//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A set of utilities to help with generating meshes // //===========================================================================// #ifndef MESHUTILS_H #define MESHUTILS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Helper methods to create various standard index buffer types //----------------------------------------------------------------------------- void GenerateSequentialIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GenerateQuadIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GeneratePolygonIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GenerateLineStripIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); void GenerateLineLoopIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex ); #endif // MESHUTILS_H