//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef GAMEWEAPONMANAGER_H #define GAMEWEAPONMANAGER_H #if defined( _WIN32 ) #pragma once #endif void CreateWeaponManager( const char *pWeaponName, int iMaxPieces ); class CBaseCombatWeapon; void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon ); void WeaponManager_AddManaged( CBaseEntity *pWeapon ); void WeaponManager_RemoveManaged( CBaseEntity *pWeapon ); #endif // GAMEWEAPONMANAGER_H