//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef COMPRESSED_LIGHT_CUBE_H #define COMPRESSED_LIGHT_CUBE_H #ifdef _WIN32 #pragma once #endif #include "mathlib/mathlib.h" struct CompressedLightCube { DECLARE_BYTESWAP_DATADESC(); ColorRGBExp32 m_Color[6]; }; #endif // COMPRESSED_LIGHT_CUBE_H