayer->m_Shared.AddToSpyCloakMeter( 100.0f * flPackRatio ) ) { bAmmoSuccess = true; } if ( pTFPlayer->AddToSpyKnife( 100.0f * flPackRatio, false ) ) { bAmmoSuccess = true; } if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) ) { int iMaxGrenades1 = pTFPlayer->GetMaxAmmo( TF_AMMO_GRENADES1 ); if ( pTFPlayer->GiveAmmo( ceil( iMaxGrenades1 * flPackRatio ), TF_AMMO_GRENADES1, true, kAmmoSource_Pickup ) ) { bAmmoSuccess = true; } } } } // If we didn't give them health already, but did give them ammo, do the ammo pickup flow. if ( !bHealthSuccess && bAmmoSuccess ) { CSingleUserRecipientFilter filter( pPlayer ); EmitSound( filter, entindex(), TF_AMMOPACK_PICKUP_SOUND ); CTF_GameStats.Event_PlayerAmmokitPickup( pTFPlayer ); IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" ); if ( event ) { event->SetInt( "userid", pPlayer->GetUserID() ); event->SetString( "item", GetHealthKitName() ); gameeventmanager->FireEvent( event ); } } } return bAmmoSuccess | bHealthSuccess; }