//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Contains the CMessageDialog declaration // // $NoKeywords: $ //=============================================================================// #ifndef MESSAGEDIALOG_H #define MESSAGEDIALOG_H #ifdef _WIN32 #pragma once #endif // styles #define MD_WARNING 0x0001 #define MD_ERROR 0x0002 // button configurations #define MD_OK 0x0004 // 1 button - OK #define MD_CANCEL 0x0008 // 1 button - CANCEL #define MD_OKCANCEL 0x0010 // 2 buttons - OK and CANCEL #define MD_YESNO 0x0020 // 2 buttons - YES and NO // behavior #define MD_SIMPLEFRAME 0x0100 // legacy corners #define MD_COMMANDAFTERCLOSE 0x0200 // send command at dialog termination (i.e. after fade) #define MD_RESTRICTPAINT 0x0400 // only paint this dialog (hide any other ui elements) #define MD_COMMANDONFORCECLOSE 0x0800 // send command when the dialog is closed assuming A input // dialog type enum EDialogType { MD_SAVE_BEFORE_QUIT, MD_QUIT_CONFIRMATION, MD_QUIT_CONFIRMATION_TF, MD_KICK_CONFIRMATION, MD_CLIENT_KICKED, MD_LOST_HOST, MD_LOST_SERVER, MD_SEARCHING_FOR_GAMES, MD_CREATING_GAME, MD_MODIFYING_SESSION, MD_SESSION_SEARCH_FAILED, MD_SESSION_CREATE_FAILED, MD_SESSION_CONNECTING, MD_SESSION_CONNECT_NOTAVAILABLE, MD_SESSION_CONNECT_SESSIONFULL, MD_SESSION_CONNECT_FAILED, MD_EXIT_SESSION_CONFIRMATION, MD_STORAGE_DEVICES_NEEDED, MD_STORAGE_DEVICES_CHANGED, MD_STORAGE_DEVICES_TOO_FULL, MD_NOT_ONLINE_ENABLED, MD_NOT_ONLINE_SIGNEDIN, MD_DEFAULT_CONTROLS_CONFIRM, MD_AUTOSAVE_EXPLANATION, MD_COMMENTARY_EXPLANATION, MD_COMMENTARY_EXPLANATION_MULTI, MD_COMMENTARY_CHAPTER_UNLOCK_EXPLANATION, MD_SAVE_BEFORE_LANGUAGE_CHANGE, MD_SAVE_BEFORE_NEW_GAME, MD_SAVE_BEFORE_LOAD, MD_DELETE_SAVE_CONFIRM, MD_SAVE_OVERWRITE, MD_SAVING_WARNING, MD_SAVE_COMPLETE, MD_STANDARD_SAMPLE, MD_WARNING_SAMPLE, MD_ERROR_SAMPLE, MD_PROMPT_SIGNIN, MD_PROMPT_SIGNIN_REQUIRED, MD_PROMPT_STORAGE_DEVICE, MD_PROMPT_STORAGE_DEVICE_REQUIRED, MD_DISCONNECT_CONFIRMATION, MD_DISCONNECT_CONFIRMATION_HOST, MD_LOAD_FAILED_WARNING, MD_OPTION_CHANGE_FROM_X360_DASHBOARD, MD_STORAGE_DEVICES_CORRUPT, MD_CHECKING_STORAGE_DEVICE }; #include "vgui_controls/Frame.h" #include "vgui_controls/Label.h" #include "vgui_controls/AnimatingImagePanel.h" #include "vgui_controls/ImagePanel.h" //----------------------------------------------------------------------------- // Purpose: Simple modal dialog box for Xbox 360 warnings and messages //----------------------------------------------------------------------------- class CMessageDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CMessageDialog, vgui::Frame ); public: CMessageDialog( vgui::Panel *parent, const uint nType, const char *pTitle, const char *pMsg, const char *pCmdA, const char *pCmdB, vgui::Panel *pParent, bool bShowActivity ); ~CMessageDialog(); enum { BTN_INVALID = -1, BTN_B, BTN_A, MAX_BUTTONS, }; struct ButtonLabel_s { vgui::Label *pIcon; vgui::Label *pText; int nWide; bool bCreated; }; virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ApplySettings( KeyValues *inResourceData ); virtual void PaintBackground(); uint GetType( void ); void SetControlSettingsKeys( KeyValues *pKeys ); private: void CreateButtonLabel( ButtonLabel_s *pButton, const char *pIcon, const char *pText ); void DoCommand( int button ); vgui::Panel *m_pCreator; vgui::Label *m_pTitle; vgui::Label *m_pMsg; vgui::ImagePanel *m_pBackground; vgui::AnimatingImagePanel *m_pAnimatingPanel; vgui::HFont m_hButtonFont; vgui::HFont m_hTextFont; uint m_nType; Color m_ButtonTextColor; int m_ButtonPressed; KeyValues *m_pControlSettings; int m_FooterTall; int m_ButtonMargin; Color m_clrNotSimpleBG; Color m_clrNotSimpleBGBlack; int m_ButtonIconLabelSpace; int m_ActivityIndent; bool m_bShowActivity; // should we show an animating image panel? ButtonLabel_s m_Buttons[MAX_BUTTONS]; char *m_pCommands[MAX_BUTTONS]; }; #endif // MESSAGEDIALOG_H