//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MATSYSCONTROLS_H #define MATSYSCONTROLS_H #ifdef _WIN32 #pragma once #endif #include "tier1/interface.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IMaterialSystem; class IMaterialSystemHardwareConfig; class IMDLCache; class IMatSystemSurface; class IStudioRender; namespace vgui { //----------------------------------------------------------------------------- // handles the initialization of the vgui interfaces. // NOTE: Calls into VGui_InitInterfacesList // interfaces (listed below) are first attempted to be loaded from primaryProvider, then secondaryProvider // moduleName should be the name of the module that this instance of the vgui_controls has been compiled into //----------------------------------------------------------------------------- bool VGui_InitMatSysInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories ); //----------------------------------------------------------------------------- // set of accessor functions to matsys interfaces // the appropriate header file for each is listed above the item //----------------------------------------------------------------------------- // #include IMaterialSystem *MaterialSystem(); // #include IMDLCache *MDLCache(); // #include IMatSystemSurface *MatSystemSurface(); // #include IMaterialSystemHardwareConfig *MaterialSystemHardwareConfig(); } // end namespace vgui //----------------------------------------------------------------------------- // predeclare all the matsys control class names //----------------------------------------------------------------------------- class CMDLPanel; class CMDLSequencePicker; class CMDLPicker; class CSequencePicker; class CGameFileTreeView; #endif // MATSYSCONTROLS_H