//=========== Copyright Valve Corporation, All rights reserved. ===============// // // Purpose: //=============================================================================// #ifndef PANORAMA_PROGRESSBAR_H #define PANORAMA_PROGRESSBAR_H #ifdef _WIN32 #pragma once #endif #include "panorama/controls/panel2d.h" namespace panorama { ////////////////////////////////////////////////////////////////////////// // // progress bar, just sizes two panels to represent progress // class CProgressBar: public CPanel2D { DECLARE_PANEL2D( CProgressBar, CPanel2D ); public: CProgressBar( CPanel2D *pParent, const char *pchID ); virtual ~CProgressBar(); void SetMin( float flMin ) { m_flMin = flMin; InvalidateSizeAndPosition(); } void SetMax( float flMax ) { m_flMax = flMax; InvalidateSizeAndPosition(); } void SetValue( float flValue ) { m_flCur = flValue; InvalidateSizeAndPosition(); } float GetValue() { return m_flCur; } protected: virtual void OnLayoutTraverse( float flFinalWidth, float flFinalHeight ); private: float m_flMin; float m_flMax; float m_flCur; CPanel2D *m_ppanelLeft; CPanel2D *m_ppanelRight; }; } // namespace panorama #endif // PANORAMA_PROGRESSBAR_H