//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //===========================================================================// #if defined( PLATFORM_WINDOWS_PC ) #define WIN32_LEAN_AND_MEAN #define _WIN32_WINNT 0x0403 #include <windows.h> #elif defined( _PS3 ) #include <cellstatus.h> #include <sys/prx.h> #endif #include "tier0/platform.h" // First include standard libraries #include "tier0/valve_off.h" #include <assert.h> #include <stdio.h> #include <ctype.h> #include <math.h> #include <ctype.h> #include <limits.h> #include <stddef.h> #ifdef PLATFORM_POSIX #include <unistd.h> #include <ctype.h> #include <limits.h> #define _MAX_PATH PATH_MAX #endif #include "tier0/valve_on.h" #include "tier0/basetypes.h" #include "tier0/dbgflag.h" #include "tier0/dbg.h" #ifdef STEAM #include "tier0/memhook.h" #endif #include "tier0/validator.h" #include "tier0/fasttimer.h"