//========= Copyright Valve Corporation, All rights reserved. ============// // TOGL CODE LICENSE // // Copyright 2011-2014 Valve Corporation // All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // glbase.h // //=============================================================================== #ifndef GLBASE_H #define GLBASE_H #ifdef DX_TO_GL_ABSTRACTION #undef HAVE_GL_ARB_SYNC #ifndef OSX #define HAVE_GL_ARB_SYNC 1 #endif #ifdef USE_SDL #include "SDL_opengl.h" #endif #ifdef OSX #include #include #endif #ifdef DX_TO_GL_ABSTRACTION #ifndef WIN32 #define Debugger DebuggerBreak #endif #undef CurrentTime #if defined( USE_SDL ) #include "SDL.h" #endif #endif //=============================================================================== // glue to call out to Obj-C land (these are in glmgrcocoa.mm) #ifdef OSX typedef void _PseudoNSGLContext; // aka NSOpenGLContext typedef _PseudoNSGLContext *PseudoNSGLContextPtr; CGLContextObj GetCGLContextFromNSGL( PseudoNSGLContextPtr nsglCtx ); #endif // Set TOGL_SUPPORT_NULL_DEVICE to 1 to support the NULL ref device #define TOGL_SUPPORT_NULL_DEVICE 0 #if TOGL_SUPPORT_NULL_DEVICE #define TOGL_NULL_DEVICE_CHECK if( m_params.m_deviceType == D3DDEVTYPE_NULLREF ) return S_OK; #define TOGL_NULL_DEVICE_CHECK_RET_VOID if( m_params.m_deviceType == D3DDEVTYPE_NULLREF ) return; #else #define TOGL_NULL_DEVICE_CHECK #define TOGL_NULL_DEVICE_CHECK_RET_VOID #endif // GL_ENABLE_INDEX_VERIFICATION enables index range verification on all dynamic IB/VB's (obviously slow) #define GL_ENABLE_INDEX_VERIFICATION 0 // GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION (currently win32 only) - If 1, VirtualAlloc/VirtualProtect is used to detect cases where the app locks a buffer, copies the ptr away, unlocks, then tries to later write to the buffer. #define GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION 0 #define GL_BATCH_TELEMETRY_ZONES 0 // GL_BATCH_PERF_ANALYSIS - Enables gl_batch_vis, and various per-batch telemetry statistics messages. #define GL_BATCH_PERF_ANALYSIS 0 #define GL_BATCH_PERF_ANALYSIS_WRITE_PNGS 0 // GL_TELEMETRY_ZONES - Causes every single OpenGL call to generate a telemetry event #define GL_TELEMETRY_ZONES 0 // GL_DUMP_ALL_API_CALLS - Causes a debug message to be printed for every API call if s_bDumpCalls bool is set to 1 #define GL_DUMP_ALL_API_CALLS 0 // Must also enable PIX_ENABLE to use GL_TELEMETRY_GPU_ZONES. #define GL_TELEMETRY_GPU_ZONES 0 // Records global # of OpenGL calls/total cycles spent inside GL #define GL_TRACK_API_TIME GL_BATCH_PERF_ANALYSIS #define GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS ( GL_TELEMETRY_ZONES || GL_TRACK_API_TIME || GL_DUMP_ALL_API_CALLS ) #if GL_BATCH_PERF_ANALYSIS #define GL_BATCH_PERF(...) __VA_ARGS__ #else #define GL_BATCH_PERF(...) #endif #define kGLMUserClipPlanes 2 #define kGLMScratchFBOCount 4 #endif // DX_TO_GL_ABSTRACTION #endif // GLBASE_H