//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef ASSETPICKER_H #define ASSETPICKER_H #ifdef _WIN32 #pragma once #endif #include "matsys_controls/baseassetpicker.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class Panel; } //----------------------------------------------------------------------------- // Purpose: Base class for choosing raw assets //----------------------------------------------------------------------------- class CAssetPicker : public CBaseAssetPicker { DECLARE_CLASS_SIMPLE( CAssetPicker, CBaseAssetPicker ); public: CAssetPicker( vgui::Panel *pParent, const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType ); }; //----------------------------------------------------------------------------- // Purpose: Modal dialog for asset picker //----------------------------------------------------------------------------- class CAssetPickerFrame : public CBaseAssetPickerFrame { DECLARE_CLASS_SIMPLE( CAssetPickerFrame, CBaseAssetPickerFrame ); public: CAssetPickerFrame( vgui::Panel *pParent, const char *pTitle, const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType ); }; #endif // ASSETPICKER_H