//========= Copyright Valve Corporation, All rights reserved. ============// // TOGL CODE LICENSE // // Copyright 2011-2014 Valve Corporation // All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // glmgrbasics.h // types, common headers, forward declarations, utilities // //=============================================================================== #ifndef GLMBASICS_H #define GLMBASICS_H #pragma once #ifdef USE_SDL #include "SDL_opengl.h" #endif #ifdef OSX #include #include #include #include #ifndef MAC_OS_X_VERSION_10_9 #include #include #endif #endif #include "tier0/platform.h" #include "bitmap/imageformat.h" #include "bitvec.h" #include "tier1/checksum_md5.h" #include "tier1/utlvector.h" #include "tier1/convar.h" #include #include "dxabstract_types.h" struct GLMRect; typedef void *PseudoGLContextPtr; // types // 3-d integer box (used for texture lock/unlock etc) struct GLMRegion { int xmin,xmax; int ymin,ymax; int zmin,zmax; }; struct GLMRect // follows GL convention - if coming from the D3D rect you will need to fiddle the Y's { int xmin; // left int ymin; // bottom int xmax; // right int ymax; // top }; // macros //#define GLMassert(x) assert(x) // forward decls class GLMgr; // singleton class GLMContext; // GL context class CGLMContextTester; // testing class class CGLMTex; class CGLMFBO; class CGLMProgram; class CGLMBuffer; // utilities typedef enum { // D3D codes eD3D_DEVTYPE, eD3D_FORMAT, eD3D_RTYPE, eD3D_USAGE, eD3D_RSTATE, // render state eD3D_SIO, // D3D shader bytecode eD3D_VTXDECLUSAGE, // CGL codes eCGL_RENDID, // OpenGL error codes eGL_ERROR, // OpenGL enums eGL_ENUM, eGL_RENDERER } GLMThing_t; // these will look at the string to guess its flavor: <, >, ---, -M-, -S- #ifdef TOGL_DLL_EXPORT DLL_EXPORT const char* GLMDecode( GLMThing_t type, unsigned long value ); // decode a numeric const #else DLL_IMPORT const char* GLMDecode( GLMThing_t type, unsigned long value ); // decode a numeric const #endif const char* GLMDecodeMask( GLMThing_t type, unsigned long value ); // decode a bitmask FORCEINLINE void GLMStop( void ) { DXABSTRACT_BREAK_ON_ERROR(); } void GLMEnableTrace( bool on ); //=============================================================================== // output functions // expose these in release now // Mimic PIX events so we can decorate debug spew DLL_EXPORT void GLMBeginPIXEvent( const char *str ); DLL_EXPORT void GLMEndPIXEvent( void ); class CScopedGLMPIXEvent { CScopedGLMPIXEvent( const CScopedGLMPIXEvent & ); CScopedGLMPIXEvent& operator= ( const CScopedGLMPIXEvent & ); public: inline CScopedGLMPIXEvent( const char *pName ) { GLMBeginPIXEvent( pName ); } inline ~CScopedGLMPIXEvent() { GLMEndPIXEvent( ); } }; #if GLMDEBUG //=============================================================================== // classes // helper class making function tracking easier to wire up class GLMFuncLogger { public: // simple function log GLMFuncLogger( const char *funcName ) { m_funcName = funcName; m_earlyOut = false; GLMPrintf( ">%s", m_funcName ); }; // more advanced version lets you pass args (i.e. called parameters or anything else of interest) // no macro for this one, since no easy way to pass through the args as well as the funcname GLMFuncLogger( const char *funcName, char *fmt, ... ) { m_funcName = funcName; m_earlyOut = false; // this acts like GLMPrintf here // all the indent policy is down in GLMPrintfVA // which means we need to inject a ">" at the front of the format string to make this work... sigh. char modifiedFmt[2000]; modifiedFmt[0] = '>'; strcpy( modifiedFmt+1, fmt ); va_list vargs; va_start(vargs, fmt); GLMPrintfVA( modifiedFmt, vargs ); va_end( vargs ); } ~GLMFuncLogger( ) { if (m_earlyOut) { GLMPrintf( "<%s (early out)", m_funcName ); } else { GLMPrintf( "<%s", m_funcName ); } }; void EarlyOut( void ) { m_earlyOut = true; }; const char *m_funcName; // set at construction time bool m_earlyOut; }; // handy macro to go with the function tracking class #define GLM_FUNC GLMFuncLogger _logger_ ( __FUNCTION__ ) #else #define GLM_FUNC tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s", __FUNCTION__ ) #endif // class to keep an in-memory mirror of a file which may be getting edited during run class CGLMFileMirror { public: CGLMFileMirror( char *fullpath ); // just associates mirror with file. if file exists it will be read. //if non existent it will be created with size zero ~CGLMFileMirror( ); bool HasData( void ); // see if data avail void GetData( char **dataPtr, uint *dataSizePtr ); // read it out void SetData( char *data, uint dataSize ); // put data in (and write it to disk) bool PollForChanges( void ); // check disk copy. If different, read it back in and return true. void UpdateStatInfo( void ); // make sure stat info is current for our file void ReadFile( void ); void WriteFile( void ); void OpenInEditor( bool foreground=false ); // pass TRUE if you would like the editor to pop to foreground /// how about a "wait for change" method.. char *m_path; // fullpath to file bool m_exists; struct stat m_stat; // stat results for the file (last time checked) char *m_data; // content of file uint m_size; // length of content }; // class based on the file mirror, that makes it easy to edit them outside the app. // it receives an initial block of text from the engine, and hashes it. ("orig") // it munges it by duplicating all the text after the "!!" line, and appending it in commented form. ("munged") // a mirror file is activated, using a filename based on the hash from the orig text. // if there is already content on disk matching that filename, use that content *unless* the 'blitz' parameter is set. // (i.e. engine is instructing this subsystem to wipe out any old/modified variants of the text) class CGLMEditableTextItem { public: CGLMEditableTextItem( char *text, uint size, bool forceOverwrite, char *prefix, char *suffix = NULL ); // create a text blob from text source, optional filename suffix ~CGLMEditableTextItem( ); bool HasData( void ); bool PollForChanges( void ); // return true if stale i.e. you need to get a new edition void GetCurrentText( char **textOut, uint *sizeOut ); // query for read access to the active blob (could be the original, could be external edited copy) void OpenInEditor( bool foreground=false ); // call user attention to this text // internal methods void GenHashOfOrigText( void ); void GenBaseNameAndFullPath( char *prefix, char *suffix ); void GenMungedText( bool fromMirror ); // members // orig uint m_origSize; char *m_origText; // what was submitted unsigned char m_origDigest[MD5_DIGEST_LENGTH]; // digest of what was submitted // munged uint m_mungedSize; char *m_mungedText; // re-processed edition, initial content submission to the file mirror // mirror char *m_mirrorBaseName; // generated from the hash of the orig text, plus the label / prefix char *m_mirrorFullPath; // base name CGLMFileMirror *m_mirror; // file mirror itself. holds "official" copy for GetCurrentText to return. }; // debug font extern unsigned char g_glmDebugFontMap[16384]; // class for cracking multi-part text blobs // sections are demarcated by beginning-of-line markers submitted in a table by the caller struct GLMTextSection { int m_markerIndex; // based on table of markers passed in to constructor uint m_textOffset; // where is the text - offset int m_textLength; // how big is the section }; class CGLMTextSectioner { public: CGLMTextSectioner( char *text, int textSize, const char **markers ); // constructor finds all the sections ~CGLMTextSectioner( ); int Count( void ); // how many sections found void GetSection( int index, uint *offsetOut, uint *lengthOut, int *markerIndexOut ); // find section, size, what marker // note that more than one section can be marked similarly. // so policy isn't made here, you walk the sections and decide what to do if there are dupes. //members //section table CUtlVector< GLMTextSection > m_sectionTable; }; #ifndef OSX void GLMGPUTimestampManagerInit(); void GLMGPUTimestampManagerDeinit(); void GLMGPUTimestampManagerTick(); #endif #endif // GLMBASICS_H