//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_body.h // Team Fortress NextBot body interface // Michael Booth, May 2010 #ifndef TF_BOT_BODY_H #define TF_BOT_BODY_H #include "NextBot/Player/NextBotPlayerBody.h" //---------------------------------------------------------------------------- class CTFBotBody : public PlayerBody { public: CTFBotBody( INextBot *bot ) : PlayerBody( bot ) { } virtual ~CTFBotBody() { } virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking }; #endif // TF_BOT_BODY_H