//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: provides an interface for plugins to query information about the gamerules in a simple // and organized mannor. // //===============================================================================================// #ifndef IGAMEINFO_H #define IGAMEINFO_H #ifdef _WIN32 #pragma once #endif #include "mathlib/vector.h" #include "pluginvariant.h" //Tony; prefixing everything in this so that i can make IGameInfo an extension of CGameRules and not stomp on anything, since gamerules isn't an entity. abstract_class IGameInfo { public: // returns an enumerated id for the current game type virtual const int GetInfo_GameType() = 0; // returns a name associated with the gametype, if defined. virtual const char *GetInfo_GameTypeName() = 0; // returns the team name associated with the number virtual const char *GetInfo_GetTeamName(int teamNumber) = 0; // returns how many teams the game has (typically always 4; 0 = unassigned, 1 = spectator, 2 = team1, 3 = team2) virtual const int GetInfo_GetTeamCount() = 0; // returns how many players are on a given team virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0; // accessor to hook mod specific information about the rules. for TF2, fields such as virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, pluginvariant options) = 0; }; //Interface is very simple, there's not much really needed for the manager, this stuff is just in it's own interface so it's not mixed up with the entity //or player managers. #define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001" abstract_class IGameInfoManager { public: virtual IGameInfo *GetGameInfo() = 0; }; #endif // IGAMEINFO_H