//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef NPC_SCIENTIST_H #define NPC_SCIENTIST_H #include "hl1_npc_talker.h" //========================================================= //========================================================= class CNPC_Scientist : public CHL1NPCTalker { DECLARE_CLASS( CNPC_Scientist, CHL1NPCTalker ); public: // DECLARE_SERVERCLASS(); DECLARE_DATADESC(); void Precache( void ); void Spawn( void ); void Activate(); Class_T Classify( void ); int GetSoundInterests ( void ); virtual void ModifyOrAppendCriteria( AI_CriteriaSet& set ); virtual int ObjectCaps( void ) { return UsableNPCObjectCaps(BaseClass::ObjectCaps()); } float MaxYawSpeed( void ); float TargetDistance( void ); bool IsValidEnemy( CBaseEntity *pEnemy ); int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo ); void Event_Killed( const CTakeDamageInfo &info ); void Heal( void ); bool CanHeal( void ); int TranslateSchedule( int scheduleType ); void HandleAnimEvent( animevent_t *pEvent ); int SelectSchedule( void ); void StartTask( const Task_t *pTask ); void RunTask( const Task_t *pTask ); NPC_STATE SelectIdealState ( void ); int FriendNumber( int arrayNumber ); bool DisregardEnemy( CBaseEntity *pEnemy ) { return !pEnemy->IsAlive() || (gpGlobals->curtime - m_flFearTime) > 15; } void TalkInit( void ); void DeclineFollowing( void ); bool CanBecomeRagdoll( void ); bool ShouldGib( const CTakeDamageInfo &info ); void SUB_StartLVFadeOut( float delay = 10.0f, bool bNotSolid = true ); void SUB_LVFadeOut( void ); void Scream( void ); Activity GetStoppedActivity( void ); Activity NPC_TranslateActivity( Activity newActivity ); void PainSound( const CTakeDamageInfo &info ); void DeathSound( const CTakeDamageInfo &info ); enum { SCHED_SCI_HEAL = BaseClass::NEXT_SCHEDULE, SCHED_SCI_FOLLOWTARGET, SCHED_SCI_STOPFOLLOWING, SCHED_SCI_FACETARGET, SCHED_SCI_COVER, SCHED_SCI_HIDE, SCHED_SCI_IDLESTAND, SCHED_SCI_PANIC, SCHED_SCI_FOLLOWSCARED, SCHED_SCI_FACETARGETSCARED, SCHED_SCI_FEAR, SCHED_SCI_STARTLE, }; enum { TASK_SAY_HEAL = BaseClass::NEXT_TASK, TASK_HEAL, TASK_SAY_FEAR, TASK_RUN_PATH_SCARED, TASK_SCREAM, TASK_RANDOM_SCREAM, TASK_MOVE_TO_TARGET_RANGE_SCARED, }; DEFINE_CUSTOM_AI; private: float m_flFearTime; float m_flHealTime; float m_flPainTime; //float m_flResponseDelay; }; //========================================================= // Sitting Scientist PROP //========================================================= class CNPC_SittingScientist : public CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak { DECLARE_CLASS( CNPC_SittingScientist, CNPC_Scientist ); public: // DECLARE_SERVERCLASS(); DECLARE_DATADESC(); void Spawn( void ); void Precache( void ); int FriendNumber( int arrayNumber ); void SittingThink( void ); virtual void SetAnswerQuestion( CNPCSimpleTalker *pSpeaker ); int m_baseSequence; int m_iHeadTurn; float m_flResponseDelay; //DEFINE_CUSTOM_AI; }; #endif // NPC_SCIENTIST_H