//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//


#include "cbase.h"
#include "c_weapon__stubs.h"
#include "hl1_basecombatweapon_shared.h"


STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon );

STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
STUB_WEAPON_CLASS( weapon_physcannon, PhysgunCannon, C_BaseCombatWeapon );

// HL1 stuff
//STUB_WEAPON_CLASS( weapon_357,			Weapon357,			C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_crossbow,		WeaponCrossbow,		C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_crowbar,		WeaponCrowbar,		C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_egon,			WeaponEgon,			C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_gauss,		WeaponGauss,		C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_glock,		WeaponGlock,		C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_handgrenade,	WeaponHandGrenade,	C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_hornetgun,	WeaponHgun,			C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_mp5,			WeaponMP5,			C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_rpg,			WeaponRPG,			C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_satchel,		WeaponSatchel,		C_BaseHL1CombatWeapon );
//STUB_WEAPON_CLASS( weapon_shotgun,		WeaponShotgun,		C_BaseHL1CombatWeapon );
STUB_WEAPON_CLASS( weapon_snark,		WeaponSnark,		C_BaseHL1CombatWeapon );
STUB_WEAPON_CLASS( weapon_tripmine,		WeaponTripMine,		C_BaseHL1CombatWeapon );
STUB_WEAPON_CLASS( weapon_cubemap,		WeaponCubemap,		C_BaseCombatWeapon );