//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Contains the set of functions for manipulating entity hierarchies. // // $NoKeywords: $ //=============================================================================// #ifndef HIERARCHY_H #define HIERARCHY_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" class CBaseEntity; void UnlinkFromParent( CBaseEntity *pRemove ); void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent ); void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild ); void UnlinkAllChildren( CBaseEntity *pParent ); int GetAllChildren( CBaseEntity *pParent, CUtlVector &list ); bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity ); int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector &list ); #endif // HIERARCHY_H