SET SRC=//Steam/sdr_public SET DEST=../../.. :: 32 bit windows p4 copy %SRC%/bin/win32/steamnetworkingsockets.lib %DEST%/src/lib/public/steamnetworkingsockets.lib p4 copy %SRC%/bin/win32/steamnetworkingsockets.dll %DEST%/game/bin/steamnetworkingsockets.dll :: 64-bit windows ::p4 copy %SRC%/bin/win64/steamnetworkingsockets.lib %DEST%/src/lib/public/x64/steamnetworkingsockets.lib ::p4 copy %SRC%/bin/win64/steamnetworkingsockets.dll %DEST%/game/bin/x64/steamnetworkingsockets.dll :: GC. TF doesn't use SDR for actual connectivity, so we don't need to generate any tickets ::p4 copy %SRC%/bin/win64/steamdatagram_ticketgen.lib %DEST%/src/lib/public/x64/steamdatagram_ticketgen.lib ::p4 copy %SRC%/bin/win64/steamdatagram_ticketgen.dll %DEST%/game/csgo/bin/gc/x64/steamdatagram_ticketgen.dll ::p4 copy %SRC%/bin/win32/steamdatagram_ticketgen.lib %DEST%/src/lib/public/steamdatagram_ticketgen.lib ::p4 copy %SRC%/bin/win32/steamdatagram_ticketgen.dll %DEST%/game/csgo/bin/gc/steamdatagram_ticketgen.dll :: 32-bit Linux, older toolchain. That should work just fine for the linux client. p4 copy %SRC%/bin/linux32/libsteamnetworkingsockets.so %DEST%/game/bin/libsteamnetworkingsockets.so p4 copy %SRC%/bin/linux32/libsteamnetworkingsockets.so %DEST%/src/lib/public/linux32/libsteamnetworkingsockets.so :: 64-bit Linux, depends on Steam runtime ::p4 copy %SRC%/bin/ubuntu12_64/libsteamnetworkingsockets.so %DEST%/game/bin/linux64/libsteamnetworkingsockets.so ::p4 copy %SRC%/bin/ubuntu12_64/libsteamnetworkingsockets.so %DEST%/src/lib/public/linux64/libsteamnetworkingsockets.so :: OSX (32- and 64-bit fat binaries) p4 copy %SRC%/client/Steam.AppBundle/Steam/Contents/MacOS/libsteamnetworkingsockets.dylib %DEST%/game/bin/libsteamnetworkingsockets.dylib p4 copy %SRC%/client/Steam.AppBundle/Steam/Contents/MacOS/libsteamnetworkingsockets.dylib %DEST%/src/lib/public/osx32/libsteamnetworkingsockets.dylib :: Tool ::p4 copy %SRC%/bin/win64/steamdatagram_certtool.exe %DEST%/src/devtools/bin/steamdatagram_certtool.exe p4 integrate %SRC%/src/public/steamnetworkingsockets/... %DEST%/src/public/steamnetworkingsockets/... p4 resolve -as