//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" #include "shattersurfacetypes.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches Glass Shatter tempentity //----------------------------------------------------------------------------- class CTEShatterSurface : public CBaseTempEntity { public: DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity ); CTEShatterSurface( const char *name ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecOrigin ); CNetworkQAngle( m_vecAngles ); CNetworkVector( m_vecForce ); CNetworkVector( m_vecForcePos ); CNetworkVar( float, m_flWidth ); CNetworkVar( float, m_flHeight ); CNetworkVar( float, m_flShardSize ); CNetworkVar( int, m_nSurfaceType ); CNetworkArray( byte, m_uchFrontColor, 3 ); CNetworkArray( byte, m_uchBackColor, 3 ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEShatterSurface::CTEShatterSurface( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecAngles.Init(); m_vecForce.Init(); m_vecForcePos.Init(); m_flWidth = 16.0f; m_flHeight = 16.0f; m_flShardSize = 3.0f; m_uchFrontColor.Set( 0, 255 ); m_uchFrontColor.Set( 1, 255 ); m_uchFrontColor.Set( 2, 255 ); m_uchBackColor.Set( 0, 255 ); m_uchBackColor.Set( 1, 255 ); m_uchBackColor.Set( 2, 255 ); } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_vecOrigin = current_origin; Vector vecEnd; Vector forward; m_vecOrigin.GetForModify()[2] += 24; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, 1024.0, forward, vecEnd ); trace_t tr; UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); m_vecOrigin = tr.endpos; CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD), SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TEShatterSurface objects static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *pos - // entity - // index - //----------------------------------------------------------------------------- void TE_ShatterSurface( IRecipientFilter& filter, float delay, const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos, float width, float height, float shardsize, ShatterSurface_t surfacetype, int front_r, int front_g, int front_b, int back_r, int back_g, int back_b) { g_TEShatterSurface.m_vecOrigin = *pos; g_TEShatterSurface.m_vecAngles = *angle; g_TEShatterSurface.m_vecForce = *force; g_TEShatterSurface.m_vecForcePos = *forcepos; g_TEShatterSurface.m_flWidth = width; g_TEShatterSurface.m_flHeight = height; g_TEShatterSurface.m_flShardSize = shardsize; g_TEShatterSurface.m_nSurfaceType = surfacetype; g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r ); g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g ); g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b ); g_TEShatterSurface.m_uchBackColor.Set( 0, back_r ); g_TEShatterSurface.m_uchBackColor.Set( 1, back_g ); g_TEShatterSurface.m_uchBackColor.Set( 2, back_b ); // Send it over the wire g_TEShatterSurface.Create( filter, delay ); }