//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements the big scary boom-boom machine Antlions fear. // //=============================================================================// #include "cbase.h" #include "EnvMessage.h" #include "fmtstr.h" #include "vguiscreen.h" #include "filesystem.h" struct SlideKeywordList_t { char szSlideKeyword[64]; }; class CNeurotoxinCountdown : public CBaseEntity { public: DECLARE_CLASS( CNeurotoxinCountdown, CBaseEntity ); DECLARE_DATADESC(); DECLARE_SERVERCLASS(); virtual ~CNeurotoxinCountdown(); virtual bool KeyValue( const char *szKeyName, const char *szValue ); virtual int UpdateTransmitState(); virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ); virtual void Spawn( void ); virtual void Precache( void ); virtual void OnRestore( void ); void ScreenVisible( bool bVisible ); void Disable( void ); void Enable( void ); void InputDisable( inputdata_t &inputdata ); void InputEnable( inputdata_t &inputdata ); private: // Control panel void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ); void SpawnControlPanels( void ); void RestoreControlPanels( void ); private: CNetworkVar( bool, m_bEnabled ); int m_iScreenWidth; int m_iScreenHeight; typedef CHandle ScreenHandle_t; CUtlVector m_hScreens; }; LINK_ENTITY_TO_CLASS( vgui_neurotoxin_countdown, CNeurotoxinCountdown ); //----------------------------------------------------------------------------- // Save/load //----------------------------------------------------------------------------- BEGIN_DATADESC( CNeurotoxinCountdown ) DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ), DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ), //DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CNeurotoxinCountdown, DT_NeurotoxinCountdown ) SendPropBool( SENDINFO(m_bEnabled) ), END_SEND_TABLE() CNeurotoxinCountdown::~CNeurotoxinCountdown() { int i; // Kill the control panels for ( i = m_hScreens.Count(); --i >= 0; ) { DestroyVGuiScreen( m_hScreens[i].Get() ); } m_hScreens.RemoveAll(); } //----------------------------------------------------------------------------- // Read in worldcraft data... //----------------------------------------------------------------------------- bool CNeurotoxinCountdown::KeyValue( const char *szKeyName, const char *szValue ) { //!! temp hack, until worldcraft is fixed // strip the # tokens from (duplicate) key names char *s = (char *)strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; } // NOTE: Have to do these separate because they set two values instead of one if( FStrEq( szKeyName, "angles" ) ) { Assert( GetMoveParent() == NULL ); QAngle angles; UTIL_StringToVector( angles.Base(), szValue ); // Because the vgui screen basis is strange (z is front, y is up, x is right) // we need to rotate the typical basis before applying it VMatrix mat, rotation, tmp; MatrixFromAngles( angles, mat ); MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 ); MatrixMultiply( mat, rotation, tmp ); MatrixBuildRotateZ( rotation, 90 ); MatrixMultiply( tmp, rotation, mat ); MatrixToAngles( mat, angles ); SetAbsAngles( angles ); return true; } return BaseClass::KeyValue( szKeyName, szValue ); } int CNeurotoxinCountdown::UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); } void CNeurotoxinCountdown::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) { // Are we already marked for transmission? if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) return; BaseClass::SetTransmit( pInfo, bAlways ); // Force our screens to be sent too. for ( int i=0; i < m_hScreens.Count(); i++ ) { CVGuiScreen *pScreen = m_hScreens[i].Get(); pScreen->SetTransmit( pInfo, bAlways ); } } void CNeurotoxinCountdown::Spawn( void ) { Precache(); BaseClass::Spawn(); m_bEnabled = false; SpawnControlPanels(); ScreenVisible( m_bEnabled ); } void CNeurotoxinCountdown::Precache( void ) { BaseClass::Precache(); PrecacheVGuiScreen( "neurotoxin_countdown_screen" ); } void CNeurotoxinCountdown::OnRestore( void ) { BaseClass::OnRestore(); RestoreControlPanels(); ScreenVisible( m_bEnabled ); } void CNeurotoxinCountdown::ScreenVisible( bool bVisible ) { for ( int iScreen = 0; iScreen < m_hScreens.Count(); ++iScreen ) { CVGuiScreen *pScreen = m_hScreens[ iScreen ].Get(); if ( bVisible ) pScreen->RemoveEffects( EF_NODRAW ); else pScreen->AddEffects( EF_NODRAW ); } } void CNeurotoxinCountdown::Disable( void ) { if ( !m_bEnabled ) return; m_bEnabled = false; ScreenVisible( false ); } void CNeurotoxinCountdown::Enable( void ) { if ( m_bEnabled ) return; m_bEnabled = true; ScreenVisible( true ); } void CNeurotoxinCountdown::InputDisable( inputdata_t &inputdata ) { Disable(); } void CNeurotoxinCountdown::InputEnable( inputdata_t &inputdata ) { Enable(); } void CNeurotoxinCountdown::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) { pPanelName = "neurotoxin_countdown_screen"; } void CNeurotoxinCountdown::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ) { pPanelName = "vgui_screen"; } //----------------------------------------------------------------------------- // This is called by the base object when it's time to spawn the control panels //----------------------------------------------------------------------------- void CNeurotoxinCountdown::SpawnControlPanels() { int nPanel; for ( nPanel = 0; true; ++nPanel ) { const char *pScreenName; GetControlPanelInfo( nPanel, pScreenName ); if (!pScreenName) continue; const char *pScreenClassname; GetControlPanelClassName( nPanel, pScreenClassname ); if ( !pScreenClassname ) continue; float flWidth = m_iScreenWidth; float flHeight = m_iScreenHeight; CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, -1 ); pScreen->ChangeTeam( GetTeamNumber() ); pScreen->SetActualSize( flWidth, flHeight ); pScreen->SetActive( true ); pScreen->MakeVisibleOnlyToTeammates( false ); pScreen->SetTransparency( true ); int nScreen = m_hScreens.AddToTail( ); m_hScreens[nScreen].Set( pScreen ); return; } } void CNeurotoxinCountdown::RestoreControlPanels( void ) { int nPanel; for ( nPanel = 0; true; ++nPanel ) { const char *pScreenName; GetControlPanelInfo( nPanel, pScreenName ); if (!pScreenName) continue; const char *pScreenClassname; GetControlPanelClassName( nPanel, pScreenClassname ); if ( !pScreenClassname ) continue; CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname ); while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 ) { pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname ); } if ( pScreen ) { int nScreen = m_hScreens.AddToTail( ); m_hScreens[nScreen].Set( pScreen ); pScreen->SetActive( true ); } return; } }